Teras Kasi Archive
Thread: PVE Issues week ending 6-13
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DrArgule
Mon Jun 07, 2004 11:12 am
#1
Please post your PVE issues here. If your posting about a bug (like the creature warp) then try to be as specific as you can about where you were, what you were fighting, and let me know weither or not you submitted a bug report.
Thnaks
Vlak
RecoveringBanthaphobe
Mon Jun 07, 2004 2:11 pm
#2
I have been having problems recently with Force of Will. Since the last patch that apparently increased the deathblow rate, I have noticed a significant percentage of deathblows coming in the same hit as the incapping blow, rather than as one hit to incap, followed by the deathblow. This makes Force of Will nearly useless in PvE, since the main time you use it is when you have been incapped by a nasty critter and wanna get up before the killing blow. I have noticed this issue on several types of nightsisters on Dathomir, as well as the klikniks, kwis, and droidekas in the Geonosian lab. Personally, I like the delay that used to occur (and still does occasionally) between incap and DB, since it adds a nice bit of fear and suspense to the battle (watching that tusken casually walk up to you for the killing shot... will it get distracted/killed before it gets a chance to kill me? Will my FoW work? etc...), and I think we lose some flavor in our defeat with the instant DB.
Also, I have been experiencing the target warping quite a bit, especially while hunting nightsisters on Dath, and a few times on Yavin. It seems to happen more often when the target is just turning to run away from the battle. Once their HAM gets low, they turn, start to run, and suddenly warp about 90m away (hmm.. maybe the nightsisters are closet CMs?
). Wish I could be a bit more specific, but I"ll try to take better notes from now on.
I have not submitted a bug report for these yet (I know, I know.. I'm a bad wookiee...
)
Also, I have been experiencing the target warping quite a bit, especially while hunting nightsisters on Dath, and a few times on Yavin. It seems to happen more often when the target is just turning to run away from the battle. Once their HAM gets low, they turn, start to run, and suddenly warp about 90m away (hmm.. maybe the nightsisters are closet CMs?
OnlyMaestro
Mon Jun 07, 2004 3:24 pm
#3
Target warping has been brutal, from my experiences it seems like...
The server considers your character an object, and if in close proximity to target creature for too long, it will warp the target.
DrArgule
Mon Jun 07, 2004 11:03 pm
#4
I goin nuts with it myself. I will find out if the instant deathblow is intended or not and let you guys know.
Vlak
Nuckman
Wed Jun 09, 2004 9:53 am
#5
Problem
Creatures can still KD/dizzy us and keep us down, but we cant keep them down
I was on my but for 2 min dizzy and not able to get up as jungle vorts ate at me
If we cant keep them down why can they keep us down?
Why havent we been able to keep creatures dizzy from teh beginning?
Solution
Let us keep them down or dont let them keep us down..
RecoveringBanthaphobe
Wed Jun 09, 2004 12:04 pm
#6
Out-of-range message on in-range targets:
Wanted to share this with you guys in case the devs can get anything helpful from it. It's a long and difficult-to-explain issue, so please bear with me.
I was in combat with a Canyon Krayt Dragon along with another TKM friend of mine, and I would get a message saying I was out of range for this attack every once in a while, even though the target indicator said I was 0-3 meters away (I was autofollowing the dragon). The dragon would then suddenly warp several meters away, and once I caught up with it, I could hit it normally. This seemed to happen when the dragon was trying to run away, and it appears that the dragon's 'toon' (the dragon's appearance in front of me) was lagging behind the dragon's actual movement, and part of the combat system (the range calculator for the attacks) was following the actual position of the dragon, while autofollow and the target indicator were following the dragon's (apparently lagged) toon. Once the toon warped, autofollow would work, and the target indicator would display the correct range.
Sorry if this post is difficult to understand, but what I can gather from what I saw is difficult to explain.
Wanted to share this with you guys in case the devs can get anything helpful from it. It's a long and difficult-to-explain issue, so please bear with me.
I was in combat with a Canyon Krayt Dragon along with another TKM friend of mine, and I would get a message saying I was out of range for this attack every once in a while, even though the target indicator said I was 0-3 meters away (I was autofollowing the dragon). The dragon would then suddenly warp several meters away, and once I caught up with it, I could hit it normally. This seemed to happen when the dragon was trying to run away, and it appears that the dragon's 'toon' (the dragon's appearance in front of me) was lagging behind the dragon's actual movement, and part of the combat system (the range calculator for the attacks) was following the actual position of the dragon, while autofollow and the target indicator were following the dragon's (apparently lagged) toon. Once the toon warped, autofollow would work, and the target indicator would display the correct range.
Sorry if this post is difficult to understand, but what I can gather from what I saw is difficult to explain.
Tiimokana
Wed Jun 09, 2004 1:35 pm
#7
FoW is unusable, if an NPC can deathblow then the last hitis essentially a deathblow hit,there is no pause whatsoever between incap and death. I don't have this happen very often so I tested it by picking fights with stuff that could deathblow.
