Teras Kasi Archive
Thread: Help with template please (Yes another one, bare with me)
Message Edited by Zariell on 07-21-2004 06:55 AM
Zariell wrote:
Template Ideas, im looking for both PvE and PvP (Since your usually PvE'ing A LOT more than PvP)
TKA: 4/3/0/1
Master Swordsman
Fencer 4/4/2/0
Pistoleer 0/0/4/0
Skillpoints Remaining: 1
Defenses:
Combat Equilrbium +40 (Ability to auto-standup, negating dizzy-knockdown)
Defense vs Dizzy +75
Defense vs Knockdown +145 (This is the highest possible defense vs knockdown in any build)
Defense vs Posture Change +110
Defense vs Stun +105
Two-handed Melee Toughness +43
Defense vs Intimidate +30
Defense vs Blind +70
Melee Defense +106
Ranged Defense +91
Full melee mitigation
Ranged mitigation 2
Counterattack + 90(Broken currently)
Bonuses:
Meditation
Offense of swordsman
posture downand knockdowns only
No medic
Extremely high posture down and knockdown resists
Negatives:
Does not have a dizzy
No Terrain Nego
OR
Master Teras Kasi
Fencer 4-4-4-0
Pistoleer 0-0-4-0
Swordsman 3-0-0-0
Novice Medic
Skillpoints Remaining: 0
Defenses:
Defense vs Dizzy +105
Defense vs Knockdown +120
Defense vs Stun +75
Defense vs Posture Change +100
Defense vs Intimidate +40
Defense vs Blind +90
Combat Equilibrium +55 (Ability to auto-standup, negating dizzy-knockdown)
Defense Acuity +90 (Broken currently)
Unarmed Toughness +57
Melee Defense +136 (Over-capped)
Ranged Defense +116
Full Melee mitigation
Ranged mitigation 2
Bonuses:
Ability to apply all states, including knockdown and posture down.
Meditation
Ability to target any pool
Slightly higher unarmed toughness
Extremely high dizzy, knockdown, and posture downresists (though not as high as the first build)
Negatives:
Damage output against armored foe
No Terrain Nego
One damage type
Message Edited by Zariell on 07-21-2004 06:55 AM
1. CA/Dodge/Defense Acuity is capped at 90.
2. Isn't having no Medic a bit more of a disadvantage than a bonus?
Template 1:
That's rather interesting, although you will want to drop 0/3/0/1 to get Master Brawler and Medic if you want, as Intimidate 2 is a invaluable deciding factor in PvP. Not to say in PvE its great going for high level mobs. Otherwise, its rather stable, problem is you'll need some skill tapes to hit the speed cap with a PH (with specials) for Sword to do your maximum potential in PvP. Not to say, as you'vementioned, lack of Terrain Negotiation and neglible PvP ranged skills means you may have trouble catching up kiters.
- Great PvE potential.
- Good PvP potential.
- Lacks Medic
- Open to kiting (Pistoleer ranged abilities limited)
- PvE and general PvP winner.
Template 2:
As you've said - No.1 problem is lack of damage against armoured foes. This, unfortunately, kinda scraps the whole template. Swordsman > TKM in PvE, therefore the one and only pro of this template, is for killing Jedi (grab BH 3/0/0/0 then).
- Solid KD/Dizzy defence (also Combat Equilibrium adds some protection).
- Open to kiting (Pistoleer ranged abilities limited)
- Great Jedi killer
- Jedi Killer
My thoughts exactly, I've just always been a fan of TKA so its difficult to let it go. I also posted this on the swordsman board and someone suggested:
That would drop some of the defense stacking a bit, but its definatly a better PvE, and possibly a better PvP template with swordsman.
Message Edited by Zariell on 07-21-2004 07:48 AM