Teras Kasi Archive

Thread: Teras Kasi, Unrarmed Armor Penitration

Daedilus
Fri Dec 05, 2003 9:22 am
#1

Truly a TKA should get some sort of Unarmed AP when the Compat pass goes through.


It would solve the problem with reliance on a Vibro Knuckler, also in Every other incarnation of a Martial artist


they have the ability to bypass armor in one way shape or form.


Im not shure how many weapons have med AP but I think its reasonable to have a Light AP around Power Strikeing 2 and up it to Med AP at master.


After all we are the "Iron Hands"



Catcha on the flip side


Daedilus




Good....Bad....I'm the guy with the gun.
"Ash" The King.
NobodyHasThisHandle
Fri Dec 05, 2003 9:26 am
#2

Medium AP is too much.
Light AP at master is reasonable, I guess.



___________________________________________________________
I am not just text to be read, I'm a voice to be heard!

To the Devs: Less nerfs.
To the Devs: More fixes.
To the Players: Less complaining.
1ImperialScum
Fri Dec 05, 2003 9:37 am
#3

I do agree that TKA should get some form of natural AP. I do think that medium AP is a bit much though. Light AP as a passive skill at master would be just about right, and I know there aren't many dabblers in TKA, but it would give a very good solid reason to go Master TKA, not there aren't a lot of reasons to do that now.

One other thing I would like to see would be special moves with moderate HAM costs to do different types of Dammage, sort of a Chi focus, the only 2 that I could see honestly in this that wouldn't be unbelivable would be a Heat special attack, like a friction move, and a Stun Special, basically not inflicting lethal force, essentially going for concussive force.



Kayyin Coterei (Yin) - Starsider
Elder Jedi

"I know there are many in the Imperial Command that have put contracts out on my life. It is my goal, so I can finally settle down with my lovely wife Kasska and start a family, to infiltrate into the secretive Bounty Hunters guild, find those who have contracted my death and terminate them before the bounties are completed."
1ImperialScum
Fri Dec 05, 2003 9:43 am
#4

Oh yeah one more thing,

Regarding the "iron hands" there is a current martial arts conditioning technique of the same name that is geared for toughening the hands. It works quite well, I've got a few years of martial arts under my belt, and I've gotten in a few unavoibale fights that people have turned away from because I punched a concrete wall full force putting a hole in the wall with no damage to my hands.



Kayyin Coterei (Yin) - Starsider
Elder Jedi

"I know there are many in the Imperial Command that have put contracts out on my life. It is my goal, so I can finally settle down with my lovely wife Kasska and start a family, to infiltrate into the secretive Bounty Hunters guild, find those who have contracted my death and terminate them before the bounties are completed."
tacwraith
Fri Dec 05, 2003 9:44 am
#5

I disagree. TKA has many advantages other melee classes do not. On the flip side, the other melee classes have ap3 weapons.


TKA should be the ap0/ap1 , high speed, high damage (before resists), high utility (kd, dizzy, meditate, ability to hit all 3 ham bars or choose which one specifically to hit) class, low defenses.


Fencer is the fast, medium damage dealing, ap1+, low utility (bleed), single ham bar targetting class. very defensive.


Swordman is the medium speed, high damage, ap3, low utility (bleed), single ham bar specific. very offensive, defenses are medium.


pikemen are the slow speed, very high damage, ap3, low utility, single ham bar specific, defense/offense balanced.


So there you have the spectrum of the melee. a TKA has no AP rating, but it makes up for it by using its utility (hit targets when KD and the damage is multiplied), its speed to put in high damage that, after resists, will be perhaps a bit lower than the ap2+ classes, but the damage IS there and it is applied. Unlike a TKA however, the other melee classes cannot power boost, cannot KD and Dizzy, cannot hit as fast, and definetely cannot choose which ham bar to hit. Its a tradeoff.





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

TerasKasi_Mistress
Fri Dec 05, 2003 9:47 am
#6

There was a very interesting post before about unarmed(no vibro knucklers) being stun damage.


but guess what ? It'll never happen,we already have too much as it is.



Instead of weapons i would like to see havingaccess to different damage types .


for example CoB (raises defense for 30 seconds)


the new feature would beCoP(center of precision)or CoA(center of aggression)that specific damage type for 15-30 seconds?)


at novice teras kasi normal (kinetic)


at power 4 heat damage.


at master stun damage.


maybe even acid,but like i said no matter how good the idea sounds,it'll never happen <3





___________________________________________
Shaeri - First Twi'Lek Dark Jedi Knight of WanderHome

TerasKasi_Mistress
Fri Dec 05, 2003 9:48 am
#7

oh i forgot to mention all ap0 <3. I highly doubt teras kasi is going to receive ap2.




