Teras Kasi Archive
Thread: Combo1 & 2 Riot Act
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Taigei
Wed Apr 07, 2004 10:07 pm
#1
As Combo1 and 2 have never been balanced or found a unique place among the skills of the Teras Kasi, I am calling for concerted effort from the community to suggest or get behind suggestions for changes to these two skills.
State of Combo1:
Currently, Combo1 is the new BodyHit producing 65% Health damage over a series of attacks,outperforming BodyHit by approximately 136%. We'll use it until it is nerfed, which it surely will be.
Currently, Combo1 is the new BodyHit producing 65% Health damage over a series of attacks,outperforming BodyHit by approximately 136%. We'll use it until it is nerfed, which it surely will be.
State of Combo2:
For months this skill has had the same multiplier as Combo1 but has a higher HAM cost. Because the skill randomly selects pools, without preference,to which damage is directed, over a series of attacks it is the equivelant of /unarmedHit1.5, with it's ultimately even damage distribution and 2.5 multiplier falling halfway between UAH1 at Unarmed I and UAH2 at TK Novice. For Lucas's sake, this is a 4th teirelite profession skill!
Foundation for Riot Act:
- These skills have been BROKEN SINCE BETA.
- The TK COMMUNITY HAS MADE NUMEROUS SUGGESTIONS for skills and abilities they would like to have available to them which could easily replace Combo1 and Combo2.
- Thedevelopment team has clearly and endlessly expressed and demonstrated their sincere desire to MAKE ALL PROFESSION SKILLS WORK WELL AND BEUNIQUELY USEFUL.
We, the Undersigned, are Speaking Out in Support of:
- An immediate, temporary fix for Combo2.
- Priority consideration for revamping or replacing entirely Combo1 and Combo2 to make them unique and useful skills which do not displace other dissimilar skills.
(Please sign, suggest or support suggestions for changes to these skills.)
Sutemek
Wed Apr 07, 2004 11:04 pm
#2
Actually the real problem with combo2 is that it shows up as 1 damage on the combat window and armor only prevents 1 damage from it. Those of you with higher than room temperature IQs can figure out that the rest is going right through.
Jenky
Thu Apr 08, 2004 1:34 am
#3
I love these animations. They look cool, and I don't want them "Replaced". I just want them fixed, so they are usefull![]()
-Jenky
Gearek
Thu Apr 08, 2004 3:48 am
#4
did u test this theory before u complained? hehe cause combo 2 is prolly our best attack, dont have them change it. please play the profession and run tests before u call out nerfs changes etc. combo 2 is undodge(block, counter)able it is just like fencers scatter(their best PvP move) and shows no damage but gives massive damage while negating 2ndary defences, this is nto a bug, it is because its a COMBO and u cant dodge getten hit just like u cant dodge a scatter, 3 rappid attacks.
Taigei
Thu Apr 08, 2004 10:43 am
#5
Oh I test extensively *cough*pve*cough* to develop the teraskasi.net website. LOL That's humbling.
But let's see if I have this straight:
Combo2 bypasses secondary defenses (dodge, block, counterattack) and only loses 1 point of damage against armor. As I recall, Kinetic resistance still affects Combo2. Missing anything?
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