Teras Kasi Archive

Thread: VK with 0 Ham Cost

ArjunThakur
Wed Aug 13, 2003 1:06 pm
#1

The patch notes say it is now possible to experiment weapons to 0 HAM penalty. I see this as the only chance TKA has of being viable at all.



-=BLUE GLOWIE=-
TKAakaTnT
Wed Aug 13, 2003 1:11 pm
#2

VK will nerf your range we can't do crap in PVP and using VK you will need to be on top of your target and still there is chance to get mesage Target is out of Range(90% of time).


Even with VK with 0 HAM cost it will still take 200+ HAM to do Knockdown1 or 2.




-^-^-
^Eclipse: Master TKA/Pistoleer............Smuggler/Noob Medic
^Starsider: Master BH.............Noob Medic
^Ahazi: Commando/Smuggler
Talons72
Wed Aug 13, 2003 1:13 pm
#3

But the VK's with 0 ham cost have low attack damage. I want to congratulate the devs on screwing something else up. Keep it going guys, you're doing a great job.



Trinosk Ironhead - Lowca Server
Master Swordsman/ Master Brawler/ Doctor
Former Teras Kasi Master
Former Master Commando
Former Master Creature Handler

"I want to stress that Pikeman is a Hybrid Profession"-Thunderheart
-Krillin-
Wed Aug 13, 2003 1:17 pm
#4

yeah, the problem with this is the original poster hasn't crafted much. You get experimentation points to apply to your crafting and this type of VK would require all the points put into "ease of use" or some such mod at the expense of dmg and speed. Having a 0/0/0 VK that did 90's dmg at 3.0 speed would be useless....actually less than useless, dangerous.



-----------------------------------------------------------------------------------
IG: Nail
Rembering the pumba....sleep well, sweet princes.
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