Teras Kasi Archive
Thread: PvE Ranged Attack fixes on Test Center and how they may affect TKA
Hmm... being a long time TKM, I avoided range-using creatures anyway, if I could help it, and killed those babies as fast as I could (I don't know if that bug is still in, but babies used to hit for full adult damage at ranged). So, for me, nothing really will change.
Easy to handle, if you use your head. Watch out for cover when dealing with ranged attacks, and let them close to melee when you hide there. Treat them like PvP or NPC kiters, and you will do fine.
Or pick up some ranged profession as well, for ranged damage mitigation, and ranged firepower. smuggler's dirty fighting lin, f.e., offers ranged damage mititgation 1 and a ranged knockdown.
Thanks, as always, for the post Utess ![]()
As you say, no biggie, but it will add a few tactics into the equation, which is a good thing. Stupid MOBs are no fun but increased AI adds a lot to the experience.
Leonae wrote:
I don't know if that bug is still in, but babies used to hit for full adult damage at ranged.
Easy to handle, if you use your head. Watch out for cover when dealing with ranged attacks, and let them close to melee when you hide there. Treat them like PvP or NPC kiters, and you will do fine.
Or pick up some ranged profession as well, for ranged damage mitigation, and ranged firepower. smuggler's dirty fighting lin, f.e., offers ranged damage mititgation 1 and a ranged knockdown.
Regarding the damage, I'll have to check, I think they may still be doing adult damage though but don't take that as fact as I'm just trying to recall from memory ![]()
As for the closing to melee bit, thats one of the minor changes to the AI. Sometimes the creatures will never close on you so you have to go to them instead. Then they switch to melee once you move into melee range(or they kite you a bit until they have no choice but to melee). So, you have to deal with ranged fire a bit more than you had to back before creature ranged attacks were broken.
You are right though in that it is not that huge of a deal, just be ready for it so you don't slip up someway and you'll be fine.
It is also worth noting that while the creatures do kite, I havn't had them move beyond the range of lunge 1 yet, so it's not that bad either, but it does force you to deal with ranged fire that much longer while you chase them down.
The only way any of this really can turn "bad" for a TKA is if you get hit by a creature warp due to the new "anti-stick on objects" code. It's not much fun chasing after a ranged attacking creature only to have it warp 40 meters away from you then start opening fire again ![]()
Thanks for the heads up ![]()
This is why I love being a Smuggler / Pistoleer / TKM. If the creature kites I just switch to any pistol and KD it ![]()