Teras Kasi Archive

Thread: VIBRO KNUCKLERS and the TKA

uktitan
Mon Oct 27, 2003 3:22 pm
#1

Maybe the Devs can Explain WHY TKA's get to use Vibro Knucklers in the first place..TKA's are UNARMED masters, Unarmed means NO weapons, our Bodys are our weapon, SO, with that in mind how come we have to Equip Vibro Knucklers to do any Desent dammage and Speed?, And heaven forbid we use a Special like Knockdown, there Goes Loads of Ham in one Move..WHY enable Masters of UNarmed Combat to use Weapons? Every TKA i know Uses Vibro Knucklers because that Have to to do Any sort of Desent Dammage, hell, we have to UnEquip our Vibro Knucklers to Do a Special Move because the Ham Costs are Insain, then REequip our Vibro Knucklers (WEAPON) to be able to doDesent Dammage.. Its about time TKA dammage was Fixed, Devs you shouldFix Vibro Knucklers so we dont Kill ourselves when using a Single Special with Vibro Knucklers Equiped and Make our Fists, Feet, Etc do MUCH more Dammage and Faster. and while you are at it, bazerk needs some work, It dont work most of the time...


Another thing i Want to know Devs, is We are the Tank Class, So how come our Defences Dont work worth a Crap? how come we get our Buts kicked, and yet Pistoleers are a ranged class and they can Survive a Melee attack better then we can with there KD, Pistolwhip, and there melee defence Mods? WE are the Tank Class, we Should be Able to TANK, not stand there for 20 Seconds and wait for Death, we NEED more Defence Mods, Active Defence Move that DONT cost Ham to use, as our Moves and Vibro Knucklers use WAY to much Ham as it is, also we Need MORE Unarmed Toughness a LOT more, Like Double what we have Now, and maybe a Few more Specials, Maybe some Better ones at master, Coz Unarmed 3 Sux, Cant use it with Vibro Knucklers because the Ham costare just insain.We can Hit Harder With Vibro Knucklers Equiped then Unarmed3 Does without then Equiped..So whats the Point is Unrmed3 again? apart from a Waste of a Special?? a Second Mind shot would be Nice, or a BLEED hit at master, like a Mind Bleed or Something like that Most other Combat Classes can use a Bleed of Some kind, Even Commando can use one...Yes they dont actually Get Bleed, But they can use healthshot1 and there Launcher Pistol, they also have Burn, Riflemen get Mindshot,,BH gets Bleed, Pistoleer gets Healthshot1 and 2 Carbineer gets actionshot 1 and 2 Etc Etc, So PLease Devs Can we have a Bleed at master?? Would be Nice, and More useful than they Crappy Unarmed3 Special you gave us..



I live in Hope of a Useful and Constructive reply from a Dev.


reptilehalo
Mon Oct 27, 2003 3:43 pm
#2

Wow, chill out and read about the changes in the test center right now. Giving us new tank skills, def, etc. Start your bishin after the new patch is released.


I only use my VK's after the person is on the floor dizzy to speed up the damage, or on a creature with AR1+ just to get my hits through.

Taigei
Mon Oct 27, 2003 3:51 pm
#3

Back in Beta 3 when I and two members of Noh Dojo became the first Teras Kasi Masters, I particularly noted the difference in damage between TK and all other combat classes. What I saw was TK was the only combat class that didn't receive both variation and bonuses to damage because of weapons. With the exception of Trandoshans, all TK do the same amount of damage if they are the same rank. TKm currently do 292-307 damage (whichis expectedincrease in the Nov patch), Trandos getting a racial bonus to that. The Devs' answer to the problem was to introduce VKs. Their thinking, though, is somewhat similar to yours in that TK is centered on unarmed combat, so they made the HAM encumberance on VKs pretty high - The high encumberance is the price TKs pay for using the weapon, and what TKs are buying for that price is increased damage.


TK wasn't developed with the idea that it is a Tank class - that's a player idea. Not to say that it's a bad idea, and I think the Devs are developing along those lines with increased melee defenses, etc. Right now, pets are the tanks in SWG.


Unarmed Hit 2 is 2x dmg and Unarmed Hit 3 is 3x dmg, but the HAM cost for UAH3 is just under 3x the cost of UAH2. That does feel out of balance, and most TKs use UAH2 instead of UAH3 for the very reasons you stated.


Many of your worthy criticisms are being addressed on TC as we speak, but your comments are somewhat buried in emotional arguments. What the Devs need is clear data from valid tests.

Vorlin
Mon Oct 27, 2003 4:02 pm
#4

Hehe, I'm one of the few TK's apparently that NEVER use VKs. Too much HAM costs and I can daisy-chain specials all day, with a minor reduction in damage and speed. I haven't used VKs in about two weeks solid and don't plan on having any in the future.

MasterMollica
Mon Oct 27, 2003 10:45 pm
#5

Its a vibro weapon. The description says vibro units allow the the user to do more damage with more ease. That explains the damage, but it is backwards since it costs more to use it.



Imperial Force Healer
Kasamatsu
Mon Oct 27, 2003 11:06 pm
#6

Well I agree that an unarmed class should be completely unarmed. However I find VKs are necessarywhen fighting armored stuff, because unarmed damage really sucks against a armored opponent. As I've stated before, I want a special move that has armor piercing. This way I could throw my VK's out the window, and still be able to deal some damage.




TKM for Life.

- I support keeping & balancing the current combat system You can too

Whoever said "Don't bring a knife to a gunfight" was right; it wouldn't be fair. I can kick your butt without the knife.
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