Teras Kasi Archive

Thread: Idea for new vk...

Pez
Wed Apr 07, 2004 6:21 pm
#1

There have been several posts on alt. damage types for vks and also being able to wield two weapons at once. My idea is for another VK that can be equiped on the opposite hand that has some mods or even a diff. damage type. This weapon i feel should be rare and low damage but have mods or alt damgage. What do you guys think? This is just a suggestion.



If you ain't died, you ain't playin' the game...
Taigei
Wed Apr 07, 2004 6:46 pm
#2

Mmmm, PEZ.


I think you have the right idea there - a different type of damage, but not additional damage. That keeps the game balanced while allowing the alternate damage type. I don't even think it has to be a second VK, but i think a good number of people will be happy with the look of weilding two VKs.


Frankly, I don't see why a standard VK with secondary DOT would be off-balancing.


My favorite idea incorporating two hand weapons comes from the EU and is called "shock boxing."


Anuk
Wed Apr 07, 2004 7:35 pm
#3

Talking about different kind of VK! Why not different kind of weapon for TK's! Now here's what I have in mind and your opinion on these are really appreciated!


Tera Kasi Weapons


1. Throwing Stars (Thrown weapon Shuriken)


DOT Bleed Effect range 10-15m


Restrictions (certifiable at Precision Striking 4, TK's can only carry 1 or 2 in thier inventory)


2. Choking string (Range 5m Kusari Fundo)


Restricts (chokes the enemy for about 10 sec, damaging the mind pool)


No other actions or special moves can be done during the choking time.


3. Nunchaku (Range 5m Dual wield)


Blast or Stun Damage


My point here is to make TK's a force to reckon with the ability to specialize in different unarmed weapons.


If anybody else have any weapons idea for our class just post it here.








Anuk Se'Namon (Daragon V Ahazi)
11 POINT MASTER DOCTOR/TERA KASI MASTER
Pharma-Isis Medical Resource Center and Loot Dropoff 3477 2572 Keren, Naboo
Pharma-Isis Pharmaceutical 5356 3691 Mos Oasis, Tattoine
Helen Troy TKM/Master Doc (Krayt Dragoons Tempest)
Nefer Titi(Test Center)

DannieQuee
Wed Apr 07, 2004 10:26 pm
#4

Talking about different kind of VK! Why not different kind of weapon for TK's! Now here's what I have in mind and your opinion on these are really appreciated!


Tera Kasi Weapons


1. Throwing Stars (Thrown weapon Shuriken)


DOT Bleed Effect range 10-15m


Restrictions (certifiable at Precision Striking 4, TK's can only carry 1 or 2 in thier inventory)



no melee should have a ranged attack of any kind.




2. Choking string (Range 5m Kusari Fundo)


Restricts (chokes the enemy for about 10 sec, damaging the mind pool)


No other actions or special moves can be done during the choking time.



also called 'garrottee' in D&D...and is a thief/assassin ability. we are not rogues



3. Nunchaku (Range 5m Dual wield)


Blast or Stun Damage


My point here is to make TK's a force to reckon with the ability to specialize in different unarmed weapons.


If anybody else have any weapons idea for our class just post it here.



we are not ninja's or any other type of asian martial artists.



i recommend knucklers in each hand first of all, since we fight with both fists, when the dual wielding comes out, but with no extra damage type - purely cosmetic change



however we need a second damage t ype of knuckler - something that's a bit less in damage than y our regular knuckler, much like stun baton vs. gaffi, or something that's extremely slow but hard hitting - like power hammer vs. scythe.



either way, to be effective in pve, a TK is forced to dabble in another melee profession. no melee profession should be forced to dabble in another profession in order to be effective - and that is the core of the imbalance.


Anuk
Wed Apr 07, 2004 10:37 pm
#5

Be constructive not critical those are my ideas! Please enlighten us with yours!



Anuk Se'Namon (Daragon V Ahazi)
11 POINT MASTER DOCTOR/TERA KASI MASTER
Pharma-Isis Medical Resource Center and Loot Dropoff 3477 2572 Keren, Naboo
Pharma-Isis Pharmaceutical 5356 3691 Mos Oasis, Tattoine
Helen Troy TKM/Master Doc (Krayt Dragoons Tempest)
Nefer Titi(Test Center)

UltraNerfherder
Wed Apr 07, 2004 11:30 pm
#6

yea, we definately need a new damage type, im tired of having a sub proffesion just do damage to the bigger mobs, would love a blast vk but i doubt they would give it to us well what damage type should we get then, i think something like acid damage would work although it doesnt fit the vk maybe make a new weapon for us tkas





Beljer Torssk







Gorath


teras kasi master/ heavy swordsman/master brawler


hotpants 4 life

Egai
Fri Apr 09, 2004 4:21 am
#7

Its be mentioned before I believe but Iv'e allways liked the idea of cloth hand wraps that would be made by tailors. These could have an option for spikes or simular provided by weaponsmiths. In adition to this Bio Engineers could create poisons or other stat affecting or DOT liquids that the wraps would be soaked in. These liquids would 'dry out' after a set ammount of use at which point you would need to re-apply the liquid. These wraps would not replace the VKs as they would do less damage and would not have the AP1 that VKs have, so there would still be an advantage to using the VKs.



Egai Eatait:
Master TKA
Master Doctor

Ex Master Creature Handler
Ex Master scout
Ex Master marksman
Shin_Shodei
Fri Apr 09, 2004 4:27 am
#8

NightSticks.. 2 Nightsticks maybe Lightsaber night sticks like the bouncer in one of the books.. that would be cool for the teras kasi. who said they just used there hands.. heh




Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

(////////////////////////////////////°[Ì██[[[[≡≡≡≡≡[F]]]█
RougeSoldier
Fri Apr 09, 2004 5:15 am
#9

I have an idea.....(it's very nutty but here goes nothing)
The pikeman vibro weapon does electrical damage, so why dosent ours do electrical?tey should change the system so VK's do electrical and plain fists do kinetic. Although I prefer the idea of different VK's, this might be a start to ease in different damage types without having tons of people scream NERF (told ya it was nutty )



-SamuraiX "Yahiko" Opuke-
Wow, that sounds like a line from a crappy forum post.
omg!!! teh chiken has ub3r 1337 hax0rz!!!!!!!111!!!!!oneoneoen

Sirisandir
Fri Apr 09, 2004 6:56 am
#10

You guys are idiots, TKAs are not meant to be ninja freaks, they're meant to attack with their fists and their fists only. We dont need anything new except maybe stun gloves



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3D4D
Fri Apr 09, 2004 8:12 am
#11

We don't need any new damage types.


That would make us too powerful.


If anything a set of duel VKs would be nice but same kinetic damage type.


I could even stand to have a special pair of gloves, but no way should they be stun.



If you want a nerf then go ahead and ask for a different damage type....





/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
Tarak_Rexus
Fri Apr 09, 2004 12:01 pm
#12

Keep in mind TK is an Unarmed martial art, not one with ninja swords and all sorts of tools. I think swordsman/fencer/pikeman are made for that stuff.



____________________________________________________________

"The Sith grew past the use of lightsabers. But we continue to use them, if only to humiliate the Jedi." - Darth Sidious


____________________________________________________________
Atama
Sat Apr 10, 2004 6:19 am
#13

Shock-boxing is part of Star Wars lore, I'm shocked they never put it in SWG.

Basically it's like boxing but the gloves are electrified to shock the opponent when struck. Either electrical or stun damage (as described in stories probably stun, they're designed to actually minimize real damage and knock your opponent unconcious).

Nightsticks? That's fencer, they already have that weapon, it's a stun baton.



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