Teras Kasi Archive

Thread: 4 Taunt Bonuses ????

vjuan
Fri Jul 01, 2005 8:58 am
#1


Hello Everyone,


Was wondering why TK has 4 skill boxes with the same skill special of "Taunt Bonus". Was there suppose to be a different special given to TK's and never mad eit out on time so they filled in those spot's with Taunt Bonus icon's?





Valdos Adi- Nakano
Jedi Knight

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)

Xarth01
Sat Jul 02, 2005 8:11 am
#2

No clue... I'm hoping theres a hidden mod though, otherwise we're getting the same exact move 4 times. I'm thinking we could get a move that actually does more damage than auto attack?



3333333333333333333333333
3333333333333333333333333
3333333333333333333333333
3333333333333333333333333
3333333333333333333333333
3333333333333333333333333
3333333333333333333333333
3333333333333333333333333
3333333333333333333333333
3333333333333333333333333
3333333333333333333333333
3333333333333333333333333
3333333333333333333333333
Xaerth Bloodfire
The_Widowmaker
Sat Jul 02, 2005 10:13 am
#3







Xarth01 wrote:
No clue... I'm hoping theres a hidden mod though, otherwise we're getting the same exact move 4 times. I'm thinking we could get a move that actually does more damage than auto attack?







What the hell are you talking about?


Other than Leg Sweep and Lunge...they ALL do more damage than the base attack. Yes...the combo is being reported wrong. It is reporting what it ADDS to your regular attack....but it is doing a hell of a lot more than what the combat log says....Test it. You will see.



Mine says it is doing like 275 or so with Advanced Combo Attack...but it hits for 850+



Message Edited by The_Widowmaker on 07-02-2005 01:14 PM



- First and foremost, I support the S T F U and play theory. I also support the CU and the NGE. I am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!

IGN: Ineeg (Starts with an i)

SparkyNine
Mon Jul 04, 2005 8:44 am
#4






The_Widowmaker wrote:







Xarth01 wrote:
No clue... I'm hoping theres a hidden mod though, otherwise we're getting the same exact move 4 times. I'm thinking we could get a move that actually does more damage than auto attack?







What the hell are you talking about?


Other than Leg Sweep and Lunge...they ALL do more damage than the base attack. Yes...the combo is being reported wrong. It is reporting what it ADDS to your regular attack....but it is doing a hell of a lot more than what the combat log says....Test it. You will see.



Mine says it is doing like 275 or so with Advanced Combo Attack...but it hits for 850+




Message Edited by The_Widowmaker on 07-02-2005 01:14 PM




so... by "ALL" you mean "Advanced Combo" since its our only attack other than leg sweep. Right? The one that empties your action bar in 4 swings? ya. It does 3x the combat log spam (which is about double my default attack).


The point the original poster makes is valid. Four identical taunt bonuses (which all suk, btw, and don't hold aggro for crap) jammed into 2 skill trees makes me think the CU design team assigned to redo the TKM specials all probably have a special ed class somewhere in their past.





2xTKM/MCM + Rifle/Doc+ Ranger/Doc + chef/DE + padawan/CM + Smuggler/BH

^^^^^^^ All those accounts are cancelled.
good luck with SWG: Beta 3
Mankind00
Tue Jul 05, 2005 4:05 am
#5

Try to think of it as a +Taunt & not a skill in it's self. Each Taunt Bonus should add to the amount of hate you get when you taunt.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Yari_ki
Tue Jul 05, 2005 5:25 am
#6


I'd GLADLY give up 3 taunts for a decent attack anyday.


Droidmaker666
Tue Jul 05, 2005 5:57 am
#7

Yes i have done some testing and see no diff in taunt from 1st to last box its all same usless, somebody heals and the mob jumps right on them.

I decided to switch from tkm,mpike,doc 4000 to tmk,mswords,doc 4000 and use area taunt let me say this i think they made a mistake and gave us the wrong one because area taunt is MUCH more effective.

Besides swordsman are supose to be damage dealers not tanks whats with the area taunt, would make more sense if it was on our last block in tkm, and swordsman got an improved bleed.
TravonLepen
Tue Jul 05, 2005 6:09 am
#8






Droidmaker666 wrote:
Yes i have done some testing and see no diff in taunt from 1st to last box its all same usless, somebody heals and the mob jumps right on them.

I decided to switch from tkm,mpike,doc 4000 to tmk,mswords,doc 4000 and use area taunt let me say this i think they made a mistake and gave us the wrong one because area taunt is MUCH more effective.

