Teras Kasi Archive
Thread: *FINAL* UPDATE: Teras Kasi Master. Test Center October Data.
Teras Kasi Master Data: From Test Center (October-17-2003)
Unarmed Damage + 250
Unarmed Speed + 120
Unarmed Center of Being Effiacy + 90
Unarmed Center of Duration +30
Unarmed Accuracy +205
Unarmed Toughness +58
Melee Defense +62
Defense Acuity +195
Combat Equilibrium +55
Defense vs Blind +10
Defense vs Posture Change (Down) +30
Defense vs Stun +15
Defense vs Dizzy +5
Defense vs Knockdown +20
Ranged Defense + 45
w/ Master Brawler + 10 Unarmed Center of Being Effiacy = Unarmed Center of Being Efficacy +100
We have a new ability from Brawler called Center of Being, this is basically the tank thing Holocron was talking about. It allows you to concentrate on avoiding damage. There is an efficiency Mod for it (Being Efficacy) as I showed you. And a Duration mod. I don't know how they work yet.
We also have a new mod called Defense Acuity. Instead of giving us Dodge/Evade/Block/Counter Attack mods like Pistoleer has we have them ALL in ONE Mod.
The mod allows you to randomly based on how high the mod is respond to attacks with the above maneuvers. A random counter attack / dodge / evade or block. Well we've all been waiting for this its time to rejoice. It's been a long pull, and I'm happy to deliver the news to all the TK who've stuck with this profession since Launch (myself included)
Teras Kasi -- It's finally working!
Log on Live and compare em yourself
I don't have the figures currently.
By the way Center of Being is a big ham buster. My guy on TC took -221 using it. It stays up for 1 sec/pt.
Meaning at TKM with +30 at Center of Being Duration. Center of Being lasts a full 30 seconds, enjoy.
Also another update combat spam is modified. You receive data on wounds and BF. When you get a BF hit its listed as a SHOCK wound, when you get a wound it tells you as well.
Nikolai_Xavierov wrote:
Log on Live and compare em yourself I don't have the figures currently.
By the way Center of Being is a big ham buster. My guy on TC took -221 using it. It stays up for 1 sec/pt.
Meaning at TKM with +30 at Center of Being Duration. Center of Being lasts a full 30 seconds, enjoy.
Also another update combat spam is modified. You receive data on wounds and BF. When you get a BF hit its listed as a SHOCK wound, when you get a wound it tells you as well.
Nikolai_Xavierov wrote:My guy on TC took -221 using it.
That's not much more than the average VK equipped special.
Nikolai_Xavierov wrote:
By the way Center of Being is a big ham buster. My guy on TC took -221 using it. It stays up for 1 sec/pt.
Meaning at TKM with +30 at Center of Being Duration. Center of Being lasts a full 30 seconds, enjoy.
Was hoping the so called 'tank' feature was going to be passive, but oh well another hotkey to use.
But you say it took -221 to use, was this spread over multiple pools or from one pool ?
Nikolai_Xavierov wrote:
Also another update combat spam is modified. You receive data on wounds and BF. When you get a BF hit its listed as a SHOCK wound, when you get a wound it tells you as well.
From what this reads you can now take damage direct to BF, is this just a melee specific wound or will all players receive BF wounds as well.
Or is there actually no change but they are just listing the information now,and the bf wounding rate has not increased at all ?
If BF wounds are getting implemented I hope they have added an alternative to curing BF, see so many empty cantinas ina lot oftowns, this will cripple a lot of people who do a lot of combat and cannot find an entertainer without travelling to one of the starter worlds and finding abusy city.
But thanks for taking the time to post the Information, at least us non Test Centre players can get information into the up coming changes.
Empty cantina's because people don't tip well. ![]()
Thank god I'm TKA/Composer. lol
It's just listed info for wounds and bf.
And Center of Being seems to sap most from the mind pool.
by the way in Octobers TC Big Patch (the one that went in today) Teras Kasi is the only profession that got significant love (in all 34 professions) I havent checked through ALL of them, but none of them got as much of a boost, upgrade and fix as TK has so far. Swordsman Fencer and Pikeman are officially crap vs TK. And no I'm not exaggerating. They dont get Defense Acuity they have only one type of defensive mod, we have all of them (+195 of it at Master TK), we all have Center of Being but I believe TK has the highest CoB efficacy and duration. With last months fixes to Power Boost and the upgrade to damage it's safe to say TK vs any other melee = easy. (As if it werent entirely easy before, its even easier)
Setis wrote:
I only HOPE that they're doing it that way so they can see how we fair with the new mods, and then use us as a baseline from which to balance the other 3 melees (giving them these abilities in whatever quantities to make us all different, but equally playable). If they shaft our brother melees just to shower us with love I'm gonna feel like crap
/echo