Teras Kasi Archive
Thread: Teras Kasi of all ages and skills
Hey Grats! I'm going to answer your post just because you said 'May the Force be with you'.
TKn isn't so different from UA4, except /unarmedHit2 is a very efficient damage dealer doing 3x dmg at less than 30 HAM. So...
Stun, Blind to start, then UAH2 as you like, reapply the status attacks as the opponent rcovers from their effects. Really nice, low HAM combo. Stun and Blind both do 2x dmg in addition to the status effects.
Lunge when the opponent is about run, but don't just stand there, go after them. The attack will fire off when you're moving so stay in range (15m). Lunge is also the poorman's KD as the opponent will take extra damage while stance-down, and can't throw melee attacks. Doesn't last too long, but does 1x dmg and is low HAM (about 20). Basically, you can kick em a few times and not get hit. It's also good practice for KD, if you aren't already, to rotate lunge between multiple opponents.
Use Intimidate and Berserk if you think you can spare the HAM. These work well, but the time they last was abbreviated last patch, and the HAM cost is about 115 total HAM each.
KD1 will replace Lunge as your lower-stance starter, but doesn't work 100% of the time. You can go to Lunge if KD doesn't stick if you really want that lowered-stance before the KD timer runs out and you can throw KD again. KD1 does 2x dmg and costs about 2xLunge.
Many TK's open with Dizzy/KD once they get them, and at the early levels of TK it's likely that Stun and Blind will be good follow-ups.
Good luck! And may the Force be with you.