Besides swordsman are supose to be damage dealers not tanks whats with the area taunt, would make more sense if it was on our last block in tkm, and swordsman got an improved bleed.





Improved bleed is already a fencer skill. Swordsman are supposed to be the damage dealers, but we currently are lacking in that area as well. Fencers, with their high damage, high dps weapons outdamage us.


Hate to break it to you, but Beserk does almost nothing, and Area Taunt hardly works but not as well as it shouldwhen there's a healer in your group. TK isn't the only melee with "useless" specials



If taunt worked properly, then TK would be the tanks they were envisioned to be at the start of the CU.


on an unrelated and totally superficial note... I want my Advanced Tank Icon!!!





___________________________________________
Imperial.TRA6ON.Officer¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



- Make no MYSTake, the Bears are going to the Superbowl!!

ssosvissirz
Tue Jul 05, 2005 12:37 pm
#9

Timmah? Timmah timmah. Timmah! TIMMAH!!! TIMMAH?!?!?


(I'll break that down)


4 taunt bonuses?


4 tauntsis retarded, useless, and redundant.


Timmah!


4 Taunt Stupid!!!


FOUR TAUNT BONUSES?!?!?


Cueadar
Fri Jul 08, 2005 7:25 am
#10

I think most of you aren't using Taunt properly. And by the statement I just read, enforces that belief. Taunt (as it appears to work in this game) isn't just some attack you can spam while doing your other attacks. It seems to work more in line with the way warrior taunt worked originally in EverQuest. It places you at the top of the target's "hate list". When that doc heals and the creature takes off for him, THEN you hit taunt. The target SHOULD return to attacking you, unless you failed. The taunt bonuses are supposed to reduce the chance that you'll fail.

Also, just as with other MMO games, people need to learn that they have to let the tank, tank. They can't just rush in, with their T-21s blasting wildly, or start flailing away with some AE attack. My biggest issue is with morons who think it's cool that because they're grinding FS, to run up and start lobbing 'nades at a lair, and end up spawning 20 or 30 creatures. It's these people that I clearly explain to,should they get aggro, they're on their own. I know my limits. Even as a TKA/Pike Doc 4-0-0-0, I know that I can't hold off 10-15+ creatures at once. Not gonna happen.
BluebloodUK
Fri Jul 08, 2005 8:37 am
#11

I play a Tanker on "City of Heroes". I tell ya, they have Tanking down to a tee. The "Invincible" power gives the user a % increase of defence per every mob in melee range (with a hard-cap) which also generates an inherent taunt PLUS a wider-ranged taunt (to draw off ranged attackers) every time you hit one. With other classes having less HP, it's an absolute Grouping god-send.


He can easily tank 10 mobs. It's balanced by a Tanker's damage output being much reduced. One can solo, but it'll take longer (due to Endurance..much like the Action bar here).


I wish TKA had that kind of ability. Not because I want to be surrounded by 10 mobs and live, but because the taunting/defence format is so much more intelligent.





Captain Siid Vicious
Ill-fated scoundrel & long-suffering owner of Nancy the R2 unit
The reason droids aren't welcome in cantinas

They tell ya, "never hit a man with a closed fist", but it is - on occasion - hilarious.

ShadowJJ
Fri Jul 08, 2005 9:07 am
#12

I think the most valid point I saw were the lack of an Area Taunt for the TKM "tank". I'm assuming, as others did, that each subsequent Taunt box gives more "hate" to the player but I can't believe TKM doesn't have an Area Taunt.
BenAfar
Fri Jul 08, 2005 4:34 pm
#13

/agree


TKA is supposed to be the best tanking class. Why does Swords have the best taunt?


I also agree that if you hold off using it until you lose agro, then use it to get it back, it is much more effective.


However, as a tank in a group, it is frustrating with mobs that agro within a small range of the one attacked that I can only taunt one at a time and that the timer on it is so long. I would like to get more agro off of my other group members but it is tough to get and to hold. By the time I have 3-4 mobs beating on me, someone fires off a heal and I lose some of them. Most xp groups simply avoid hunting Pickets and other mobs that agro en masse because of this -- we all know the phrase "Bols 80+ only!" from trips to Dant. Why is this so pervasive? Cause tanks don't know how to do their job? Well, that might be part of it. Mostly, though, it is because TKA tanks just don't work they way they should.






__________________________________________________________________________________________
Arta Aseh Chilastra TKM / Master Doctor / Novice Pikes & some FS stuff
Mayor of Twilight Mist Talus home of The Republic Underground (TRU)
Rundarm Lagasse Chilastra Master Architect, Master Smuggler
Page 1 of 2
Previous Next