Teras Kasi Archive

Thread: Let's all be honest here folks

Deyvon
Fri Aug 22, 2003 1:50 am
#1

Bump... Let's keep this alive. You're right on, I would like the devs to read this.



...
Go-Go Yubari
Hypatian
Fri Aug 22, 2003 2:51 am
#2

I'll be very interested to see how the penalty to hit while moving + bonus to defense while moving impacts things. Should balance out some of the kiting on both PvP and PvE. (Although if the penalty applies to melee as well, enemies that run away might be even harder to knock down, we'll see how it goes.)

A defense boost for melee against melee damage at the high end is pretty mandatory, though--we get slaughtered entirely too easily by the high end stuff. Knockdown was a crutch, to give us a certain "perfect" defense. But it wasn't a good thing, because it was *too* good. We need something more in the middle.

All melee has to have the opportunity to be the guys on the front line, instead of being absolutely required to have pets out there for that. Especially given that we have no real alternative. Shooters are, I suspect, happy to leave that to the pets and the melee people.



Hypatia Fegi - Fegi & Fegi Enterprises - Elektra Fegi
Mayor of Reunion Radioactive Power Broker


w0rmh0le
Fri Aug 22, 2003 3:01 am
#3

Ever try to stop running and meditate?


"You cannot meditate while running"


"You cannot meditate while running"


"You cannot meditate while running"


"You cannot meditate while running"


for a full 5-8 seconds after you've stopped, the server thinks you're still running.


So for a few seconds, even when you're standing still, the defense modifiers will still apply to you, the ranged decrease while moving modifiers will also still apply.


I cant wait to see how this works with the proposed changes.


Anyway the Devs have had a chance, every frikkin day is another chance. No customer is wrong, even if they have 0 patience, they are not wrong in being disappointed after getting what they pay for, then having it taken away, or changed.


My solution is a simple one, "Surrender Skill>Yes". ButI was dropping Master TK anyway.. i just feel a whole lot better about it now. no argument from me, but asking for patience when people have had no choice to be anything but patient...well. no.


Metherian
Fri Aug 22, 2003 4:13 am
#4

I still maintain that the TKA profession already had a myriad of problems long before the recent "Big Patch". Regardless of the extreme (read: poorly planned and executed) HAM costs that were recently implemented, SOE has yet to address issues like 'kiting', special move HAM cost inequalities (across professions), total lack of defensive abilities, the high-end 'game' being a joke, the almost required need to be a medic, etc. etc. blah blah blah.


If and when they fix the problems they've caused with the 'Big Patch', I'm sure a lot of people with be happy. However, there are a number of people who feel the TKA profession was underpowered/'gimped' to begin with (especially in PvP), and needs a total re-evaluation in order to be viable. This, of course, I just don't see SOE doing ... at least, they've given us no indication that they even care (much less play) the TKA profession. With that, my expectations are truly low, and I honestly don't expect to be surprised. Let's hope they prove me wrong.

Tralo
Fri Aug 22, 2003 4:38 am
#5

That's if I keep my accoutn active for the next 3 months. Within that time, I highly doubt to see any major changes in our class. I think I might cut out while I"m already behind and they rob me a bit more.
Sinda
Fri Aug 22, 2003 8:44 am
#6



Metherian wrote:

I still maintain that the TKA profession already had a myriad of problems long before the recent "Big Patch". Regardless of the extreme (read: poorly planned and executed) HAM costs that were recently implemented, SOE has yet to address issues like 'kiting', special move HAM cost inequalities (across professions), total lack of defensive abilities, the high-end 'game' being a joke, the almost required need to be a medic





What he said! Excellent synopsis, Metherian.



Sinda Blackstar
Master Dancer/Teras Kasi Novice
"Looking at what parts of your game players tend to automate is a good way to determine which parts of the game are tedious and/or not fun." - Raph Koster
ShinmaRyche
Fri Aug 22, 2003 9:01 am
#7

As for the "you cannot mediate while running" bug, ive created a macro as a workaround. Pretty simple really,


/sit, then a short pause, /meditate



hope this helps.

