Teras Kasi Archive
Thread: Knockdowns vs. Brawlers
I know this has probably been or is being addressed, but I just wanted to say that I would like to see any melee type be able to bounce back from knockdowns a lot faster than we currently do. As usual, the problem with this game and so many others, in my opinion, are attacks that render others immobile. Now, a person with ranged abilities has the advantage of range, but for some reason they gave someprofessions with ranged ability in this game knockdowns too. I don't know what the reasoning here was exactly, but I think it's a mistake, bleeds and the ability to kite is plenty. On top of that, any knockdown, be it from range or melee lasts long enough that even buffed with doctor buffs, spices and food you are on the ground long enough to be quickly beaten to death.
Anyway, if melees are to be tanks or up in your face players, then give us the ability to get there. Also, if we take knockdowns out of the equation for melee vs melee battles I think pvp will get a lot more interesting.
Here's hoping a dev takes a liking to the thought.