Teras Kasi Archive

Thread: Some core questions about defense...

sank
Sun Apr 18, 2004 10:41 am
#1

As a TKM (I've been one for a very long time) I'm still wondering about two things :


- If I master Fencer or Pistoleer, and get the Dodge mod, does it increase my chances to dodge when using a VK? (In other words : how is Defense Acuity, the TKA mod, working ? caus' I honestly can't figure this out and have no time for extensive testing)


- How important is it to have Ranged Mitigation ? Being a pure brawler for ages, I sometimes get slaughtered by NPC's strafeshots. So I was wondering if you really could survive without RM, and which NPC/Dungeons/MIssions really required it...


If there'san answer from the devs about this, I missed it. I'd really like some real data about my (maybe silly) questions... So please, share your experience and knowledge

Utess
Sun Apr 18, 2004 2:24 pm
#2

"Dodge" will only work with a fencer/pistol weapon equiped. The same rule applies to counterattack and block(they only work with their respective weapons. Defensive Accuity is broken for TKAs so it really doesn't do much of anything(is anything at all) for TKAs. If it *did* work, it is assumed that it is its own seperate mod that just gives you a random chance of doing any one of the 3 avoidance moves and would still not stack with +dodge, etc. We really don't know for sure though as it has never worked for TKA


As for Ranged Mitigation, it will help, but it is going to help more in PvP where the guns can have huge damage ranges than in PvE where the mob's ranges are pretty small. It still does help though, but for PvE only, I personally think Ranged Defense and armor are going to help more than Mitigation will.



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
sank
Mon Apr 19, 2004 3:56 am
#3

MMhhh so basicallyyou just confirm my own feeling. What surprises me the most is that I don't see any TKA asking for a Fix of Defense Acuity (or at the very least some further info from the devs).


I read somewhere in this forum, a post from a guy stating that he felt a significant difference when using CoB & Unarmed after he mastered Fencer. Guess he was wrong and I just (so badly) wanted to believe... I'm not asking for some uber def mod (with the awesome dodge rate that a MFencer has),even a 10% chance of dodging / counterattacking / blocking when CoBed would be satisfactory for me. Everything but this broken skill, to sum it up.


Sure, some professions need love more than we do, but there's something broken for us too. Any other opinion or advice regarding TKM defense is welcome...

Cielago
Mon Apr 19, 2004 4:10 am
#4

A note about dodge and counterattack, since I trained Fencer Blademaster (dodge ) and master carbineer ( counterattack ), my unarmed CoB seems to work a lot better than my previous template when I only had TK skills.


Note2 = I am a TK since release and tested unarmed CoB as a pure TK when it was implemented.





Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



sank
Mon Apr 19, 2004 6:24 am
#5

Cielago, your message is exactly the kind of testimony that makes me doubt (or gives me hope)... Unfortunately it looks like no one made extensive testing about our beloved Defense Acuity.


Is there anybody else here who experienced that kind of improvement with unarmed CoB ?
Cielago
Mon Apr 19, 2004 10:57 am
#6

below the thread where I posted my combat log :


http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=33098&highlight=cob#M33098


Interesting info I didnt remembered, Def Acuity is passive.



Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



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