Teras Kasi Archive

Thread: My response to the proposals outlined by Holocron

Opiium
Wed Aug 20, 2003 5:08 am
#1

Putting this here as I want to make it doubly clear how I feel.


"I'll tell you that ourtake as far as TKAs go is that you have some balance issues, but overall you are overpowered, not under. Can you explain to me why that is incorrect? What are you measuring against, exactly. (Pistoleers in PvP? PvE when compared against a comparably advanced carbineer or pikeman? What, exactly, are you using as your baseline?)


-Raph Koster, Creative Director


You want to know what I'm measuring against Raph?


http://www.subliminate.com/galaxies/screenShot0031.jpg


THAT is what I'm measuring against.


29 Knockdown hits at RANGE, is one hell of an overbalance compared to my what, 2 or 3? Even when I am buffed up on spicein additionto doctor buffs, I cannot perform 29 knockdown hits in a row. I cannot close the distance, I cannot stop someone from running effectively, lunge BARELY WORKS. Even when you are right on top of the creature or player it's always "out or range". 1/2/5m it makes no difference the result is the same.


Whilst running away from me, players and Mobs accuracy does NOT decrease. They shoot and hit as constantly running the same as if they were standing, kneeling or prone. I have no problem with the fact that yes, I have to close the distance. But if there is no disadvantage for them running about taking pot shots at me, why should I bother even trying?


Granted, when I close the distance to someone then yes I can and often do kill them. But this is made such a chore by the fact that I have to keep unequipping and re-equipping my knuckles every time I perform a special. Do swordsmen have to do this? Do Pikemen have to do this? No


Pistol Whip another knockdown move that can bechained indefinately. The Ham costs for this move are ridiculously low.


THE KNOCKDOWN TIMERS STACK. If I am hit 10 times in a row by a knockdown move (which should not be possible for ANY class), even if I get up Icannot perform ANY action for 150 Seconds. That is 15 seconds per knockdown. I cannot heal myself, I cannot attack back, nothing. I stand and die or I try to run if I am not dead already.


What are you measuring against, exactly. (Pistoleers in PvP? PvE when compared against a comparably advanced carbineer or pikeman? What, exactly, are you using as your baseline?)


Comparably advanced? I am a Master of TWO Elite professions, as well as having the ability to heal myself (First aid 4) and level 4 in terrain knowledge from scout. The mobs /con blue, dark blue and white to me.


IF the defensive skills worked as they should, I am Master Teras Kasi as well as Master Fencer I have +60 defence vs knockdown, I have +70 Defence vs Posture Change. Do these make the slightest bit of difference when I am fighting? PVP or PVE it makes NO difference. This is a question you have never answered.




¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

Kruge99
Wed Aug 20, 2003 5:47 am
#2

Opiium,


Thank you, Thank you, Thank you!! (and a Dozen Thank you's to Thundarwulf for his hard work as well!!)


Kruge99.





Krellian's #1 SWG rule for Jedi:

This game is SWG - it is NOT Return of the Jedi, You are not Darth Vader and you are not Luke Skywalker... you see someone you don't know personally - run, run like all the demons from hell have been unleashed on your gimp a$$!!
bigritchie
Wed Aug 20, 2003 1:50 pm
#3

LOL Raph thinks that TKA is overpowered?


And people wonder why I cancelled my account.......

exile002
Wed Aug 20, 2003 2:07 pm
#4

What can I say? Devs obviously don't play games.



