Teras Kasi Archive

Thread: important issue about tkm

Abdiso
Fri Aug 26, 2005 5:45 pm
#1


when arethey gona fix the force of will. im preety sure that many people would be happy ifit gotrevamped it too avoid incapp (suits thename)but move it to the master box so tht people cannot dabble with it. afterall tkm is a tank and tht is its role if u cant increase dmg give it tanking abilties.

im not sure but more and more i get the feeling melee are being rejected in the cu and the devs are only focusing on jedi and bh.





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quitch
Sat Aug 27, 2005 8:13 am
#2

no, keep it at 4xxx. how does it affect you that people dabble with it? that is the point, dabbling is encouraged to be better. there should be dabbling. not everyone should be double/triple master.



tkm already has the best tanking abilities, wtih ICOB and innate armor. no, FOW shouldnt be avoid incap. tkms are not magical people, only jedi can do that





-who lightdust
O_Shua
Sat Aug 27, 2005 10:15 pm
#3



quitch wrote:

no, keep it at 4xxx. how does it affect you that people dabble with it? that is the point, dabbling is encouraged to be better. there should be dabbling. not everyone should be double/triple master.

tkm already has the best tanking abilities, wtih ICOB and innate armor. no, FOW shouldnt be avoid incap. tkms are not magical people, only jedi can do that






I agree, but the Teras Kasi did practice a very mystical art that made is almost seem supernatural.



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Giant2005
Sat Aug 27, 2005 11:14 pm
#4






quitch wrote:

no, keep it at 4xxx. how does it affect you that people dabble with it? that is the point, dabbling is encouraged to be better. there should be dabbling. not everyone should be double/triple master.



tkm already has the best tanking abilities, wtih ICOB and innate armor. no, FOW shouldnt be avoid incap. tkms are not magical people, only jedi can do that







TKMs are almost a magical people, their philosophy is mind over matter which would constitute being able to stand and fight through sheer willpower when your body is incapable, and TKM doesn't have the best tanking abilities, tka 0100 has the best tanking abilities, anything more than that is wasted points



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Abdiso
Sun Aug 28, 2005 6:32 pm
#5


/agree


tkm are mystical people they use their mind and self presarvative so tkm should be granted avoid incap (not neccesary) but would make tkm tanking proff at least


and quitch u disagree with nearlry every single post on this forum my reply to you is play the game master tkm and shut up


cos no one wants to listen to ur crap ideas

Message Edited by Abdiso on 08-28-2005 06:33 PM




-- NGE ROX --


-McO-e/-RFC-
SOE (Sony Offline Entertaintment)
Badet - Officer (Bria) Geha Duku - Smuggler (Euro-Chim)
Iclofa Duku - Medic (Euro-Chim)

Abdiso
Sun Aug 28, 2005 6:34 pm
#6

one more thing get ur facts right before u post tkm are magical people




-- NGE ROX --


-McO-e/-RFC-
SOE (Sony Offline Entertaintment)
Badet - Officer (Bria) Geha Duku - Smuggler (Euro-Chim)
Iclofa Duku - Medic (Euro-Chim)

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