Teras Kasi Archive

Thread: OMG..Still no resource shift

GalacticBulge
Wed Aug 13, 2003 3:34 pm
#1

Hey all, in light if the recent patch (of which I haven't played, so I'm running off of the reports of other people) I have an idea about knockdown attacks for PvE. Rather than completely nerfing them by upping the HAM costs to an astronomical level, why not lower the DAMAGE the KD attacks do? I know that unarmedknockdown2 for TKA's does just under 600 damage w/o VK's, and over 1000 damage with VK's. Pistol whip can to upwards of 700 damage.


I propose making ALL knockdown attacks (especially for TKA) do 1-2 damage, such as the unarmedlunge1 attack. Now I know this won't really help the PvP issue, but with PvE it would be a nerf that would still make the skills useful in combat, rather than unnecessarily sucking up HAM in exorbatant amounts. I feel the HAM costs should still be raised from what they were, just not sure on an amount or percentage of the previous costs.


For PvP, I think the new patch has it about right. Make the player pay for using a knockdown attack.. maybe not with that high of a HAM cost, but something much higher than PvE. I just don't see why PvE had to be nerfed because players were complaining about PvP. That just boggles my mind.





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Narsil Anduril:
Teras Kasi Master - Master Brawler - Master Swordsman - Pikeman 0/4/4/3
Bria Galaxy

Ma-o Awe (hawt Twi'lek.. LEGGO MY LEKKU!):
BH 2/3/1/4 - Medic 0/0/3/0 - Rifleman 4/4/3/3 - Pistoleer 0/0/0/3
Corbantis Galaxy
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DragoMusevni
Wed Aug 13, 2003 4:04 pm
#2

At what point do you sit down as the developer and begin to distort a game based on PvM in order to enhance the PvP player? I'm guessing two weeks after the intial gae idea then introduced two months after game release. or did you just happen to write this bit of code last week? yeah you probably wrote this code last week which explains why you were to busy to to fix the code YOU WROTE which allows a player to duplicate any item.


Can't really blame you for implementing a code which woul a player to duplicate any item, you must havehad some reason for doing it. Or did the code write itself???


Perhaps I am confused about the matter was the code written mistakenly? When were you fired?

de written mistakenly? When were you fired?




Nadossk Crav'on
Master Sharpshooter and Teras Kasi Arist
Imperial Lieutenant
Retired: Fencer, Smuggler, Pistoleer, Bounty Hunter, and Commando
"I'm here to kick ass and drink jawa beer, and I'm all out of jawa beer"
Louis_Cypher
Wed Aug 13, 2003 4:16 pm
#3

I expected them to do a KD nerf but I thought that they would just do what they did to lunges at the end of beta.


Reducing KD to 1-2 damage and making the effect nonstackable would remove any reason to spam it.


But it would still be used "as intended"


Devs need to start looking to notnerf things like KD or lunges. They need to not take the easiest most heavy handed solution when they think that some changesare needed to fundamental features of professions, I feel.


DragoMusevni
Wed Aug 13, 2003 4:17 pm
#4

This is highly unacceptable!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


To make schematics that REQUIRE a certain type of resource and then NOT allow that resource to


make it's appearance through the normal shift is inane.


How many people have been waiting to progress in their chosen profession only to be screwed over by no resource shift.


Why not allow people to move to a server that is not totally screwed over.


It is bad enough that LOWCA is a slow, poorly loading, half the time down, mega crashing server.


My God!!!



Nadossk Crav'on
Master Sharpshooter and Teras Kasi Arist
Imperial Lieutenant
Retired: Fencer, Smuggler, Pistoleer, Bounty Hunter, and Commando
"I'm here to kick ass and drink jawa beer, and I'm all out of jawa beer"
Louis_Cypher
Wed Aug 13, 2003 4:46 pm
#5

It appear that the boards are getting confused to say the least.


Is anyone else seeing threads that have responses to postsfromtotally different forums beingrandomly placed together ?


Just checking...

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