Teras Kasi Archive

Thread: The BIGGEST problem with TKA is defense...

redeye81
Tue Aug 12, 2003 9:16 am
#1

With the nerf to Knockdown i cant see how any TKA is gonna be able stand up to higher lvl mobs? it will be impossible... Why they hell they dont give us some defense so we dont go down so fast and acually TANK something?? Do the devs acually play they game??


Shin_Shodei
Tue Aug 12, 2003 9:17 am
#2

god i still don't understand y we are called a tank class we die in like 4 hits and monsters always go after the weakest enemy lol. i say let a pistoleer tank they can do it better heh




Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

(////////////////////////////////////°[Ì██[[[[≡≡≡≡≡[F]]]█
Mister_Heavy
Tue Aug 12, 2003 9:25 am
#3

According to a post from someone who's on test center (sorry can't remember the name) the increased costs won't be THAT bad for us, especially if we continue to unequip our VKs before using KD. It might make it tougher to spam KD 10 times in a row, but that's probably for the best anyway.



Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
redeye81
Tue Aug 12, 2003 4:07 pm
#4

I dont give a **edit** about KD.. The only reason i use it is because I CANT TANK.. TKA and other melee professions neeed to be able to stand up to mobs.. Evades, resists, whatever..right now the high lvl TKA ispointless.
Wookinpanub
Tue Aug 12, 2003 4:12 pm
#5

A. We're not tanks.
B. We were never meant to tank.
C. We shouldn't be able to stand up to higher level mobs unless we're at a higher level. If it cons red, there's a reason for it. It will kill us in few hits.
d. This isn't friggin DAoC, AC, or any other friggin MMORPG. The rules that applied to those games don't apply here.

I agree that defense should perhaps be higher, but we were never meant to tank. I suppose it's a difference of opinion. We're all still regular people in the game, we just have different skills. I personally think we should dodge/counterattack more than be able to take more damage. Just because we're a melee class doesn't mean our bodies can take more damage than others.



========================================================================================
**Tempest - Jaykk The'Snaykk
Gwarv
Tue Aug 12, 2003 4:45 pm
#6

Wookinpanub, I think you are misinterpretting what people are saying, not by any fault of your own mind you.


What most TKs mean when they say Tank is the ability to stand toe to toe with a mob and melee the thing.


If a TK can do this by dodging and weaving from a mobs attacks, not neceassirly by being able to absorb copious amounts of direct damage, then they consider that tanking


The true meaning of a tank is non existent in SWG so the wordis used a bit loosely in the context of SWG.

LiquidForceMage
Tue Aug 12, 2003 4:53 pm
#7

can we have something like a "force punch" to knock creatures BACK? to give is time to heal ourselves? at master lvl we can knock whole MOBs back?

i dunno....a melee fighter class that cant melee is a bit stoopid



WHO IS COLBIN's LITTLE BUTT MUPPET?
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...BONUSIS....BONUSIS....BONUSIS....BONUSIS..BONUSIS
redeye81
Tue Aug 12, 2003 7:24 pm
#8

So in order for us to BE ABLE to attack we need to stand right in front of the mob. I dont know what game you are playing but when i grp the range attackers dont take damage. WE are the ones getting hit not them. To **edit***ING top it off our HAM costs are insane compared torangeprofessions.AND NO if that isnt enought we do less damage. I am hitting for 200 range now with no specials (since we are not suppose to spam them they say). I cant go toe to toe with white con mobs without HUGE downtime after the fight.
RunemonIV
Tue Aug 12, 2003 7:27 pm
#9

a knock back would be a death sentence for anything that can range us



Day one Veteran of the game.. just a little fed up.. /tiny
VeganDago
Tue Aug 12, 2003 9:58 pm
#10

I don't know about you guys but I'm a TKA and I'm a better tank than most creatures



but I do agree that ranged and melee defense needs to work better.

Maverick315
Wed Aug 13, 2003 12:55 pm
#11

I disagree with the common concept that TKAs should be given higher defense. Rather, I think that insteald of reducing the amount of damage we are hit for, they should reduce the amount of times we are hit. TKAs should be given a much higher ability to block/dodge incoming attacks. Just my 2 creds



Bria-Varien: TKA, Pistoleer, Smuggler, and wanderer.

It's nice to be wanted, even if it is 'Dead or Alive'

"Teras Kasi are leathal, nearly impossible to knock down or unbalance"
"Facing an opponent armed with ranged weapons, high-level abilities enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

-Page 267, SWG Strategy Guide
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