Teras Kasi Archive

Thread: Help with template please (Yes another one, bare with me)

Zariell
Wed Jul 21, 2004 6:53 am
#1


Template Ideas, im looking for both PvE and PvP (Since your usually PvE'ing A LOT more than PvP)


TKA: 4/3/0/1

Master Swordsman

Fencer 4/4/2/0

Pistoleer 0/0/4/0

Skillpoints Remaining: 1


Defenses:

Combat Equilrbium +40 (Ability to auto-standup, negating dizzy-knockdown)

Defense vs Dizzy +75

Defense vs Knockdown +145 (This is the highest possible defense vs knockdown in any build)

Defense vs Posture Change +110

Defense vs Stun +105

Two-handed Melee Toughness +43

Defense vs Intimidate +30

Defense vs Blind +70

Melee Defense +106

Ranged Defense +91

Full melee mitigation

Ranged mitigation 2

Counterattack +100 (Broken currently)


Bonuses:

Meditation

Offense of swordsman

posture downand knockdowns only

No medic

Extremely high posture down and knockdown resists


Negatives:

Does not have a dizzy

No Terrain Nego


OR


Master Teras Kasi

Fencer 4-4-4-0

Pistoleer 0-0-4-0

Swordsman 3-0-0-0

Novice Medic

Skillpoints Remaining: 0


Defenses:

Defense vs Dizzy +105

Defense vs Knockdown +120

Defense vs Stun +75

Defense vs Posture Change +100

Defense vs Intimidate +40

Defense vs Blind +90

Combat Equilibrium +55 (Ability to auto-standup, negating dizzy-knockdown)

Defense Acuity +96 (Broken currently)

Unarmed Toughness +57

Melee Defense +136 (Over-capped)

Ranged Defense +116

Full Melee mitigation

Ranged mitigation 2


Bonuses:

Ability to apply all states, including knockdown and posture down.

Meditation

Ability to target any pool

Slightly higher unarmed toughness

Extremely high dizzy, knockdown, and posture downresists (though not as high as the first build)


Negatives:

Damage output against armored foe

No Terrain Nego

One damage type

Message Edited by Zariell on 07-21-2004 06:55 AM



Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


Kyodor
Wed Jul 21, 2004 7:26 am
#2






Zariell wrote:


Template Ideas, im looking for both PvE and PvP (Since your usually PvE'ing A LOT more than PvP)


TKA: 4/3/0/1

Master Swordsman

Fencer 4/4/2/0

Pistoleer 0/0/4/0

Skillpoints Remaining: 1


Defenses:

Combat Equilrbium +40 (Ability to auto-standup, negating dizzy-knockdown)

Defense vs Dizzy +75

Defense vs Knockdown +145 (This is the highest possible defense vs knockdown in any build)

Defense vs Posture Change +110

Defense vs Stun +105

Two-handed Melee Toughness +43

Defense vs Intimidate +30

Defense vs Blind +70

Melee Defense +106

Ranged Defense +91

Full melee mitigation

Ranged mitigation 2

Counterattack + 90(Broken currently)


Bonuses:

Meditation

Offense of swordsman

posture downand knockdowns only

No medic

Extremely high posture down and knockdown resists


Negatives:

Does not have a dizzy

No Terrain Nego


OR


Master Teras Kasi

Fencer 4-4-4-0

Pistoleer 0-0-4-0

Swordsman 3-0-0-0

Novice Medic

Skillpoints Remaining: 0


Defenses:

Defense vs Dizzy +105

Defense vs Knockdown +120

Defense vs Stun +75

Defense vs Posture Change +100

Defense vs Intimidate +40

Defense vs Blind +90

Combat Equilibrium +55 (Ability to auto-standup, negating dizzy-knockdown)

Defense Acuity +90 (Broken currently)

Unarmed Toughness +57

Melee Defense +136 (Over-capped)

Ranged Defense +116

Full Melee mitigation

Ranged mitigation 2


Bonuses:

Ability to apply all states, including knockdown and posture down.

Meditation

Ability to target any pool

Slightly higher unarmed toughness

Extremely high dizzy, knockdown, and posture downresists (though not as high as the first build)


Negatives:

Damage output against armored foe

No Terrain Nego

One damage type


Message Edited by Zariell on 07-21-2004 06:55 AM





1. CA/Dodge/Defense Acuity is capped at 90.
2. Isn't having no Medic a bit more of a disadvantage than a bonus?

Template 1:

That's rather interesting, although you will want to drop 0/3/0/1 to get Master Brawler and Medic if you want, as Intimidate 2 is a invaluable deciding factor in PvP. Not to say in PvE its great going for high level mobs. Otherwise, its rather stable, problem is you'll need some skill tapes to hit the speed cap with a PH (with specials) for Sword to do your maximum potential in PvP. Not to say, as you'vementioned, lack of Terrain Negotiation and neglible PvP ranged skills means you may have trouble catching up kiters.


- Great PvE potential.
- Good PvP potential.

- Lacks Medic
- Open to kiting (Pistoleer ranged abilities limited)

- PvE and general PvP winner.


Template 2:

As you've said - No.1 problem is lack of damage against armoured foes. This, unfortunately, kinda scraps the whole template. Swordsman > TKM in PvE, therefore the one and only pro of this template, is for killing Jedi (grab BH 3/0/0/0 then).

- Solid KD/Dizzy defence (also Combat Equilibrium adds some protection).
- Open to kiting (Pistoleer ranged abilities limited)
- Great Jedi killer

- Jedi Killer





Logic
Grammar
Ratification

Got Coherence?

Zariell
Wed Jul 21, 2004 7:46 am
#3





My thoughts exactly, I've just always been a fan of TKA so its difficult to let it go. I also posted this on the swordsman board and someone suggested:


Master TKA

Master Swordsman

Fencer 4/4/3/0

Master Brawler

That would drop some of the defense stacking a bit, but its definatly a better PvE, and possibly a better PvP template with swordsman.


Also -- CA, Dodge, Block, defense acuity, melee defense, and ranged defense are capped at +125, not too sure where you got +90 at.

Message Edited by Zariell on 07-21-2004 07:48 AM



Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


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