\\_ exile \\_
:server / intrepid
:guild / bLz - bLitZKRiEg
:char / Teras Kasi Master / Novice Doctor (0340)
Metherian
Wed Aug 20, 2003 3:19 pm
#5

/bump .... because this post should not be allowed to drop.
Kruge99
Wed Aug 20, 2003 6:13 pm
#6






Opiium wrote:

"Here's the objective baseline we use: a maxxed out TKA should be an even match (meaning, 50/50 chance of life or death) versus any of the following:



  • abandoned rebel private
    aged lantern bird
    beguiling pubam scout
    blood razor pirate strong
    bloodseeker mite queen
    blooming jax
    blushing jax
    boar wolf
    bolma
    bordok foal
    cobral assassin
    competent jinda ritualist
    crazed gurreck
    crystal snake
    dantari raider
    disturbed bolma
    flail executioner
    general otto
    gifted jinda shaman
    grungy korga laborer
    gurk whelp
    imperial brigadier general
    imperial veermok
    infant graul
    kai tok prowler
    kliknik scout
    kunga soothsayer
    mantigrue night stalker
    mauler lord
    mawgax male
    mokk herbalist
    nightsister sentry
    nym brawler
    nym domesticated gurk
    proficient jinda worker
    rebel brigadier general
    rebel commando
    rebel specforce captain
    sand beetle
    sand trooper
    spooky donkuwah spiritmaster
    stormtrooper
    stormtrooper bombardier
    stormtrooper medic
    stormtrooper rifleman
    stormtrooper sniper
    swamp trooper
    swamp trooper anti gungan
    torton pygmy matriarch
    tortur bull
    tusken bantha
    tusken guard
    vesp hunter

These things are worth 2600xp or so apiece."


-Raph Koster, Creative Director


Well speaking of which, why dont the Teras Kasi Masters of this board go through each and every single one of these mobs and see how we fare? I for one would be interested to find out.







ummm, when do any of these appear as a single creature? All of these creatures mob and usually if I aggro one of them, it aggros 2-3 others in the mob so technically this lowers our chances to 90-10, meaning that the mob has a 90% chance of living and the TKA has a 10% chance of living... Where's the balance Holocron? I just don't understand SWG math... the Devs come out with positive numbers while my TKA comes out with a negative number in my HAM pool and a trip to the cloning facility...


Kruge99.





Krellian's #1 SWG rule for Jedi:

This game is SWG - it is NOT Return of the Jedi, You are not Darth Vader and you are not Luke Skywalker... you see someone you don't know personally - run, run like all the demons from hell have been unleashed on your gimp a$$!!
LiquidForceMage
Wed Aug 20, 2003 6:38 pm
#7

What, exactly, are you using as your baseline?

doesnt an advanced TKA being killed by a novice pistoleer pretty much sum it up for you???



WHO IS COLBIN's LITTLE BUTT MUPPET?
.
...BONUSIS....BONUSIS....BONUSIS....BONUSIS..BONUSIS
LiquidForceMage
Wed Aug 20, 2003 6:39 pm
#8

like wise its fair to ask you how are we OVER POWERED????

what is your baseline besides the list of aggro creatures you listed there???

if that is the only thing DEVS are going by then they really need to reevaluate the system...



WHO IS COLBIN's LITTLE BUTT MUPPET?
.
...BONUSIS....BONUSIS....BONUSIS....BONUSIS..BONUSIS
VeganDago
Wed Aug 20, 2003 6:43 pm
#9






Opiium wrote:

"Here's the objective baseline we use: a maxxed out TKA should be an even match (meaning, 50/50 chance of life or death) versus any of the following:



  • abandoned rebel private
    aged lantern bird
    beguiling pubam scout
    blood razor pirate strong
    bloodseeker mite queen
    blooming jax
    blushing jax
    boar wolf
    bolma
    bordok foal
    cobral assassin
    competent jinda ritualist
    crazed gurreck
    crystal snake
    dantari raider
    disturbed bolma
    flail executioner
    general otto
    gifted jinda shaman
    grungy korga laborer
    gurk whelp
    imperial brigadier general
    imperial veermok
    infant graul
    kai tok prowler
    kliknik scout
    kunga soothsayer
    mantigrue night stalker
    mauler lord
    mawgax male
    mokk herbalist
    nightsister sentry
    nym brawler
    nym domesticated gurk
    proficient jinda worker
    rebel brigadier general
    rebel commando
    rebel specforce captain
    sand beetle
    sand trooper
    spooky donkuwah spiritmaster
    stormtrooper
    stormtrooper bombardier
    stormtrooper medic
    stormtrooper rifleman
    stormtrooper sniper
    swamp trooper
    swamp trooper anti gungan
    torton pygmy matriarch
    tortur bull
    tusken bantha
    tusken guard
    vesp hunter

These things are worth 2600xp or so apiece."


