Teras Kasi Archive

Thread: What are advantages of using status attacks?

Oa3k53
Tue Jun 15, 2004 7:47 am
#1

I know from common sense a general idea of what these status attacks do to an opponent bu could someone clarify it for me. If possible it would help alot. What does: dizzy, stun, blind, intimidate do in a fight and which are the best to use. Thanks all
Taepoong
Tue Jun 15, 2004 8:25 am
#2

Dizzy: makes the enemy vulnerable to falling down. (may fall down on it's own)

Stun: stuns the enemy, just what it says (haven't used it much, it does something specific but I can't remember)

Blind: lowers enemy accuracy

Intimidate: makes enemy hit less often.


Apparently the best ones are Dizzy and intimidate, not sure why they're the best ones.. that's what everyone says. I'm guessing they have a real impact, unlike the other ones.



TKM/DOCTOR - TARQUINAS
Paladin9
Tue Jun 15, 2004 8:53 am
#3

I am not 100% sure about this but I read that intimidate cuts the damage output in HALF.


If so a VERY nice attack.


Paladin- Hunter

TKM/MD



Paladin- Hunter

Kettemoor's First Trandoshan Jedi Knight

(ggggggggggggggggggggggggggWxnnnotonnnx
"In Times of Darkness, Warriors are called and Heroes are Chosen"
JaveRel
Tue Jun 15, 2004 9:00 am
#4

Stun: delay's the attack of the enemy. When you apply a status affect to a creature just hover the mouse over it and it will say what it does.


Intimidate: cuts the dmg the creature attacking you does in half. I use all three of the normal ones.


Blind, stun, and intimidate.


Jave Rel



Do or do not, there is no try. (Yoda)
Opiam
Tue Jun 15, 2004 9:48 am
#5

Dizzy works well with knockdown. Target is usually unable to stay on their feet for long after this. Using unarmed hit 3 on them after this blinds them as well. Its fun when used against Janta Shamen. Allows you to dish out large amounts of damage without the use of VKs on them. Helps in saving ur mind pool from rapidly depleting.
Loshuss
Tue Jun 15, 2004 9:59 am
#6


TH just posted this in his 19 Answers Thread. All I really have to add is that knocked down opponents take around 1.5x normal damage. There are states, postures and modifiers.


Some combat conditions, such as Knockdowns, are actually postures. The states and their simple descriptions are as follows:


Aim: Gives an attack bonus, it can be used up to three times to get the maximum bonus and lasts for three shots.


Berserk: Increases attack modifiers and increases unarmed damage. Blind: Lowers attack and defense modifiers.


Center of Being: Adds to the chance that block, dodge or counter-attack will go off.


Conceal: Allows a rifleman to attack a creature without it attacking them. A higher skill modifier improves this chance.


Dizzy: Adds the chance for the character to fall back down when attempting to stand.


Intimidate: Greatly lowers damage potential and slightly lowers defense modifiers.


Rally: Increases attack and defense modifiers.


Stun: Lowers attack modifier and slightly reduces damage potential.


Take Cover: provides a bonus to defense.


Tumbling: Increases defense modifiers.


Warcry: Adds a delay to the targets action queue.



Edited for stupid formatting....

Message Edited by Loshuss on 06-15-2004 01:01 PM



Losh - Ethak - Evaen
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