Teras Kasi Archive

Thread: BE CLOTHES: 4x16/16Def or 4x16 Unarmed Damage to pick?

Yukiko
Wed May 11, 2005 9:11 am
#1

hi


i am currently wearing DEF BE clothes

but there are +15 or (+16 maybe too) Unarmed Damage Clothes too.

4x 15 would be +60 Unarmed Damage !!!!!!!!!

can somebody test damage with those and without those please
jedidesterrado
Wed May 11, 2005 9:27 am
#2

The cap for the clothes is +25, so the best choise it to take 2 of defence and 2 of unarmed damage to cap both.



TURAE
Jeisyn
Wed May 11, 2005 9:32 am
#3

and the unarmed damage mod doesn't work right now...but i bought clothes in hopes that SOE fixes it sometime..



Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
Yukiko
Wed May 11, 2005 9:35 am
#4

no cap anymore, tried it,
Jeisyn
Wed May 11, 2005 9:45 am
#5

you tested this and saw no cap??


just to clarify:

you tried starting with NO melee/ranged defense clothes: perform a series of hits. watch incoming dmg.

add +15 defense, watch hits. dmg should be reduced.

add +15 defense, watch hits. dmg should be reduced.

add +15 defense, watch hits....if there's a cap --this one won't be any different from +25 (or 30, as it were).


i'd test this myself, but i'm at work...





Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
Mankind00
Wed May 11, 2005 9:46 am
#6

Confirmed by the CU Devs. There is a cap of +25. Read the stickies.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
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velocity-x
Wed May 11, 2005 9:48 am
#7






Jeisyn wrote:

and the unarmed damage mod doesn't work right now...but i bought clothes in hopes that SOE fixes it sometime..






It seems to me people are saying this, while holding a VK or a weapon, and that Unarmed damage mods only affect your damage while actually Unarmed.



Morbious Nemes



Mankind00
Wed May 11, 2005 9:50 am
#8

Unless it's changed in the last day or so they are inactive at the moment. I ran some tests compering it with Burnout sauce. They will hopfully be turned on soon.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


velocity-x
Wed May 11, 2005 9:55 am
#9

So what's the maximum you could get Unarmed Damage up to?



345 TKM, 360 with MBrawler, 385 with mods, ?? burnout, ...





Morbious Nemes



Mankind00
Wed May 11, 2005 10:02 am
#10

I didn't save the info - the burnout sauce test was just a follow up to something I had posted in the Corre forums.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Acaila
Wed May 11, 2005 10:35 am
#11


So what's the maximum you could get Unarmed Damage up to?


TKM: 345

Master Brawler: 360

Trandoshan: 375

+25 BE Clothing: 400

Burnout Sauce: ? (don't know the max mod on that)



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SpunkyKuma
Wed May 11, 2005 10:37 am
#12

Are you serious that clothing mods STILL cap at +25? I have a Jedi with melee 281/range 306 defense with clothes, they seem to work and I have up to 66 range and 36 melee defense in clothing so far.



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CrashNemesisII
Wed May 11, 2005 10:51 am
#13



Mankind00 wrote:
I didn't save the info - the burnout sauce test was just a follow up to something I had posted in the Corre forums.



so is burnout sauce working?



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