-Raph Koster, Creative Director


Well speaking of which, why dont the Teras Kasi Masters of this board go through each and every single one of these mobs and see how we fare? I for one would be interested to find out.






That would be interesting except you are forgetting one thing:


The real TKA Masters are busy playing the game, and getting better... with the occasionaly post here and there which gets ostracized for, god forbid, being "positive."



All you are going to get here are "Whine about TKA being bad on the board Masters"

Opiium
Thu Aug 21, 2003 12:50 am
#10

"Here's the objective baseline we use: a maxxed out TKA should be an even match (meaning, 50/50 chance of life or death) versus any of the following:



  • abandoned rebel private
    aged lantern bird
    beguiling pubam scout
    blood razor pirate strong
    bloodseeker mite queen
    blooming jax
    blushing jax
    boar wolf
    bolma
    bordok foal
    cobral assassin
    competent jinda ritualist
    crazed gurreck
    crystal snake
    dantari raider
    disturbed bolma
    flail executioner
    general otto
    gifted jinda shaman
    grungy korga laborer
    gurk whelp
    imperial brigadier general
    imperial veermok
    infant graul
    kai tok prowler
    kliknik scout
    kunga soothsayer
    mantigrue night stalker
    mauler lord
    mawgax male
    mokk herbalist
    nightsister sentry
    nym brawler
    nym domesticated gurk
    proficient jinda worker
    rebel brigadier general
    rebel commando
    rebel specforce captain
    sand beetle
    sand trooper
    spooky donkuwah spiritmaster
    stormtrooper
    stormtrooper bombardier
    stormtrooper medic
    stormtrooper rifleman
    stormtrooper sniper
    swamp trooper
    swamp trooper anti gungan
    torton pygmy matriarch
    tortur bull
    tusken bantha
    tusken guard
    vesp hunter

These things are worth 2600xp or so apiece."


-Raph Koster, Creative Director


Well speaking of which, why dont the Teras Kasi Masters of this board go through each and every single one of these mobs and see how we fare? I for one would be interested to find out.




¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

Mori-Mori
Thu Aug 21, 2003 12:57 am
#11

it's tempting to train up the pistoleer tree to get pistol whip. then, instead of removing VKs to knockdown, one could switch to pistol for pistolwhip.

of course, you'd never switch back.


there should at least be equivalent costs between KDs of different classes. a "ranged" KD should cost more HAM than a melee one or it should be performed at MELEE range.

to summarize by quoting a famous speaker, "duh."
Opiium
Thu Aug 21, 2003 6:05 am
#12

Well unless we end up trying to do something constructive, I can just see it getting worse.



¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

Metherian
Fri Aug 22, 2003 4:48 am
#13

"The real TKA Masters are busy playing the game, and getting better... with the occasionaly post here and there which gets ostracized for, god forbid, being "positive.""



'Getting better' is a relative term, often held in check by the abstract limitations of the profession in question. As a pistoleer, "getting better" might actually mean something--as the full extent of your profession (from base design to HAM costs) actually work in accordance with your defined role in the game.


However, the same cannot be said for the TKA profession at the moment. This accounts for the overwhelming number of negative posts and the disgruntled aspersion to anything considered 'positive'.


Until the profession is 'fixed'/balanced properly, posting 'positive' commentary may be met with praise or damnation, if only because it doesn't really help the current situation all that much. The limitations still exist. The TKA profession continues to have no 'defining' role. There is little comfort in finding happinesswithin the confines ofa prison cell.


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