Teras Kasi Archive
Thread: TKA after 8/13/03 patch ...
Surely there has been some mistake. I read that our dmg was going to be increased. Using the same knucklers I have been using for the last few weeks, unarmed knockdown 2 does 1/5 of the dmg it used to at 5x the HAM cost. 2 knockdowns and I"m almost dead, no joke. Take the knuckers off and everything is scaled down abit, but at the same ratio (much less damge, much higher ham costs).
Damage all around is the the same, perhaps even lower.
Lets keep the ranting to a minimum and find out if there was a mistake, or if it's time to become bounty hunters.
Same topic, different name. It is sad... really sad. I am leaving this class. Buh-Bye
It isnt sad is down right pathetic i mean with out a wep i would use 38 ham (im tka master) now its 208 with wep before 118 now 678its down right stupid i mean i use it 2 time i die, i use it normaly with out wep and then u have that little "i missed 10 in a row" so u die caus enow its 208 and well u just die, 2 the big "damage" increase is pathetic i mean im trandoshan and i got tka master and i had 98 unarmed damage now its 108 woho 10 more instead of 150 i do 160 wow!
this needs to be fixed fast cause ifnot no ones gona be tka, every ones gona go up the rifle tree im mean thers barely tkas as it is and ones that can tank, ow i cant tank, i mean every single persons gona go BH now cause of the Knockdown and special moves, or eny other ranged skill, cause now close range is suiced unless u are a Ch and still it is. all i know is thers gona be next to 0 tkas and 99% of the server will be ranged skills, with nice ranged knock downs.
also whats the point of being tka to use knockdown if enyother class can use the same thing at long range with alot less ham cost!
what i think they shold to LOWER the ham cost witht he knukler. i mena alot.
Give it ether a longer period of efectiveness/duration atleast if the ham cost is so high.
AND on the damage side, make it a SIGNIFICANT increase not the crapy 10, or make us faster 2X faster wich would compensate for the damage.
or keep the speed just add more damage cause we get caped u know Mr Devs,i mean at master power u only do 150 compared to a ranged skill wich does atleast 300+ with out specials.
Oh alsmot forgot the Berserker, u guys couldint of fuked it more up, i mean come on 75 what am i gona use it for? wow 75+ damage yey! but then we get really really really weak and get owned faster before it was balanced for the punny ness that it left us at.
Oh must not forget (this is off topic) but im a trandoshan and wher "weakest" atribute if out mind it says int he profile, while infact it is our action mind has more regen and drain rates... sad, especially since trandoshans are ment for unarmed combat since they do get a +15 in unarmed skills, oh and also, unarmed drains action the most, why have that as our weakest atribute? beats me. takes me for ever to regain the action while my mind zooms up for no what so ever use cause tka skills barely use mind, all action. well thats my opinion.
P.S. Excuse my Spelling ![]()
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=7202
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