Teras Kasi Archive
Thread: Does Master Doc really add that much to PvP?
Well prepared prof x/Docs are some og the thougest templates out there....
Sly
I just like all the options it gives me. That said, you have to be on lots of stuff to keep your mind nice and high.
BloodMonk wrote:
I'd say that being able to heal intimidate and dizzy is a very big friggin' advantage!
Well, I didn't say it wasn't an advantage. However, if you would take the time to look at the doc profession, you will see that you get the Heal State ability at Novice Doctor. You also get the schematic for Dizzy State Stimpacks. At Int. Doc. Crafting or 0/0/0/1, you get the Intimidate and Stun State Stimpack schematics.
So, my original questions are still relevent.
As far as the convenience afforded by Master Doc, I can certainly see those benefits and I agree....it's nice not to have to fork over all those credits...and if ya need a lil money, start your own line.
I'm not a TKMaster yet, but I watched one duel where both TKs were meditating afterwards and their states cleared in under a minute...and their friggin mind pools raced up to full in like under 30 seconds. I was amazed!!! If that is what being a TKM does for your meditate abilities, I'm seriously thinking that Master Doc is just not worth all the skill points. 0/0/0/2 doc, is certainly helpful.
I can see where Master Doc would help some of the other brawler classes, those that don't have meditate...and that is why I posted this thread in the TK forums. Because I'm not a master TK yet and I'm still trying to learn this incredibly fun and powerful profession.
Message Edited by 123123ch123123 on 07-31-2004 03:58 AM
But thats yesterdays game, we are faced with a future where the most persistent rumors is:
Mind becomes healable. (Healing will rule)
Buffs get lowered. (No more heal up faster than you take damage)
Armor protection gets lowered. (You take way more damage)
All these rumors point in one direction that the Master Doctor or Healing based CM is going to be in *everyones* template. You will not be able todo *anything* in game without healing up. Mobs will own you and any PvP template with healing will outlast you easily.
Miravlix wrote:
All these rumors point in one direction that the Master Doctor or Healing based CM is going to be in *everyones* template. You will not be able todo *anything* in game without healing up. Mobs will own you and any PvP template with healing will outlast you easily.
And this really goes to the heart of my questions. Perhaps I wasn't as clear as I should have been and that is....since everyone is going to need healing....how much is enough? Is it good enough to be a 0/0/4/0 medic that can use stim-Ds or will everyone need to be a doc and if so....what level? Master? Something less than that.
Perhaps thereal problem here is thatnobody knows for certain what tomorrow will bring. I've been playing this game long enough to know that no matter what rumors are floating around, only when the publish goes live, will we truly know what changes are coming. Thank the force for the test center players....they really do help make the game better for all of us.
Sneaks, I like your thoughts and that is perhaps also my point here. I'm not wanting to be a doc first...then TKM. I wanna be a TKM first,becausequite frankly, this profession RULES! I mean I never knew how muchfun this prof. was until the lil blue cube told me I should master it. I'm a 0/0/3/2 TKA now...and I just picked up the profession a couple of days ago. I'm simply amazed by the damage I'm doing and the speed withwhich I'm doing it....IMO....this is one of the most powerful classesearly on in the profession.
So yeah, I want to be a TKM first thenpick up other combat skills to make me more viable in PvP....so thanks for the clarification. Anymore thoughts on this issue?
meagor wrote:
Miravlix wrote:
All these rumors point in one direction that the Master Doctor or Healing based CM is going to be in *everyones* template. You will not be able todo *anything* in game without healing up. Mobs will own you and any PvP template with healing will outlast you easily.And this really goes to the heart of my questions. Perhaps I wasn't as clear as I should have been and that is....since everyone is going to need healing....how much is enough? Is it good enough to be a 0/0/4/0 medic that can use stim-Ds or will everyone need to be a doc and if so....what level? Master? Something less than that.
Perhaps the real problem here is that nobody knows for certain what tomorrow will bring. I've been playing this game long enough to know that no matter what rumors are floating around, only when the publish goes live, will we truly know what changes are coming. Thank the force for the test center players....they really do help make the game better for all of us.
Sneaks, I like your thoughts and that is perhaps also my point here. I'm not wanting to be a doc first...then TKM. I wanna be a TKM first, because quite frankly, this profession RULES! I mean I never knew how much fun this prof. was until the lil blue cube told me I should master it. I'm a 0/0/3/2 TKA now...and I just picked up the profession a couple of days ago. I'm simply amazed by the damage I'm doing and the speed with which I'm doing it....IMO....this is one of the most powerful classes early on in the profession.
So yeah, I want to be a TKM first then pick up other combat skills to make me more viable in PvP....so thanks for the clarification. Anymore thoughts on this issue?
The reason they removed mind healing in the beta was to prevent healing being that powerful. The new ham system can easliy be setup to remove most of the advantages of this, just look at how the current Jedi system is. They can spam healing and specials for a while until they run out of force, then they are either running away or dead. I can easliy see the new system have the same setup, but using special pools. Some replys from TH and others point in this direction.
Also remember the days of soloinig everything will be gone, they have already started to make this happen. They just turned back on NPC using specials. It could be returning to the days of dedicated healers.
4/0/4/0
That should cover all you need really, pick up Wound Treatment if you want to rez fellow players, but otherwise he rest of the trees aren't that important.