Teras Kasi Archive
Thread: CoB Timer
Center of Being timer is still 42 seconds for TKM, correct? Is it the same at all stages of TK? I've put CoB into a macro and it seems as if I now have some down time where I've got no CoB and am simply waiting for the macro to cycle. Does this 42 seconds include a warm up/cool down time where CoB can not be applied? Oddly enough, if I /dump the macro and reapply it, the CoB will immediately come up. Did the CoB timer shorten after publish 19? I'm going to start playing around with the pause on this macro to see what works the best... I'll post later with the results of my tests.
Has anyone else with this sorta macro noticed an innapropriate gap where there is no CoB, which did not occur before recently?
'Nother question... how many of you more experienced TK do not use a CoB macro? I can think of few reasons of the top of my head, none very solid ones though. Anyone?
I don't use a CoB macro for a couple reasons.
1) It fails if you're moving.
2) I don't want it to be triggered at an inconvenient time during a fight. If I'm in immediate need of a heal, and suddenly my CoB macro ticks off, I need to wait for the group cooldown to complete and may bite the dust because of it.
Hitting CoB while you currently have it up will overwrite the old one with a fresh timer. I simply hotkey it and hit it when I have an opening where I can safely wait for the cooldown. Sometimes I'll reapply it a good 10-15 seconds before it expires, it just depends on the strategy of the situation.
Message Edited by Farkey on 07-07-2005 05:25 PM
Farkey wrote:
I don't use a CoB macro for a couple reasons.
1) It fails if you're moving.
2) I don't want it to be triggered at an inconvenient time during a fight. If I'm in immediate need of a heal, and suddenly my CoB macro ticks off, I need to wait for the group cooldown to complete and may bite the dust because of it.
Hitting CoB while you currently have it up will overwrite the old one with a fresh timer. I simply hotkey it and hit it when I have an opening where I can safely wait for the cooldown. Sometimes I'll reapply it a good 10-15 seconds before it expires, it just depends on the strategy of the situation.
EDIT: Sorry I didn't answer your first question... since I don't use a macro I'm unsure of the exact timer.Message Edited by Farkey on 07-07-2005 05:25 PM
What do you mean by group cool down?
I have 2 systems for applying CoB. One is a looping macro every 40 seconds and the other is CoB, 40 sec alarm, and it ends. Like mentioned above, sometimes I don't want to have a looping CoB because of the problems with movement, sometimes it *just plain skips*, or I need the flexability to do something else. If I am just standing PvE versus a single melee opponent, I use the looping macro, anything else and I use the alarm.
/center;
/pause 40;
/alarmAddIn 0 0.5 *** Center of Being***;
Just FYI, if the system alarm *really* bugs you, you will hate the above macro.
bikebum wrote:
I have 2 systems for applying CoB. One is a looping macro every 40 seconds and the other is CoB, 40 sec alarm, and it ends. Like mentioned above, sometimes I don't want to have a looping CoB because of the problems with movement, sometimes it *just plain skips*, or I need the flexability to do something else. If I am just standing PvE versus a single melee opponent, I use the looping macro, anything else and I use the alarm.
/center;
/pause 40;
/alarmAddIn 0 0.5 *** Center of Being***;
Just FYI, if the system alarm *really* bugs you, you will hate the above macro.
Ya, that alarm really does bug ya. I've been using something similar, but I was using 42 seconds. I also have it try to restick in 5 just incase I was moving the first time it tried to stick. Just changed my pause to 40. I'll play with that for a while and see how it works for me. Right now my "Center" macro looks sorta like:
/CenterOfBeing;
/pause 5;
/CenterOfBeing;
/pause 40;
/alarmAddIn 0.42\#ffff00Center Of Being Dropping\#;
/pause 5;
/macro center
Mine uses a 37-second timer, then the alarm, and then a 3-second pause before looping. This gives me time to process the message (mentally) through the frenzy of combat. It also gives me time to /stand if I'm sitting to let my mind/action recharge.
But yeah, the alarm is VERY annoying.