Teras Kasi Archive
Thread: XP Tips for Fresh TKAs
Page 1 of 1
PeeyoNiba
Tue Jun 29, 2004 7:18 pm
#1
So I'm a prettylow-level TKA, but I've found a good way to level up that doesn't put you at much risk. This template is for a 0000 TKA. It is also assumed that you own a vehicle, it will make this process a lot quicker.
1) Buy Mabari Armorweave, full suit. Just gives you that extra bit of protection you need without encumbering yourself.
2) First go hunt Desert Eopies (Tatooine,) Kaadu (Naboo,) Gualamas (Naboo,) or Rating 15 RSF forces or other humanoid types on Naboo. Also, if you're ballsy, pay a visit to Fort Tusken or the Squill Cave on Tatooine (check points of interest in your datapad). It's a bit more risky, but it is solid XP.
3) Level up Power Techniques first.
4) Go to Dantooine and search only for missions that pay 3,000 credits. These are Huurtons. Not Matrons, Howlers, or Huntresses, as those will rip you a new one.
You can usually take on two at a time, if the babies rush you, do a spin attack. You get 1500 exp per full-grown Huurton, so you will usually yield 6000 - 9000 xp per nest, depending on the number of babies you get. Also, the nest itself yields about 1300 - 1900 xp. Huurtons are also vulnerable to kinetic damage, so they are the perfect thing to kill. You can level up very quickly!
Justsome tips that I could have really used when I was lost and confused. Now, this is not a solid base for turbo XP, its just good to get started on. As you level up, try going to Fort Tusken again or trying some of the Huurton Huntress lairs.
Bad_Bad_Leroy
Wed Jun 30, 2004 8:10 am
#2
Dantooine Quenkers are a common choice too, giving about 2500 XP each. (takes me about one stim-B application per quenker, however). Plus their missions pay out around 5000. Not quenker ravagers, though, they're not worth the effort.
PeeyoNiba
Wed Jun 30, 2004 1:48 pm
#3
Only problem with Quenkers is that (correct me if I'm wrong) they have a very high resistance to Kinetic, so it's a very long and brutal fight that could end up getting you killed. However, if you're a fan of buffs and composite, be my guest.
Moriendor
Wed Jun 30, 2004 7:03 pm
#4
I'm currently leveling TKA and am now at 0/0/2/1 (with 80K XP into the 3rd power box). Been doing Savage Quenker missions since Novice and it all went pretty fast up to now (1.5 buff sessions .. only been doing missions .. no random killing). The numbers & tips:
- I'm buffed and wearing 72% kinetic Ubese armor
- Savage Quenker (SQ)= about 7-8K HAM at 25% kinetic resist (not too bad)
- SQ missions pay 6.8K credits
- Only 2 SQs spawn at a time. You can easily tank both ofthem even w/o armor if you use /intimidate on both (stack it!)
- They give about 3.2K unarmed XP (they spawn 3x2 so 6 per lair including the initial spawn plus the lair itself = almost 25K XP per lair .. takes about 10 minutes per lair)
- The only special SQs use (rarely) is stun and posture change. No annoying stuff like intimidate or dizzy etc.
- My mind stats are 1100/1000/800 (human). I still lose mind from specials because of using VK. That's why I almostdon't use any specials at all (like spin attack). I just use/intimidate and I go/berserk all the time. Could level much faster w/ a Musician willpower/focus buff (or canape... but my Infinity toon = poor and can't really afford a 150K-175K crate atm because money is needed for harvester maint & buying resources) and will definitely begoing to a gig before going to Dant next time
.
- If you are more after money you could also do Voritor missions (just simply "Voritor", not "Voritor Dasher" or whatever). The missions pay 8K+ and Voritors give about 2.3K XP. They are easy to kill . Only 10% kinetic resist and it's not a special protection but listed under effectiveness (stun them!). They go down pretty fast (have about6.5-7K HAM, I think).
oddball723
Thu Jul 01, 2004 6:13 am
#5
i dunno... people always seem to recomend hurtons and quenker missions on dantooine. but i've never been happy with them. unless i'm money hunting/grinding at the same time.
if the squill cave is empty. which it sometimes is... or the tusken fort isn't too terribly crowded. you can do much better exp wise in those two places. because unlike missions, that require you to run back to town after every set. respawning dungeons offer a persistant enemy count. ...ft tusken more so than squill cave.
and typically. i move on to Geo Cave once i can stand my ground in there.
i'm actually new to TKA. i've avoided the profession due to it's FoTM stigma, but i'm enjoying it a bit... even thinking of selling out completely and picking up doc as well.
Music buffs are the key, i'd say. i'm a wookiee TKA and mind is the only thing i worry about. and even more so than a dancer buff... the music buff is what really helps keep me going.
I'm never really rich enough to be dumping money in the new food buffs but the once or twice i've used them, they were quite effective. ....just having trouble remembering if it's the brandy or the steak that's the mind thing.
Vas
Orich
Thu Jul 01, 2004 7:10 am
#6
If you group with a bot or a pet, a std quenker will give you 3188xp per kill. Always group with something 
Take 2 quenker missions in the same direction. 70% or better ubese, buffs and 2 brandies. I'd attack the layer and get all 6 to pop, then spin attack all of them (spam it baby!) until all of them went down about the same time. Finish off the layer, you got about about 20K XP. Kill everything in between the missions. Quenkers (normal ones) have no ranged attack, and no poisions so they're a good kill for the XP. Huurtons go down easy too, std's give ~1800xp per kill.
The pay is bugged for quenker missionsthough, but if XP is your game, go for it. Huurton Stalkers give a tad over 4Kxp per kill, and they pop several per lair.
I've done from brawler 4 to TK 2144 on dant so far over the course of a few days (~3.5 hours each time) buffed. I'll be working on my swordsman out there as well. Not going to spend as much time grinding now, I'm going to explore a bit and enjoy the game.
Orich
fiarhaven
Thu Jul 01, 2004 11:10 am
#7
hi a tip for better quenker xp 
if your imp... get yourself an ATST... pull it, group it and get your missions. i get 80k xp from two missions of regular quenkers... makes for very fast xp.
also be warned they spawn 5 at a time when you get the lvl 75 missions.. so watch your back as a noob u could get in a lil trouble
if your imp... get yourself an ATST... pull it, group it and get your missions. i get 80k xp from two missions of regular quenkers... makes for very fast xp.
also be warned they spawn 5 at a time when you get the lvl 75 missions.. so watch your back as a noob u could get in a lil trouble
yorukaze
Thu Jul 01, 2004 6:14 pm
#9
Quenkers are VERY easy experience and cash. They don't have much kinetic resists... If they do, you're fighting the wrong type of quenker. Fight only regular Quenkers. Their missions are 5,000 - 5,200 paying. They give no negative effects whatsoever. They give about 2.5k experience each, resulting in 15,000 - 25,000 experience a lair
More if you milk em well.
yarble
Fri Jul 02, 2004 12:33 am
#11
woops heres the better technique. buy ubese 75% kinetic. get buffed. go to dath. get baz nitches missions. theres usually 4 baz nitches per spawn. each giving about 3k xp. at least one of each spawn will be a baby. that being said you will get a average of 30k xp per lair. much better tahn quenkers.
Page 1 of 1