Teras Kasi Archive

Thread: Does Master Doc really add that much to PvP?

meagor
Fri Jul 30, 2004 8:59 am
#1

I'm curious cuz I've heard a lot of people suggesting the Master Doc / TKM template. Now, I've been a 4/4/3/2/ doc before and the only real benefit I can see to getting master doc is that you can make your own buffs and thenbuff yourself. Is there another reason to pick up master that I'm missing?


Set aside the making of your own buffs for a minute. With a 0/0/0/2 doc, you can make some really great meds. Stim D's with very potent charges and that's not even using Advanced Components. It is however, using some really top quality resources. With 1 or 2 experimentation points, the can be made to have a med use of less than 40 (which a medic with Parmacology 4 can use).


Soooo....is the only real benefit to getting master doc is to be able to make great buffs and then buff yourself? OR Is there something else that I'm missing?


If there is nothing else, perhaps a more well rounded template would be to only get 0/0/0/2 doc and use the extra skill points for smuggler - dirty fighting 3 so you can pick up a ranged knockdown with Low Blow.





Spendor Galgon (Tirel) - Shadowfire
Bladius
Fri Jul 30, 2004 9:19 am
#2

I have an MD/Swordsman and a TKM/Mutt...The only advantage I could see with TKM/MD besides buffing is the ability to heal state, poisons and diseases from CM's during the fight and or rez teammates during a fight. All that won't matter much soon as CM are about to get a nerf bat upside the head with docs being able to provide poison and disease buffs, 75% PvP reduction and CM P/D's will not have a chance to miss...



Tyr'Ka Bladius

Cleaning up the galaxy one "mark" at a time

Carpe Diem Parabellum

BloodMonk
Fri Jul 30, 2004 9:43 am
#3

I'd say that being able to heal intimidate and dizzy is a very big friggin' advantage!

Well prepared prof x/Docs are some og the thougest templates out there....

Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
IamCadan
Fri Jul 30, 2004 10:08 am
#4

TKM/master doc is my current template right now. I personally love being able to buff myself. No more waiting in line and forking over 10k or more. That right there is awesome. As for the remove states, I'm still getting used of being able to do that. I still have some stims to purchase to recover from that stuff. I also like being able to instantly remove poisons and diseases too. I'll use meditate if I have time to but when I don't I'll gladly use a cure pack instead.

I just like all the options it gives me. That said, you have to be on lots of stuff to keep your mind nice and high.




OilFan - Elder Jedi
Lako - MBH/TKM MBH/Master Rifleman Remade BH

Alderaan fired first!!
meagor
Fri Jul 30, 2004 3:20 pm
#5






BloodMonk wrote:
I'd say that being able to heal intimidate and dizzy is a very big friggin' advantage!






Well, I didn't say it wasn't an advantage. However, if you would take the time to look at the doc profession, you will see that you get the Heal State ability at Novice Doctor. You also get the schematic for Dizzy State Stimpacks. At Int. Doc. Crafting or 0/0/0/1, you get the Intimidate and Stun State Stimpack schematics.


So, my original questions are still relevent.


As far as the convenience afforded by Master Doc, I can certainly see those benefits and I agree....it's nice not to have to fork over all those credits...and if ya need a lil money, start your own line.


I'm not a TKMaster yet, but I watched one duel where both TKs were meditating afterwards and their states cleared in under a minute...and their friggin mind pools raced up to full in like under 30 seconds. I was amazed!!! If that is what being a TKM does for your meditate abilities, I'm seriously thinking that Master Doc is just not worth all the skill points. 0/0/0/2 doc, is certainly helpful.


I can see where Master Doc would help some of the other brawler classes, those that don't have meditate...and that is why I posted this thread in the TK forums. Because I'm not a master TK yet and I'm still trying to learn this incredibly fun and powerful profession.




Spendor Galgon (Tirel) - Shadowfire
Sneaks
Fri Jul 30, 2004 11:57 pm
#6

If i understand your thinking correctly, and i think I do. Let me just tell you right now, without any large explanations... NO, don't get master. You obviously don't want to be a doctor, you want to be a fighter. I don't care wut the docs can heal blah blah, you DONT want to be one, you want to be good in combat, pvp, etc.. So use your skills points in something else. In fact, I suggest you totally drop ALL medic/doctor skills for poitns in another proffession. (Keep novice med though if you wanna heal ureself)


Just do it. 80 percent of docs/tk's are Doctor's FIRST, TKM's SECOND. They do it for the DOCTOR, and they get TKM b/c its a good BACKUP (keyword) FOR the doctor itself. Get yourself some fencer or rifleman or your smuggler class as you've suggested yourself. That is all, no other suggestions needed after this post, thanks, bye =)
123123ch123123
Sat Jul 31, 2004 3:58 am
#7


.....

Message Edited by 123123ch123123 on 07-31-2004 03:58 AM



---------------------------------
Tango Rockon
---------------------------------
Message: post flooding detected (user tried to post more than 6 messages within 60 seconds)
Message: post flooding detected (user tried to post more than 60 messages within 3600 seconds)
Miravlix
Sat Jul 31, 2004 5:34 am
#8

I'm a TKA/Doctor and using the last points to switch between Artisan/Scout for resource collecting. So far nothing in game bothers me in PvE, but at the same time I see templates without healing having no problems due to the current combat system, but we are going to see a Combat Revamp in the future.

