Teras Kasi Archive
Thread: Unarmed combo 1, 2 ... any good?
I am fairly new to the TK profession, working my way up the Power Tree. I was wondering what people thought about the "unarmed Combo" specials. Are they worth using? Mostly I do the "Unarmed hit 2" special when I want more damage.
Opinions?
The only use I ever had for them - apart from style - was before I had unarmed head hit and a target was (very) low on mind. I would use Unarmed combo 1 to increase the likelyhood of doing damage to the mind pool.
With unarmed head hit I don't see a use for the combos - spreading your damage out is bad.
OK, thanks for the help, that's useful info! I guess I need to stick with UA2.
TK doesnt seem to have as many "specials" as other classes I've messed with. I'm now getting ready to try going without my trusty VK's so maybe I'll start using the dizzy/stun stuff more.
One other thing I was wondering about. I fight mostly PvE, against things like pickets. I do OK, but end up getting stunned and dizzied a lot. Since I also have doctor skills, I was wondering: is it worthwhile keeping some anti stun/dizzy paks ready to use during the fight? Or is it not worth losing the time in the battle que?
The combos look really nice if you are into that sort of thing ![]()
But that's about it!
Do a couple UA2s then hit the combo button and they are pretty much gone in PVP. KD them and do combo and they are even goner.
there is a saying, translated it means. "Nice to see, not nice to eat"
I think its the perfect saying to surmise what combo 1 & 2 are
RotcodAckbar wrote:
Do a couple UA2s then hit the combo button and they are pretty much gone in PVP. KD them and do combo and they are even goner.
Lol why? You can just do /unarmedMindHit1 over and over again and be much much more effecient both on HAM and on killing power.
Use unarmed hit series for random damage with the lowest HAM cost (55% health pool damage rate) or use your targetted shots if you need to get precise. Why do you use a combo?