Teras Kasi Archive
Thread: important issue about tkm
when arethey gona fix the force of will. im preety sure that many people would be happy ifit gotrevamped it too avoid incapp (suits thename)but move it to the master box so tht people cannot dabble with it. afterall tkm is a tank and tht is its role if u cant increase dmg give it tanking abilties.
im not sure but more and more i get the feeling melee are being rejected in the cu and the devs are only focusing on jedi and bh.
no, keep it at 4xxx. how does it affect you that people dabble with it? that is the point, dabbling is encouraged to be better. there should be dabbling. not everyone should be double/triple master.
tkm already has the best tanking abilities, wtih ICOB and innate armor. no, FOW shouldnt be avoid incap. tkms are not magical people, only jedi can do that
quitch wrote:no, keep it at 4xxx. how does it affect you that people dabble with it? that is the point, dabbling is encouraged to be better. there should be dabbling. not everyone should be double/triple master.
tkm already has the best tanking abilities, wtih ICOB and innate armor. no, FOW shouldnt be avoid incap. tkms are not magical people, only jedi can do that
I agree, but the Teras Kasi did practice a very mystical art that made is almost seem supernatural.
quitch wrote:
no, keep it at 4xxx. how does it affect you that people dabble with it? that is the point, dabbling is encouraged to be better. there should be dabbling. not everyone should be double/triple master.
tkm already has the best tanking abilities, wtih ICOB and innate armor. no, FOW shouldnt be avoid incap. tkms are not magical people, only jedi can do that
TKMs are almost a magical people, their philosophy is mind over matter which would constitute being able to stand and fight through sheer willpower when your body is incapable, and TKM doesn't have the best tanking abilities, tka 0100 has the best tanking abilities, anything more than that is wasted points
Message Edited by Abdiso on 08-28-2005 06:33 PM