But thats yesterdays game, we are faced with a future where the most persistent rumors is:

Mind becomes healable. (Healing will rule)
Buffs get lowered. (No more heal up faster than you take damage)
Armor protection gets lowered. (You take way more damage)

All these rumors point in one direction that the Master Doctor or Healing based CM is going to be in *everyones* template. You will not be able todo *anything* in game without healing up. Mobs will own you and any PvP template with healing will outlast you easily.



There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmoney.
There is no death, there is only the force.
meagor
Sat Jul 31, 2004 7:06 am
#9






Miravlix wrote:

All these rumors point in one direction that the Master Doctor or Healing based CM is going to be in *everyones* template. You will not be able todo *anything* in game without healing up. Mobs will own you and any PvP template with healing will outlast you easily.




And this really goes to the heart of my questions. Perhaps I wasn't as clear as I should have been and that is....since everyone is going to need healing....how much is enough? Is it good enough to be a 0/0/4/0 medic that can use stim-Ds or will everyone need to be a doc and if so....what level? Master? Something less than that.


Perhaps thereal problem here is thatnobody knows for certain what tomorrow will bring. I've been playing this game long enough to know that no matter what rumors are floating around, only when the publish goes live, will we truly know what changes are coming. Thank the force for the test center players....they really do help make the game better for all of us.


Sneaks, I like your thoughts and that is perhaps also my point here. I'm not wanting to be a doc first...then TKM. I wanna be a TKM first,becausequite frankly, this profession RULES! I mean I never knew how muchfun this prof. was until the lil blue cube told me I should master it. I'm a 0/0/3/2 TKA now...and I just picked up the profession a couple of days ago. I'm simply amazed by the damage I'm doing and the speed withwhich I'm doing it....IMO....this is one of the most powerful classesearly on in the profession.


So yeah, I want to be a TKM first thenpick up other combat skills to make me more viable in PvP....so thanks for the clarification. Anymore thoughts on this issue?




Spendor Galgon (Tirel) - Shadowfire
meyer1215
Sat Jul 31, 2004 9:08 am
#10


meagor wrote:


Miravlix wrote:

All these rumors point in one direction that the Master Doctor or Healing based CM is going to be in *everyones* template. You will not be able todo *anything* in game without healing up. Mobs will own you and any PvP template with healing will outlast you easily.

And this really goes to the heart of my questions. Perhaps I wasn't as clear as I should have been and that is....since everyone is going to need healing....how much is enough? Is it good enough to be a 0/0/4/0 medic that can use stim-Ds or will everyone need to be a doc and if so....what level? Master? Something less than that.

Perhaps the real problem here is that nobody knows for certain what tomorrow will bring. I've been playing this game long enough to know that no matter what rumors are floating around, only when the publish goes live, will we truly know what changes are coming. Thank the force for the test center players....they really do help make the game better for all of us.

Sneaks, I like your thoughts and that is perhaps also my point here. I'm not wanting to be a doc first...then TKM. I wanna be a TKM first, because quite frankly, this profession RULES! I mean I never knew how much fun this prof. was until the lil blue cube told me I should master it. I'm a 0/0/3/2 TKA now...and I just picked up the profession a couple of days ago. I'm simply amazed by the damage I'm doing and the speed with which I'm doing it....IMO....this is one of the most powerful classes early on in the profession.

So yeah, I want to be a TKM first then pick up other combat skills to make me more viable in PvP....so thanks for the clarification. Anymore thoughts on this issue?






The reason they removed mind healing in the beta was to prevent healing being that powerful. The new ham system can easliy be setup to remove most of the advantages of this, just look at how the current Jedi system is. They can spam healing and specials for a while until they run out of force, then they are either running away or dead. I can easliy see the new system have the same setup, but using special pools. Some replys from TH and others point in this direction.

Also remember the days of soloinig everything will be gone, they have already started to make this happen. They just turned back on NPC using specials. It could be returning to the days of dedicated healers.
SmarticusIOaG
Mon Aug 09, 2004 11:07 pm
#11

I'm a 4440 Doc and working my way back to Master TKA (dropped it for awhile for fencer *slap upside the head*)

I would say that master doc (which I used to have) isn't all that great vs my current 4440. It gives you a tiny bit better hit with your meds, but if you use bivoli and a good droid you can pretty much offset that. I've got enough cash from my alt to allow me to buy my buff packs though.

If you're only going PVE and solo, you can go 0440 too which leaves you buffing capability, revive etc. but takes away heal poison and disease.


I had0440 for awhile until a bad PVP incident against a CM/Rifleman. He thought i was going to heal his big Mind poison hit and kick the crap out of him. Alas, it didnt work out that way, cause I had no ability to heal poison short of meditate. OOPS!


Soooooo.......

I would say that no, 4440 in PVP works 95% as well as master doc, plus you can pick up some other useful skills dabbling elsewhere.

My opinion, your experience may vary.
Kyodor
Mon Aug 09, 2004 11:59 pm
#12

The real thing is for PvP you want:

4/0/4/0

That should cover all you need really, pick up Wound Treatment if you want to rez fellow players, but otherwise he rest of the trees aren't that important.



Logic
Grammar
Ratification

Got Coherence?

Page 1 of 1
Previous Next