Teras Kasi Archive
Thread: New unarmed, initial tactics
Hey, this is fun! Ok, here's what I'm doing so far:
/follow; /intimidation (until I succeed); /unarmedhit1 (spammed);
It is nice starting a new combat profession and being able to use stim D's. ![]()
I'm wondering about warcry though, and got little info from an advanced search on this board with warcry in the subject field... How is it used and what does it do?
its used the same way intimidate is used, and it lowers the targets attack time. so he attacks slower. stacked with stun it slows it down alot, although i never use warcry, just intimidate.
otherwise id spend my live debuffing other then fighting. intimdate is good though.
Yeah, but intimidate1 has too short a duration. I'm still using it, but I hope there is a 2 that lasts longer. ![]()
Warcry2 works completely different from Warcry1 if the information here is true - Warcry2 delays the target's next action for 20 seconds (enough time to knockdown and dizzy.. hint hint). Unfortunately it costs more than twice the HAM of intimidate2, and doesn't always work. It CAN hit an area though, which might be good if you get swarmed...
NobodyHasThisHandle wrote:
Intimidate2 is a Master brawler skill. It lasts about a minute and reduces damage by a LOT.
Warcry2 works completely different from Warcry1 if the information here is true - Warcry2 delays the target's next action for 20 seconds (enough time to knockdown and dizzy.. hint hint). Unfortunately it costs more than twice the HAM of intimidate2, and doesn't always work. It CAN hit an area though, which might be good if you get swarmed...
nothing about intimidate 2 and intimidate 1 are differance except one thing.
duration
1 lasts about 30 seconds, and less depending on creature level and equilibrium
2 lasts about 2 minutes, and less depending on creature level and equilibrium
Why do you do follow??Warcry do that it delay the next attack of the ennemy for 10 second.Also if you do this combination,then simply do a macro.
I do /follow for two reasons. 1) easier to make my way to combat range when I select a mob at long range. 2) If it starts running around, ignoring my initial attacks, which is too common btw, then I stay on it without a lot of keystroking.
I'm also finding that if I use all my special attacks, the mob goes down faster. At this point, filling the TKA fundamentals box, I'm using intimidate, stun, blind and UA1. I don't see why not, they all do about the same damage right now, though I'm hoping I'll get much stronger raw damage attacks SOON.