Teras Kasi Archive

Thread: Cyborg parts and tk

CrashNemesisII
Wed May 11, 2005 6:15 am
#1

hey there
havent been able to get ingame for past few days so havent been able to try this
but with the cyborg parts ingame now do they affect the innate armour in any way
and do the resists present give a penalty or double up as armour?


shot



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[MASH]: Crazed Mando +1 ®
»»»»»» All your jetpack bases are belong to the DWB ««««««
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CrashNemesisII
Wed May 11, 2005 11:03 am
#2

eh?



[IGN] Vageta ®
[MASH]: Crazed Mando +1 ®
»»»»»» All your jetpack bases are belong to the DWB ««««««
»»»»»»»»»»»»»ThatMandalorian«««««««««««««
Here comes the NGE!!! Oh nOes my head gonna assplode!!!
Freds BIKESHED with loob is 4tw

>>>DeathWatchBunker«««


Vander_Legion
Wed May 11, 2005 3:13 pm
#3

no, cyber parts have no effect on innate armor



Vander Legion
Teras Kasi Master
Swordsman 0444
Doctor 4004
Whatever pilot squadron I am today.
sanmonroe
Wed May 11, 2005 4:56 pm
#4



Vander_Legion wrote:
no, cyber parts have no effect on innate armor





Have you tested this?


I was under teh impression that cybernetics would act like a hole in TK innate just like it does for regular armour, so if youget hit ina cyber arm it would sue the cyber stats (which are all crap).



Ineedanewsig


Vander_Legion
Wed May 11, 2005 11:08 pm
#5

Ive been running around with a cyber arm for the past several days. I still get the same damage resistance as i did before.



Vander Legion
Teras Kasi Master
Swordsman 0444
Doctor 4004
Whatever pilot squadron I am today.
sanmonroe
Wed May 11, 2005 11:43 pm
#6



Vander_Legion wrote:
Ive been running around with a cyber arm for the past several days. I still get the same damage resistance as i did before.





Thats interesting. I am sure this has to be a bug, although a good one. Is this a penelty arm or a reward arm? If reward is it taking damage to condition at all?

If bria wasn't a play free zone I would go test it out. How closely are you watching your battle spam?

If you have an arm you would only see an increase in damage every arm hit on that arm, so probably one out of 6 hits average (feet and hands are no longer counted right?)

If anyone wants to it would be nice to put one on and go shoot a rill or something with a cdef pistol and let it smack you for some parsing data.



Ineedanewsig


Denise_DArc
Thu May 12, 2005 1:24 am
#7

Doesnt affect Jedi or TK..


Got both melee arms on my TK and 1 Melee and 1 Revive arm on my jedi=)


Mankind00
Thu May 12, 2005 2:50 am
#8

I use the revive arm when ever my group is without a CM or Doc, I'm yet to notice any change. I'm going to do some full testing just to try & see what happens if that arm is hit, but from what I've seen so far it's using Innate armour values.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


ObiJanks
Thu May 12, 2005 7:15 am
#9

Revive arm? Where does that quest start??



Rictus Quinn Master Smuggler [Eclipse]
4463 450 Naboo
5 Minutes Between Keren and Deeja Peak

Awas Gebesag Master Architect [Far Star]

4770 -4085 500m North of Moenia Cantina & Starport

Mankind00
Thu May 12, 2005 7:51 am
#10

That would be telling

It's an arm so you can revive others by the way, not yourself, just incase you thought it was the other.

But somewhere in the caverns. I won't say where as I don't like spoilers & think they should be kepts to the Game Guides forums.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


ObiJanks
Thu May 12, 2005 8:21 am
#11

Be useful to revive fallen docs at least cheers Mankind00 - I will look out for it



Rictus Quinn Master Smuggler [Eclipse]
4463 450 Naboo
5 Minutes Between Keren and Deeja Peak

Awas Gebesag Master Architect [Far Star]

4770 -4085 500m North of Moenia Cantina & Starport

Vander_Legion
Thu May 12, 2005 8:25 am
#12

Im wearing the revive arm also, but i just respeced to TKM/Doc yseterday so i dont really need revive all that much...oh well. I'm still working on getting the electricity arm to go with it.



Vander Legion
Teras Kasi Master
Swordsman 0444
Doctor 4004
Whatever pilot squadron I am today.
sanmonroe
Thu May 12, 2005 9:33 am
#13



Mankind00 wrote:
I use the revive arm when ever my group is without a CM or Doc, I'm yet to notice any change. I'm going to do some full testing just to try & see what happens if that arm is hit, but from what I've seen so far it's using Innate armour values.




Thanks mankind.

I have refused to use the cybernetics since I didn't want holes in my defenses.

If Bria works today I will try to test it as well and see what happens.

Now I just need to find the legs quest since I have all of the arms.



Ineedanewsig


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