Teras Kasi Archive
Thread: question concerning CoB across temp
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Committed88
Fri May 27, 2005 9:23 am
#1
Hi, does anyone know statistical info on what Center of Being alters? I am curious becuase I am a MBH, Pistoleer 1,0,4,0; Smuggler 1,0,0,0; and TKA 4,4,0,0. Pre CU I was Master Pistols mixed with TKA and Fencer with smuggler.
So what I'm wondering is:
In fights I started doing this. Before the fight I would switch to some knucklers, adn then center of being, then switch back to Pistols, and click on return fire from the MBH skills. Then I would begin attacking. Now I have tested with COB and without. I see way more misses with COB than without, but I don't see any changes to my Ranged adn melee defense from my character sheet. So I was wondering if anyone knew the actually bonuses or stats that are altered when COB is up.
Also why is that sometimes Powerboost will not stick?
Is this a bug?
So what I'm wondering is:
In fights I started doing this. Before the fight I would switch to some knucklers, adn then center of being, then switch back to Pistols, and click on return fire from the MBH skills. Then I would begin attacking. Now I have tested with COB and without. I see way more misses with COB than without, but I don't see any changes to my Ranged adn melee defense from my character sheet. So I was wondering if anyone knew the actually bonuses or stats that are altered when COB is up.
Also why is that sometimes Powerboost will not stick?
Is this a bug?
Kaylais
Fri May 27, 2005 11:46 am
#3
it adds 500 def (for improved COB)
With TK Inate armor at Master + COB you hit the MAX Defence possible (as far as I know)
With TK Inate armor at Master + COB you hit the MAX Defence possible (as far as I know)
Garrakk
Fri May 27, 2005 1:08 pm
#4
if you float your cursor over any of the buff icons while they're active under your HAM bar, you get the stats for them
CoB is +500 melee and ranged def, and is my default attack, as that keeps me centered throughout the fight.
swordflurry from swordsman is +80 melee and ranged def. only 10 seconds tho
parry riposte stance from mbrawler is +80 melee and ranged def, only 5 seconds tho
no need to use the other two when you have CoB up, but i have the info from when i was testing
Committed88
Sat May 28, 2005 1:16 am
#5
Garrakk wrote:if you float your cursor over any of the buff icons while they're active under your HAM bar, you get the stats for themCoB is +500 melee and ranged def, and is my default attack, as that keeps me centered throughout the fight.swordflurry from swordsman is +80 melee and ranged def. only 10 seconds thoparry riposte stance from mbrawler is +80 melee and ranged def, only 5 seconds thono need to use the other two when you have CoB up, but i have the info from when i was testing
Thank you both for the tip. And your right I could have foudn that on my own. haha. Oh well. I have a macro set that will switch my pistol to a knuckler, cob, and then switch back to a pistol where I can duel stance. So far, i have been able to beat most things before the 45 second timer on CoB wears out. I havent fooled around too much with trying to keep it active. I'm just grateful it will still work after throwing a weapon up on it. I mean it makes sense. If you can dodge, you can dodge with anything.
Anyway thanks for the tip. The defense abilities of the TKA have become the new Fencer for me.
Ethyn
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