Teras Kasi Archive
Thread: What are advantages of using status attacks?
TH just posted this in his 19 Answers Thread. All I really have to add is that knocked down opponents take around 1.5x normal damage. There are states, postures and modifiers.
Some combat conditions, such as Knockdowns, are actually postures. The states and their simple descriptions are as follows:
Aim: Gives an attack bonus, it can be used up to three times to get the maximum bonus and lasts for three shots.
Berserk: Increases attack modifiers and increases unarmed damage. Blind: Lowers attack and defense modifiers.
Center of Being: Adds to the chance that block, dodge or counter-attack will go off.
Conceal: Allows a rifleman to attack a creature without it attacking them. A higher skill modifier improves this chance.
Dizzy: Adds the chance for the character to fall back down when attempting to stand.
Intimidate: Greatly lowers damage potential and slightly lowers defense modifiers.
Rally: Increases attack and defense modifiers.
Stun: Lowers attack modifier and slightly reduces damage potential.
Take Cover: provides a bonus to defense.
Tumbling: Increases defense modifiers.
Warcry: Adds a delay to the targets action queue.
Edited for stupid formatting....
Message Edited by Loshuss on 06-15-2004 01:01 PM