___________________________________________
Shaeri - First Twi'Lek Dark Jedi Knight of WanderHome

Mynroe
Fri Dec 05, 2003 9:51 am
#8

ack! my post was eaten!! well, here goes again. the ''short'' version (aka bullet points)


-/agree light ap at master. /disagree medium ap ever - smashing a brick is alot different than punching through a tank. and we already have a ton of damage, more will just get us nerfed on


-different damage types are what we *really* need. ideas follow


-damage types tied to specials. damage multiplier similar to body/leg/head hit since it is a focussed attack. drawback: we already have a ton of specials, unlikely that we will get more.


-damage types tied to new weapons. ap0 for balance due to the ability to strike vulnerable areas on the target. ideas for weapons: gauntlets, bracers, hand wraps, other knucklers. drawback: items db is already overburdoned


-damage type changed through meditation. at different tiers in meditation have different skills to change damage type for a short period of time (tier 1: ''focussed energy'' tier 2 ''focussed cold'' etc). raw damage reduced by 25%. drawback: has to be tied to unarmed damage only, or we will have commandos doing stun damage with flamethrowers.




-=-=-
Jenyme Fujikuro - Starsider - Ranger 4344, Sharpshooter 1102
-fishing-- the only nerf-free pasttime left-
Daedilus
Fri Dec 05, 2003 9:54 am
#9

Ok maybe I went a little overboard with the Med AP.


I like the Idea of being able to do diffrent types of damage, exept rather than a Ki ability (whitch the Devs seem to not want) give the weaponsmiths the ability to make gloves that convert a % of our damage to another type Al la Stun gloves, Scorching Knuckers, Electro Straps, Ect...


I can see it now


Eyeball-popr Fettttttttt (Master Bounty Hunter):Listen to me now and hear me later Girly TKA you canot harm me with your Flabby VK I am immune to your unmanly punches with my Resist ALL Uber Composite.


Daedilus (Teras Kesi) :calmly puts on Stun Gloves.


Eyeball-popr Fettttttttt (Master Bounty Hunter):What your frilly little gloves canot help you now I will pop your eyeballs now.....Hey wait is that electricity on thoes gloves.....No....hey...WAIT...OH GOD THE FLESH IT BURNS.


Daedilus (Teras Kesi):Comences to cook a Bounty hunter in his armor




Good....Bad....I'm the guy with the gun.
"Ash" The King.
antares_Kauri
Fri Dec 05, 2003 10:26 am
#10



tacwraith wrote:

pikemen are the slow speed, very high damage, ap3, low utility, single ham bar specific, defense/offense balanced.






Just as a small clarification, currently:
Pikemen only have AP2; swordsmen can do as much damage, more on average; we are definitely not balanced defensively.

http://forums.station.sony.com/swg/board/message?board.id=pikeman&message.id=9565

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
marteh000
Fri Dec 05, 2003 10:32 am
#11

im going to have to agree that medium AP is just too much... But we should get a good light AP ablity or weapon that we can use at master



Thank You

Orerick Rudious (SL/Master Rifleman)
::: Phoenix Mercenaries (PXM) :::
(Radiant server)
Jockothemonkey
Fri Dec 05, 2003 10:46 am
#12

I'm all for giving us new damage types if they come from weapons. This game is based on a player economy, if all other combat classes need to purchase weapons then we should too. The difficult part would be balancing a weapon that does say stun damage considering our unarmed damage mods. All other stun weapons have very low damage, in order to balance ours it would have to be around 6.0 speed or something.



Arako Karsi

Evil pure unadulterated comes-in-bottle-or-can evil.
RunemonIV
Fri Dec 05, 2003 11:05 am
#13






1ImperialScum wrote:
Oh yeah one more thing,

Regarding the "iron hands" there is a current martial arts conditioning technique of the same name that is geared for toughening the hands. It works quite well, I've got a few years of martial arts under my belt, and I've gotten in a few unavoibale fights that people have turned away from because I punched a concrete wall full force putting a hole in the wall with no damage to my hands.





rofl yeah right dood... what about the mortar and the rhee bar? this aint the karate kid here. If i cant knock a hole in a concretel wall with a baseball bat (titanium one at that) then you sure as heck arent putting your flesh and bone hand thru one on your own power.


please..


Iron Hands doesnt mean we are like the t 2000 and our hands turn to steel. Its a metaphor a psuedonym.




Day one Veteran of the game.. just a little fed up.. /tiny
Page 1 of 2
Previous Next