Teras Kasi Archive

Thread: TKM/Master Rifleman/fencer or TKM/Master Fencer/ rifleman?

Decin
Sat Apr 03, 2004 7:50 am
#1

I have recently mastered TKA and now I would like to master eathir rifleman or fencer for the stun weapons, and then dable in the other. What would you all sigest for a mixed PvP and PvE template with those 3 professions? should I even master eathir of them?



Ifu Joni
Master Swordsman + Doctor
[Bloodfin's Fiery Twi'lek]



VexxVipre
Sat Apr 03, 2004 10:39 am
#2

I've gotten tired of the holo Grind and gave up on it...and i decided to got TKM..Master Smuggler and 3 tiers of the rifleman tree...


Go Fifleman is my opinion.



You can support the NGE all you want, even the captain of the Titanic felt his ship was unsinkable.
TheJediMaster628
Sat Apr 03, 2004 11:08 am
#3

Do the second one,TKM Master Fencer,and some Rifle.



Eosa Eelo: NOOB EXTRAORDINARE!!!
cairnsb
Sun Apr 04, 2004 1:28 pm
#4

Personally I am TKM / working on master swordsman / and I am dropping all of rifles except 1/0/0/0


That way I can dish out damage at close range - do 64m deathblows in PVP, and at least have some randged attacks.


Utess
Sun Apr 04, 2004 2:29 pm
#5

If you want the ability to attack powerfully from at range and in melee, you are better off Mastering TKM and Rifles. If you want to stick mostly to melee and/or mostly play in PvE, you are better off with TKM, then mixing in Fencer and Pistoleer, or TKM and Heavy Swords while mixing in some medic ability.



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Decin
Sun Apr 04, 2004 5:44 pm
#6

Thx for the replys guys, after a while of thought I think I will go TKM and master rifles then dable in fencer so I can hit hard and fast poth at long range and close.



Ifu Joni
Master Swordsman + Doctor
[Bloodfin's Fiery Twi'lek]



Greddy_Blitz
Mon Apr 05, 2004 11:02 am
#7

dont dabble in fencer if youre going tkm / master rifleman. tkm/rm gets good melee/range defenses but have carppy dizzy/stun/blind/kd defenses. fencer does have defenses vs these, but its divided into TWO trees, which, if youre going to go medic as well (which is essential) you wont have enough skill pts. I suggest dabbling in pistoleer trickshot for the defenses. I have done this and I think I have something like 60 vs KD, 50 vs posture chance, 70 vs dizzy 70 vs stun 70 vs blind. Also, I get alot more skill pts to dabble in medic. thats just me, but if u still want to go fencer, be my guest however; IMHO, pistoleer > fencer.



"I wish I could be the one,
the one who won't care at all
But being the one on the stand,
I know the way to go, no one's guiding me.
When time soaked with blood turns its back,
I know it's hard to fall.
Confined in me was your heart
I know it's hurting you, but it's killing me."
Decin
Mon Apr 05, 2004 1:09 pm
#8

ah thx, I'll try that then



Ifu Joni
Master Swordsman + Doctor
[Bloodfin's Fiery Twi'lek]



Draccuss
Mon Apr 05, 2004 3:08 pm
#9






cairnsb wrote:

Personally I am TKM / working on master swordsman / and I am dropping all of rifles except 1/0/0/0


That way I can dish out damage at close range - do 64m deathblows in PVP, and at least have some randged attacks.







Umm the 64m deathblow is Snipershot which is 4/0/0/0 in rifles. 1/0/0/0 is Mindshot2.



____________________________________________________
Draccus - Chilastra Server
Swordsman, Fencer, Tera Kasi
IFC - Fooville - Naboo
JEAUX_ZUF
Mon Apr 05, 2004 6:56 pm
#10

TKM/Master Fencer/ rifleman



Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

Ihaf
Tue Apr 06, 2004 1:15 pm
#11

I don't know how many times I have to say this. Rifleman IS NOT a dabbling profession. Either you have Master or its completely useless. The damage and speeds difference between 4444 Rifleman and Master is quite honestly astounding... Either go Fencer/Rifleman or TKM/Rifleman with novice medic + the first aid block.

If you choose fencer youll have better defences against dizzy/stun/etc... if you go tkm youll have insane melee, and ranged defenses.




Ihaf

Soldier and General Adventurer
Beta Tester
"When 900 years old you reach, Look as good you will not."


JEAUX_ZUF
Tue Apr 06, 2004 1:53 pm
#12

go tkm/mfencer....you are almost impossible to KD



Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

bountyhunter229
Wed Apr 07, 2004 12:55 am
#13

Rifleman isn't exactly dabble friendly. Your damage output will be limited (unless you use a spraystick) until you get up the combat xp tree because of speed. Pistols or carbines would be the better ranged prof to take up if you just want to dabble so you can finish off the runners.




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