Teras Kasi Archive
Thread: TKM- PvP
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Boba-Fett30
Tue Apr 06, 2004 2:10 am
#1
well first off dont attack anyone with comp armor because most likely it will be 80% kinetic...lol
if you arent wearing armor specials cost less, and if you arent using VK specials cost less again.
try to get some KD attacks in and dizzy so they cant get up as fast. if you are fighting with a ranged weapon person then this is a good idea since they can still attack from a distance(duh)
also another good idea that i did was get some good energy protection armor, since you are tkm then you have unarmed toughness and other bonuses to defense vs melee.
if its possible try and get some stat attacks in, like stun and blind. i am 2-1-2-2 and my blind attack stops several shots.
also i believe that when you are dizzy or stunned you cannot burst run which again comes in handy
armor is a good idea sometimes...i raised my secondary stats more now that im a tka since i can meditate and raise my other stats. also this allows you to equip a set of armor better.
since im not master yet i always (well most of the time) have some sort of mind drug or food..since specials take away from there.
there are bio-clothes that give you boosts to unarmed defense and others...check the bio-engineer tree, i believe its the second row that has them. i have the imperial necklace that gives boost to intimadate.
again im not tkm but i can hold my own in a PvP, if they arent uber everything...lol... but with my armor it helps me last longer against ranged attacks..im also commando, so it helps with defense. infact i have a helmet that is 90% energy i think, since rifleman are hard to kill
rebaxe
Tue Apr 06, 2004 2:48 am
#2
Thanks for answer now i have only one what to do if you are kd-dizy onground (what is best)
Thx again
rebaxe
Tue Apr 06, 2004 2:51 am
#3
Thanks for answer now i have only one what to do if you are kd-dizy onground (what is best)
Thx again
vasshwastaken
Tue Apr 06, 2004 8:19 am
#4
rebaxe wrote:
Thanks for answer now i have only one what to do if you are kd-dizy onground (what is best)
Thx again
call for backup and pray you get up soon unless you got composite on yourself and a tkm is beaitng on you than you will get up before he dings your armor.
evetsleep
Tue Apr 06, 2004 9:37 am
#5
This is what I do...normaly in this order:
- Intimidate2 (or1...whatever you have), reduces damage by 50%
- Stun, Severly decreases vs. state defenses (blindness, dizzy, etc..)
- Blind (obviously to make them less accurate)
- Dizzy
- Knockdown attack (KD1, KD2, or unarmed lunge2)
- Beat on them for awhile, if they get up from KD, warcry2 (KD has a 30 second timer, Warcry2 has a 20 second timer, assuming I beat on them for 10 seconds before they get up, when they start to attack again after warcry runs its course, the KD timer is gone...so KD again). In the mean time I can heal and such...or just do goofy emotes and aggro them.
- As debuffs go poof I reapply.
TKA's are not invincible, nor UBER, but making use of the fact that we can apply ALL states can go a long way to deciding the end of a battle. I have master brawler to give some additional kick to my skillset, but the lvl 1 versions work just as well...but take a bit more to stick (bio-enhanced intim and warcry clothes can help here).
rebaxe
Tue Apr 06, 2004 12:44 pm
#6
Can u help me about best tactics to use TKM in PvP. How to defend against others or attack them. What to do if you are knocked down and dizy, and why u cant use stim dizy then ? Use armor or not, and if there are clothes that helps ?
Thx to all answers
DOC-TKM
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