Teras Kasi Archive
Thread: + unarmed dmg..... How does it work?
VKs are more an enhancer than a "weapon" like other combat professions. What VK's do is "stack" on top of whatever your weaponless damage is.
So, for example, lets say your damage without a VK is 100 - 270(using the example above). If you equipped a 44 - 130 damage VK, then your actual damage range would be:
144 - 400, AP 1
However, the flip side to this is that when we have a VK equipped, we use the VK's Range, Speed, and HAM costs instead of our "natural" values.
Naturally, we have a lower speed(at master), increased range, and lower ham costs than a VK does. Speed isn't too much of an issue(with our speed mods at Master) as long as the VK's speed is in the low 2 second range. But, our range is halved and our ham costs about double when we use VKs.
Because of how VKs work, this is also why they are desirable to use before you get certified(at novice TKA)because you will gain a speed boost from the VKs even though you won't gain much, if any, additional damage.
Hope that answers your question hon ![]()
How is this changed when a VK is equipped? Is this number added to the VK min and max damage?
Taigei wrote:
unarmedDamage x 1.5 + 15 = character's base min damage.
unarmedDamage x 1.5 + 30 = character's base max damage.
baseMin = (unarmedDamage * 1.5) +15
baseMax = baseMin + 15
vkSpread = (vkMax - vkMin) * 1.5
totalMin = (baseMin + vkMin) * 1.25
totalMax = (baseMin + vkMin + vkSpread) * 1.25
Or use the DPS calculator at http://www.teraskasi.net/dps_calc.php