Teras Kasi Archive

Thread: Any chance of getting some different damage types?

Relas
Sun Nov 23, 2003 2:15 am
#1

Like maybe brass knucks that do stun or maybe a pair of VKs that are staticly charged similar to a stun gun?
Maverick315
Sun Nov 23, 2003 3:04 am
#2

My belief on this is that we don't need different damage types. I think that having only one damage type and being limited to AP1 should be our handicap. We can put out extremely high amounts of damage at an extremely fast rate and we have some seriously sweet specials (power boost anyone?). Being gimped with a limited damage type and lower AP would allow us to be balanced.



Bria-Varien: TKA, Pistoleer, Smuggler, and wanderer.

It's nice to be wanted, even if it is 'Dead or Alive'

"Teras Kasi are leathal, nearly impossible to knock down or unbalance"
"Facing an opponent armed with ranged weapons, high-level abilities enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

-Page 267, SWG Strategy Guide
Ehogack
Sun Nov 23, 2003 10:43 am
#3

If you want stun, pick up Rifleman or Fencer. Blast? Go for commando or swordsman. Electricity? Pikeman or BH.


There's a reason you're not limited to 1 profession

Heltain
Sun Nov 23, 2003 11:56 am
#4

I tend to agree with Relas a 2nd damage type would be very useful, especially for PvE.
Answers like if you wnat it get another profession aren't helpful in the least imo.
Why not bring it up with the Devs and see what they have to say about it.
If im not completely wrong TKA are the only combat profession limited to 1 kind of damage, so we might have an argument there.
nuterr
Sun Nov 23, 2003 12:00 pm
#5

We can't have the best of all worlds. I say it's fine how it is.
Eldrikk
Sun Nov 23, 2003 2:56 pm
#6

Err thats commando's and such. The problem is that out of all the melee classes we have great damage, awesome defenses, meditation line for healing, powerboost for self buffing, force of will too keep from getting deathblowed by npc's and players alike, the ability to be able to fight pve without any armor or wpns and the only drawback that I can see that we have is the inability to use other dmg types. Sure it kind of sucks but in reality its purely a balance issue.


As of right now we dont need these things and in fact if we had them we would surely be overpowered.


You guys might not wanna hear this and get pissed at those that say well start another class if you want this damage type. But you need to realise that this game was never meant to be a one class game. You get over 250 skill points to pick and choose your characters abilities appropriately and look at how little our profession costs and how much it offers and I think you would come to the conclusion that we truly dont need those skills.




BH Loot drops vendor located at -729 1508 Dantooine.
Maverick315
Sun Nov 23, 2003 11:34 pm
#7






Eldrikk wrote:

Err thats commando's and such. The problem is that out of all the melee classes we have great damage, awesome defenses, meditation line for healing, powerboost for self buffing, force of will too keep from getting deathblowed by npc's and players alike, the ability to be able to fight pve without any armor or wpns and the only drawback that I can see that we have is the inability to use other dmg types. Sure it kind of sucks but in reality its purely a balance issue.


As of right now we dont need these things and in fact if we had them we would surely be overpowered.


You guys might not wanna hear this and get pissed at those that say well start another class if you want this damage type. But you need to realise that this game was never meant to be a one class game. You get over 250 skill points to pick and choose your characters abilities appropriately and look at how little our profession costs and how much it offers and I think you would come to the conclusion that we truly dont need those skills.






100% agree



Bria-Varien: TKA, Pistoleer, Smuggler, and wanderer.

It's nice to be wanted, even if it is 'Dead or Alive'

"Teras Kasi are leathal, nearly impossible to knock down or unbalance"
"Facing an opponent armed with ranged weapons, high-level abilities enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

-Page 267, SWG Strategy Guide
Heltain
Mon Nov 24, 2003 1:20 am
#8

The question is if this would unduly overpower is. I for one think it would only add flexibility to our profession without affecting the overall balance.
Xeonus
Mon Nov 24, 2003 1:25 am
#9

Probably not dude.



Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
Xeonus
Mon Nov 24, 2003 1:27 am
#10

Wait a minute. You guys saying if want stun then pick up a rifle or pistol and all that garbage, dont forget that commandoes and pistoleers have a form of Knock Down, which i think is bunk but none the less they do.


So if they can have one of our best skills then why can we have some of the thiers?




Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
11brovo
Mon Nov 24, 2003 7:59 am
#11

morning all, snow day, as u can tell this will be my first post , i am atm working on master tka , love the class, very fun after i hit tka novice lol, i think u all know what im saying , the limited affect that vk have kanetic, has not come into play , for me as yet iv been huntign on lok , im sure pll have brought this up but what about havign diff types of damge power ups , not sure if any of u ever played ac1, but i did for 3 years was a 3 school archer , i could make fire, acid,cold, lighning, blunts, armor piercing , arrows, because of the fact that some critters, were more resis to a type,so i think u can see were im goign with this , u have pll out there with adv, comp armor on , r about invulnerable, is some case's, not all but jsut about when u need it to be i say let the weaponsmiths make us diff types of power ups say a 32max,16 min acid or lighting, cold ect, this i believe , would somewhat balance out , the heat ,cold, example, those about the only ones iv seen so far as my killer gets more to master , i wiill make my way to say dath or endor, lok seems like a steping stone for those planets , i do play solo, 90 % of the time , only because , i come and go , i hope i didnt ramble to much , i think u all get the point, this could be a great pvp, balance for some of us, but dotn get me rong i didnt buy this game for pvp , and could careless abotu it atm, i pvp'd on ac1 harvestgain for 9 months str, now u talk abotu hecktic u die, in that game by another player , u can kiss your best stuff goodby see ya on the field if we r to be in line were do they start and we end up
11brovo
Mon Nov 24, 2003 8:04 am
#12

my point was to give everone the power ups not jsut melee class's, ranged,melee, ect
Mister_Heavy
Mon Nov 24, 2003 8:09 am
#13

I am currently discussing this with the developers. I should have some feedback on this in the next couple weeks or so.



Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
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