Teras Kasi Archive
Thread: TK Specials...
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sbogill
Sun Oct 17, 2004 8:37 pm
#1
Can someone point me to a post or page that discusses TK specials along with the damage & delay information?
Thanks!
PeteCJ1970
Sun Oct 17, 2004 11:59 pm
#2
sbogill
Tue Oct 19, 2004 3:36 pm
#3
Thanks! I read that post. Am I to take it then that Knockdown 1 and Knockdown 2 are the most damaging TK attacks due to their having a higher dmg/dly (damage over delay)factor than for instance unarmed hit 3? Going by pure math and that chart, unarmed hit1 has exactly the same dmg/dly as unarmed hit 3. Am I to take it that unarmed hit 1 is just as good as unarmed hit 3?
Atama
Tue Oct 19, 2004 7:11 pm
#4
How accurate is that chart? It seems totally wrong. I've never seen KD2 do as much damage as UH2. The SWG Damage Calculator has a different set of numbers that seem to fit better with what I've experienced in the game:
unarmedBlind, Delay: 2.0x, Damage: 1.5x
unarmedBodyHit1, Delay: 2.0x, Damage: 2.5x
unarmedCombo1, Delay: 2.0x, Damage: 2.0x
unarmedCombo2, Delay: 4.0x, Damage: 3.0x
unarmedDizzy1, Delay: 2.0x, Damage: 1.5x
unarmedHeadHit1, Delay: 2.0x, Damage: 2.5x
unarmedHit1, Delay: 1.5x, Damage: 2.0x
unarmedHit2, Delay: 2.5x, Damage: 3.0x
unarmedHit3, Delay: 3.0x, Damage: 4.0x
unarmedKnockdown1, Delay: 1.5x, Damage: 1.0x
unarmedKnockdown2, Delay: 2.0x, Damage: 1.5x
unarmedLegHit1, Delay: 2.0x, Damage: 2.5x
unarmedLunge1, Delay: 1.5x, Damage: 1.0x
unarmedLunge2, Delay: 2.0x, Damage: 3.0x
unarmedSpinAttack1, Delay: 2.0x, Damage: 2.0x
unarmedSpinAttack2, Delay: 3.0x, Damage: 3.0x
unarmedStun1, Delay: 2.0x, Damage: 1.3x
Of course, remember that it's all moot since you'll cap your speed at Master Power Techniques and from that point on all delay modifiers mean nothing.
unarmedBlind, Delay: 2.0x, Damage: 1.5x
unarmedBodyHit1, Delay: 2.0x, Damage: 2.5x
unarmedCombo1, Delay: 2.0x, Damage: 2.0x
unarmedCombo2, Delay: 4.0x, Damage: 3.0x
unarmedDizzy1, Delay: 2.0x, Damage: 1.5x
unarmedHeadHit1, Delay: 2.0x, Damage: 2.5x
unarmedHit1, Delay: 1.5x, Damage: 2.0x
unarmedHit2, Delay: 2.5x, Damage: 3.0x
unarmedHit3, Delay: 3.0x, Damage: 4.0x
unarmedKnockdown1, Delay: 1.5x, Damage: 1.0x
unarmedKnockdown2, Delay: 2.0x, Damage: 1.5x
unarmedLegHit1, Delay: 2.0x, Damage: 2.5x
unarmedLunge1, Delay: 1.5x, Damage: 1.0x
unarmedLunge2, Delay: 2.0x, Damage: 3.0x
unarmedSpinAttack1, Delay: 2.0x, Damage: 2.0x
unarmedSpinAttack2, Delay: 3.0x, Damage: 3.0x
unarmedStun1, Delay: 2.0x, Damage: 1.3x
Of course, remember that it's all moot since you'll cap your speed at Master Power Techniques and from that point on all delay modifiers mean nothing.
Ryutek
Wed Oct 20, 2004 5:39 am
#5
The chart was originally compiled by another member of teh Community. I have not had time to go through it and compile the correct numbers, but the numbers are off. I probably should edit it out for now though...
Ryutek
Thu Oct 21, 2004 12:49 am
#7
Well, while I was at it I decided to rework a large portion of the FAQ. Everyone please read over it and help point out anything that is a glaringly incorrect statement (I didn't reread everything yet) or if you have any of the missing information or just information you would like to see covered
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