Teras Kasi Archive
Thread: Help with Char Design
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SexyDroid
Mon Aug 09, 2004 3:33 pm
#1
I am trying to make a good template for PvE mostly, but PvP as needed, I tend to get TEF'd and attacked. My current idea is as follows:
TKM/Doc 0020/Scout 1000/Fencer 4040
This leaves one point left. I went with Doc to be able to use high end wound/stim packs, and Fencer to gain some Def MODS, also the Scout because of the walking up hills(everyone tends to say that). Any help or advice would be great.
DukeRith
Mon Aug 09, 2004 5:57 pm
#2
i dotn think you need the doc, stim D's heal for enoughf to keep you going, beside just master medic stim E's. and wound packs dont matter if your TKM. id drop most of what you have doc, and most of medic unless you really like stim E's. thats my best advice for now
SexyDroid
Mon Aug 09, 2004 6:47 pm
#3
ok, what if i dropped all of doc and took up fencer/swords for def mods? I got tka 4444 today and noticed how fast the wounds heal and how useful powerboast is.
I am new to SWG and TKM so its hard for me to say what is needed or not. Thanks again for your help
djtorre
Tue Aug 10, 2004 3:05 am
#4
well if u re planning only on a pve template just get master tk and if u have time get the comando flame tree only the flame dnt master comando,the only diffrence is that you miss 30% more with the flamethrower then if you being master.
i love knockdown 2 then flame single 2 that rocks in dmg
ok look at this i just used the character builder
you make tk master
comando flame tree
novice medic
fencer 4030
with 0 skill poits left but i think its a good template
anyway its your choice i would rcomend you getting master tk and not droping that cause it rocks
dj'torre
corbantis
master tk
master smuggler
artisan 0040
pistoleer 0020
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