As for the creature warping I've noticed that, for me,it happens very commonly with every creature on Endor and pikets on Dantooine.
Tiimokana Messiah
Chelandria
Thu Jun 10, 2004 2:49 pm
#8
Since your first post, I've stayed off of Tat. Any idea when they are going to fixed unarmed hit 3? I really don't like running from dwarf nunas all the time. Last time I saw one I nearly crapped my skirt!
Thrasher13
Fri Jun 11, 2004 2:16 am
#9
My PVE issue is that 80% of npc are TKA.
example :
dark jedi master = TKA
tusken = TKA or rifle
janta = TKA
ewok = TKA or cross bow
nightsister = TKA
mokk = TKA
spiderclan = TKA
sing mountain clan = TKA
Maybe they should change the name to starwars TKA.
Or instead of SWG it could be SWTKA.
example :
dark jedi master = TKA
tusken = TKA or rifle
janta = TKA
ewok = TKA or cross bow
nightsister = TKA
mokk = TKA
spiderclan = TKA
sing mountain clan = TKA
Maybe they should change the name to starwars TKA.
Or instead of SWG it could be SWTKA.
Thrasher13
Fri Jun 11, 2004 2:22 am
#10
One more I don't mean to spam but super battle droids in the death watch bunker are TKA as well.
Gavvot
Fri Jun 11, 2004 7:19 am
#11
Most of the mobs are melee only, or melee and ranged.
That doesn't make them TKA.
As our main defence is against melee, I don't really see a problem about that.
That doesn't make them TKA.
As our main defence is against melee, I don't really see a problem about that.
Thrasher13
Fri Jun 11, 2004 7:10 pm
#12
Nightsisters had force power's but they were taken away. They use to firer lightening at you.
Thats just one example.
In the movie's I never saw Luke have a punch up with Darth vader. But if I take on a dark jedi on Dantoonie all he will do to me is unarm combat. Where's his force power's and light saber. You loot stone knife's from janta's ,mokk ,and ewok's, but they use unarmed. Why don't they have fencer skill's or polearm for the wooden staff's u loot off them.
And the only reason for the super battle droid's in the death watch bunker to be unarm is so player's don't agro them on to the other mob's.
Have you ever wonder why you can kill something that con's red to you and if you examine it ,it say's instant death, IT'S BECAUSE THE ONLY ATTACK THESE NPC HAVE IS UNARM.
What I would like to see is more polearm, fencer , and swordsmen NPC.
Give the janta big club's, the ewok's little spear,and for god sake give the jedi and nightsister back there force power's.
I want to see a dark jedi use a light saber, I'm sick of owning npc that unarm attack me there all the same the only difference is there health and protection.
BAH "I don't really see a problem about that."
Thats just one example.
In the movie's I never saw Luke have a punch up with Darth vader. But if I take on a dark jedi on Dantoonie all he will do to me is unarm combat. Where's his force power's and light saber. You loot stone knife's from janta's ,mokk ,and ewok's, but they use unarmed. Why don't they have fencer skill's or polearm for the wooden staff's u loot off them.
And the only reason for the super battle droid's in the death watch bunker to be unarm is so player's don't agro them on to the other mob's.
Have you ever wonder why you can kill something that con's red to you and if you examine it ,it say's instant death, IT'S BECAUSE THE ONLY ATTACK THESE NPC HAVE IS UNARM.
What I would like to see is more polearm, fencer , and swordsmen NPC.
Give the janta big club's, the ewok's little spear,and for god sake give the jedi and nightsister back there force power's.
I want to see a dark jedi use a light saber, I'm sick of owning npc that unarm attack me there all the same the only difference is there health and protection.
BAH "I don't really see a problem about that."
Gavvot
Tue Jun 15, 2004 3:36 am
#13
Well, if you're one of those that think everything is too easy, blablabla, drop your armor and your buff.
Lots of NPC use fencer and Staff, and so on, but, most of them prefer to use as primary a ranged combat skill, and when you come to melee range, switch to melee.
As for the description saying that a mob mean instant death, according to this, an R3 or a probot would kill me in a second.
The description is FUBAR, not the balance.
SBD and BD have ranged attack.
Mobs are just build in that way : either they have melee combat skill like fencer and pikeman or ranged combat and unarmed.
Yes, it does lack of variety, but if your problem is the ownage of NPC, well, your problem is not them doing unarmed dmg, but you being overpowered because the balance in this game sux.
Drop the buff and start having fun.
Lots of NPC use fencer and Staff, and so on, but, most of them prefer to use as primary a ranged combat skill, and when you come to melee range, switch to melee.
As for the description saying that a mob mean instant death, according to this, an R3 or a probot would kill me in a second.
The description is FUBAR, not the balance.
SBD and BD have ranged attack.
Mobs are just build in that way : either they have melee combat skill like fencer and pikeman or ranged combat and unarmed.
Yes, it does lack of variety, but if your problem is the ownage of NPC, well, your problem is not them doing unarmed dmg, but you being overpowered because the balance in this game sux.
Drop the buff and start having fun.
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