Teras Kasi Archive

Thread: Template Question (feedback needed)

Hitokiri_S
Tue May 24, 2005 9:30 am
#1

I'm right now a Master TKA, Master Fencer, Master Heavy Swords


to be honest i haven't played this game since teh CU came out. My template at one point was fairly decent, but now i'm not sure that will remain to be the case. if anyone has any info for me please help me make a decision on weather i should stick with this combination or what better combo's might be. thanks guys/gals




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HITOKIRI-X
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.: Where am I and why did I come back? :.
-Forum Jedi-

Guildless and Confused
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- Hitokiri-X (Jedi CL90) Deican Frost (Commando CL90) -
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Aeternali
Thu May 26, 2005 7:27 am
#2


The answer mainly depends on how you play. I like to be extremely defensive and mitigate a lot of your damage. I am a Master TK, Master Swords. Master Fencer and Melee Defense in the Force Sensitive Tree with 0 Skill Points left. I have the highest natural defenses possible. Master Fencer box i think adds +20 to Melee Defense and +20 Ranged Defense. You do not get that with the other template. I also have exactly 4 skill points left after the triple mastery which is just enough for for the Melee Defense FS tree.


I have dueled the other templates and i generally win. I can also defend like crazy against ranged and commonly win against the Root spammers. Below are not the exact order all the time, i adjust depending on what lands and what misses but you get the general idea.


This is what i like to do.
GOOD DEFENSE: Power Boost, Center of Being, Sword Flurry,MeleeHit,Blind, Melee Strike, and Dizzy.


GOOD DAMAGE: Power Boost, Center of Being, Knock Down, Armor Break, Power Strike, Critical Strike, and then alternate between Melee hit and Melee Strike. This hurts them trust me.


RANGED: Power Boost, Center of Being, Knock Down, Bind, Blind, Dizzy and then Lunge. (you can sometimes get him down twice with this which is just wonderful. if he goes down the second time beat the crap out of him)


Make sure Center of Being is up before you start the duel, You can never allow it to do down or you are cooked.


Don't worry about healing. Here is another cool tip. Use Ruby Belial which reduces the time between stims to 30 seconds. The key is to reduce your damage to where the 1200+ healing Stim D's can heal any damage you can take. Add food and drink in to the mix (after they are fixed) and you have a tank and then some. I forget their names but there is food that adds +100 to ranged and melee defense.


I use a stun baton (base >250DPS) or that new Blade of Nyrethi'Oris (base 315DPS) which i love. Fencer weapons for less damage than swordsman weapons but they are faster and have a lower action cost. TK weapons are borked and cost as much, i suspect more, than the fencer weapons.


My tanking (ability to absorb damage) is higher than the hybrid templates. Having said that Pikeman are better against a group of targets but I can take a single target longer and take him down quicker than he can. Also, and inherent problem with group attacks is that your automatically aggro everyone that you damage. With the lack of real aggro control (taunt and area taunt don’t seem to work) my experience is that pikeman seem to take more damage and aggro more than they can typically handle. The whole way to beat a mob in SWG is one critter at a time.


Also the triple Mastery seems to work better in a group. Put me in a group with ranged and especially healers and this template is really deadly. My favorite groups was TK/Ranged, Triple Master, TK/Healer. We all had insane defenses.


Do not forget the role of a tank is to 1) absorb damage, protect ranged and healers from harm. If you don't play that way then you should not use this template.


I commonly duel jedi. I don't duel to win but measure my success based upon how long i last and how much force they had to use. I have had jedi with 6000 force use 5000+ on me. What i love is when they realize that i am not going down easy and watch as the jedi pull out all teh stops. I have had jedi use speed to increase their weapons speed and i sometimes force them to use avoid incapp for an extended time. If you are well prepared you can do extremely well with this template.




with respect,

Owosci Iteiasle
Colonel, Imperial Army
Elder Jedi
Guild Leader, Lords of the Sith

Fight the war against boredom by picking a side, having fun and helping others to have fun.
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