Shadowleader3
Fri Aug 22, 2003 9:04 am
#8

The problem that I see is that we must be within melee distance to fight. At this point we have 2 options:


a. Damage reduction - Wear armor and try to stun and intimidate, have a high unarmed toughness.


b. Damage advoidance - Use Dizzy and Knockdown and hope that you can kill the MOB before it can hurt you.



Defense modifiers are not working atm. I currently have +74 melee defense and +66 ranged defense.


Now you would think that fighting dwarf nuna's and evil hermits (Both easy creatures) that I would evade their attacks a ton more than I did when I was just a Novice Brawler. Nope, I still get hit on almost every hit that the enemy throws out. The only thing that is diffrent is that now I have higher damage attacks and that I have a higher level of unarmed toughness that allows me to not worry too much about the amount of damage that they output.


I HOPE that the defense modifiers will be addressed. That is what we should concern ourselves with IMHO.




________________: Wu'Jen :: Chilastra : Sacred Nemesis, PA : 1st Master Squad Leader
bigritchie
Fri Aug 22, 2003 11:37 am
#9

I will just try this game again in about 6 months, and maybe it will be better then. No more paying to beta for me
FSdonthurtme
Fri Aug 22, 2003 12:11 pm
#10

Ok let me preface this with the statement that I am a TK Master, and that prior to the gamebreaking patch last week I was guilty of spamming KD...like I am sure many of us TK were.



Now with that said, I have been working on NOT using KD much if at all, and the bottom line is that we CAN survive and be viable with a KD that is on a timer. However, the thing that truly kills us as TKA is not the fact that we can no longer spam KD, what is hurting us is the extreme costs of ALL special moves, and the seemingly lower damage that we now deal out using specials, while at the same time we get the smackdown in damage received from the mobs/npcs that we fight.


Our Ham costs, and lack of true toughness/melee defense is our real problem, at least in our puported role as the tanks of pve.


Personally, I am very greatful and hopeful in seeing the amount of discussion on the boards and the ideas the devs are kicking around that could really have a good impact on us as a class and melee in general. I have posted replies to various threads regaurding TKA and for those that have bothered to read my thoughts and ideas I hope some or all of them make/made sense..for those that have not read what I wrote basically I proposed some or all of the following:


That ranged should take a much bigger penalty to hit when moving


That ranged should not incur a movement penalty( come on guys lets be fair here...it would ruin them in pve)


That TK/melee should get better defenses or inherent armor


That our ham costs should be lowered


I know it is hard to not get angry or emotional when currently we all feel like we are not real viable in alot of venues, but let's be objective and give the Devs a chance here. We can complain all we like ONCE THE PATCHES are in IF it is really warranted.


I still would like to see some sort of no cost or EXTREMELY low cost (to HAM) armor such as leather be available to the melee professions. Something with some decent resists on it that we could either get pieces of at each level of advancement or in one big package at master.


All this said, if when TKA/melee are done being updated in the next week(s) and we still feel that we are borked if that is the case...then we can resume deluging the Devs. Im not saying we need to stop passing along ideas to them since it can help, but doing so in a rage as has been the case lately has just made things in game and on the boards unenjoyable.


We need to keep channeling our thoughts and ideas through Thunderwulf (Bane), and let him do his job as our representative.


Thanks for reading,


Khybar Khan Master Teras Kasi/Master Creature Handler/Novice Medic




Khybar Khan-
Master Teras Kasi/Master CH/Novice Medic/
Bria Server
Optagon
Fri Aug 22, 2003 12:28 pm
#11

All I've seen since this game came out is a series of nerfs that have brought down TKA. To date the wait and see attitude has never paid off. That's why I ask for details. Devs are for the most part very unspecific about gains that we get, and those gains have been very small compared to what was lost.


Thenerf that made me lose faith was berserk;


Designer notes,


Combat
Changed berserk to be a 75 point damage increase instead of double base damage
Decreased berserk costs slightly
Fixed double berserk spam
fixed berserk sometimes stopping combat loop
Modified unarmed special move damage modifiers to improve their combat abilities
Increased unarmed damage progression slightly
added xp bonus for non-damaging moves


So far, it's a down hill ride. I don't see the bottom.




[================[[+++++++++++++++++++++++++++++++++++++

This is my Lightsaber, there are many like it, but this one is mine.

Don't hate the player, get them to fix the game.
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