Teras Kasi Archive

Thread: Melee defense 91 ranged 76 (Setup inside and a quick questoin please answer)

Morik
Fri Oct 24, 2003 10:44 pm
#1

tell me what you think


master brawler


master TKA


master fencer


0030 Swordsman


0030 Pikeman


91 melee defense


76 ranged defense


100 resist to posture change


95 resist to KD


------


and a question




Nal Do'Urden - Teras Kasi Master (Pre-Boost) - Master Architect
Shop at -3240 750 (Kintan Naboo)
If you dont find what you need, send in an Order.

Former Master Bounty Hunter
Former Master Smuggler
Former Master Doctor (Pre-Boost)

Thank God for all of you non-FOTM TKMs
reptilehalo
Fri Oct 24, 2003 10:49 pm
#2

From what I understand, for every +2 points of a def, there is a 1% chance of that type of attack missing.


So there should be a 45% chance that melee attacks will miss you.


Keep in mind special moves and skill mods on the other player will effect this.

jakak
Sat Oct 25, 2003 1:28 am
#3

i htought htey don't stack?
Valkari-TKM
Sat Oct 25, 2003 2:00 am
#4

you guys are missing two points here


1) we are getting a boost to our ranged and melee defenses


2) every class has a minimum chance to hit.



whats that mean? it means you need fewer and fewer points of defense vs range and melee from other melee professions to cap you.


what exactly is the cap? not exactly sure, but if you brake it down you could on papper take somoens accuracy to around 10%. this simply isn't true, even a novis pistoleer at 64m on the run vs someone with 100 ranged defense is going to land 50% of their hits.


your wasting points if you think stacking these too high gives you rewards. on the other hand, stacking them to a moderate level would be a good idea. It all depends on how high the ranged class's get their accuracy boosted, but they will always have a mim chance to hit you, keep that in mind.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Valkari-TKM
Sat Oct 25, 2003 2:16 am
#5

i think its excesive, and wasted points, but thats if you consider my opinion viable.



Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Valkari-TKM
Sat Oct 25, 2003 2:19 am
#6

the only thing out of that, that is worth it is the KD resistances from bounty hunters. TKs usualy dont mess with other TKs for the most part, for the obvious reasons, its hard to kill us because we deal kinetic dmg only.


the people we have to fear is simply bounty hunters, and posture change isn't a big deal anymore. the melee defense is pretty useless for pvp, but pve it might server some use.


the ranged defense is about 30 points too high. right now as it stands before they patch the big patch, if your at 35-45 ranged defense, thats about as good as you want to get it.


aakuan rings , and you can wear two, add +5 ranged defense. Thats +10 right there. you wont want your skills of ranged defense over 75, perhaps 80 depending on how they increase accuracy.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Steegee
Sat Oct 25, 2003 2:49 am
#7

awe, no medic skills?





Linse D'aja (Annoying Spy) - D'aja (Elder Jedi)


All right, but apart from the sanitation droids, bionic limbs, hyper-drive, moisture vaporators, galactic order, abolisment of slavery, star charts, the compact and efficient central government and interplanetary free trade, what has the Empire ever done?"

shhhh, don't scare the coyote
AU-Scorpion
Sat Oct 25, 2003 7:19 am
#8






Valkari-TKM wrote:

the only thing out of that, that is worth it is the KD resistances from bounty hunters. TKs usualy dont mess with other TKs for the most part, for the obvious reasons, its hard to kill us because we deal kinetic dmg only.





Hmm... makes me wonder if there was any way of programming in a shadow sparability that can be activatedwhile meditating.


It would be interesting to have to fight a computer controlled version of you.


Possibly make the shadow invisible to anyone but the creator, so it just looks like a TKA training his technique.


It would give us something to do if bored stiff, or just wanting to test some things.




----------------------
"There are three kinds of death in this world. There's heart death, there's brain death, and there's being off the network."
-Guy Almes
Menoetius
Sat Oct 25, 2003 10:08 am
#9

Actually Master Pistoleer, Master TKA or Fencer provides a better balance. This allows you to have a ranged attack plus the melee abilities of either the TKA and Fencer.


Plus you can gain a tree in Swordsman, have novice medic and Exploration I.




Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Morik
Sat Oct 25, 2003 10:33 am
#10

Thats disappointing... Perhaps master doc would be better, but then id have to cut off all scout and buy my crafting resources.


What could a master tka master brawler take solo?




Nal Do'Urden - Teras Kasi Master (Pre-Boost) - Master Architect
Shop at -3240 750 (Kintan Naboo)
If you dont find what you need, send in an Order.

Former Master Bounty Hunter
Former Master Smuggler
Former Master Doctor (Pre-Boost)

Thank God for all of you non-FOTM TKMs
Valkari-TKM
Sat Oct 25, 2003 11:00 am
#11

unfortuntly master brawler in alot of ways is a point sink, although some like it, but mathmaticaly it doesn't live up to its end the the deal.


the benfits of master brawler


1) 2 minute intimidate vs 30 second


2) the +5 unarmed accuracy and +5 unarmed speed are useless


3) warcry 2 is useless , but people say they like it...ya ok what'eva


4) berserk 2 is in fact worse then berserk 1, if you can believe that


5) you get +5 unarmed toughness


6) you get lunge2, wich is only goot in pvp, and only good for one senario. You will use it 1 out of every 500 styles perhaps. Only senariothatis viable is when you can't land KD from the KD2 after you use lunge 1 posture change, but land dizzy. the target gets up from the kneeling position and is quickly out of range for another KD2, this is when lunge 2 works.


thats it you spend the extra 48 points for this


But if you were to get this, get master footworks in fencing, you would be foolish not to.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Valkari-TKM
Sat Oct 25, 2003 11:04 am
#12

one thing that master brawler does do, is give the TK the best melee situation he can get. Alot of people just wnat to be TKs and not the other stuff, and they get master brawler because of this. I was one of these people. This might be oneo f the reasons why TK might get an elite elite profession, because TKs sorta love their class's and sorta wanna just be TKs master brawler sorta helps fill in this gap for some folks.


half the fun of the TK class is the mind set and the puttting yourself into the role of a Grand Teras Kasi master or a honorable Teras Kasi student, learning from your master.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Valkari-TKM
Sat Oct 25, 2003 4:45 pm
#13






Scizzot wrote:

no no no you got it all wrong.



or so i think



this is how it goes. melee defense counters accuracy. so say you have 76 melee defense and some guy have 100 one handed accuracy he'll only have 24.



for actual defense purposes i think you should invest in some unarmed toughness skill tapes or plates. if you could get +25 for that..... ooo man you'd be taking 70% percent dam reductionfrom anything when you fought unarmed.



but nice profession tree. thats a grip load of defense mods.





no your wrong , because he wont ever get to 24, he wont even get to 50, he might get down to 75 or 70 GG though



Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

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