Teras Kasi Archive

Thread: master TK back after 9 months.

Tayse
Mon May 30, 2005 11:39 am
#1

Ok, give me a break. im sure there are other threads about what im going to ask, but i just need someone to shoot me straight here. I have been out of the country for 9 months and just now got back in SWG. Of course, TK is totally different, as is the rest of the game. took me a good hour of adjusting to the changes just to figure out what i wanted to do first.



First....How do i fight??? im a master TK and dont know how to make money or gain Rebel points. what special abilities and attacks do i use??? should i look into armor? what other skills should i learn??


also, im a rebel, and have no idea what is up with the new rebel vs imp system. could a rebel give me a hand here on the finner points of where i can go and what to do?
Tayse
Mon May 30, 2005 1:59 pm
#2

what is CU?? and how do i make my level go up? it says im only 55, but i see lots of stronger tks out there.
Tayse
Mon May 30, 2005 2:01 pm
#3

one more thing....how do i aquire jabbas theme park badge? do i simply have to go there, or do i have to do missions?

pyscoprodigy13
Mon May 30, 2005 3:28 pm
#4






Tayse wrote:

one more thing....how do i aquire jabbas theme park badge? do i simply have to go there, or do i have to do missions?







You have to do some mission to complete Jabba's Theme Park, but the highest thing you will fight in them is level 37 so it will be no problem for someone who is level 55. Just talk with Ree-Yees in the entrance of the palace and it doesn't take very long at all. As for raising your combat level, you will have to get another profession and start going up in it if you want a level higher than 55. Personally I like swordsman next best out of the melee profs but that is just my opinion. Good luck!


-Rolai Aurriaheic-

Master Bounty Hunter

Master Carbineer

"It's time to toss the dice"



Rolai Aurriaheic [Master Jedi]
S
ivelin Aurriaheic
[Craftsman Extraordinaire]
Knights of Kauri

And shepherds we shall be, for Thee, my Lord, for Thee. Power hath
descended forth from Thy hand, that our feet may swiftly carry out Thy
command.
So we shall flow a river forth unto Thee, and teeming with
souls shall it ever be, In Nomine Patris, Et Fili, Et Spiritus Sancti.

Tayse
Mon May 30, 2005 4:19 pm
#5

wow thanks for the help.....


what about location badges that arent appearing for me? i go to apoint of interest and it doesnt give me a badge.
Druarc_Cristar
Mon May 30, 2005 8:55 pm
#6






Tayse wrote:

wow thanks for the help.....


what about location badges that arent appearing for me? i go to apoint of interest and it doesnt give me a badge.




Some of th POI badges aren't exactly on the waypoints, you'll have to move around the area to find the exact location. Yes annoying it is.




Druarc Cristar (Zabrak on Intrepid)
Beta CH, pre-cu CH/Rifleman
pre NGE TKA/Swordman/Doctor/FS
post NGE Jedi
Mese Melar Intrepid - Weapons Dealer Retired
Druena Cristar Intrepid - Officer in training.
Tayse
Tue May 31, 2005 12:11 am
#7

oh, and what happend to buffs?
After5CST
Tue May 31, 2005 12:45 am
#8


( repost of my earlier advice on a different thread, with doctor notes for TKM/MD instrikethrough . Will attempt to answer other questions in a following reply )


Quick advice to a TKM/MD:



  • CoB ( Center of Being ) is your best friend. Keep it going in combat. Always. 90% of the time when I get into trouble in combat, it's because either (1) I aggroed 4+ opponents my level or higher, or (2) I forgot to keep CoB up for one reason or another. Note: Center of Being will not fire properly if you are moving: it requires that you be stationary.

  • /bactaInfusion is your other best friend. Keep it going on yourself in combat. Always. When I was TKM/MD ( I switched to TKM / MCM ) I found most single PvE opponents couldn't even get me down to 90% health as long as I kept the two going : I healed faster than they could hit and do damage.

  • Use macros if necessary ( and fits you playstyle ) to keep the above fired and going, so that you have fewer things to keep track of.

  • Watch your damage output with weapons. I don't use any, because my bare-handed melee damage seems to be better than any knuckler I've found so far. Plus, I worry about whether unarmed defense ( a nice little bonus for TKAs ) works properly if you have anything armed ( it should work with knucklers, I think, but lots of things should work post-CU that don't seem to do so ).

  • Ditch the armor. All of it. Wearing one little piece of armor will cause your defense to drop like a rock, and you to be an easy target for mobs. I sold my armor at the bazaar just so I wouldn't forget and equip something.

  • I like setting the default attack ( Ctrl-click icon ), so that it will fire for me between when I'm doing special moves. Surprisingly, /meleeHit works reasonably well for an attack that requires extremely small amounts of mind/action to fire. Since I do a lot of healing ( mind ) in combat, sometimes I'll pick a more draining attack as my default since my mind pool seems to be the one I have to be the most careful about draining. Others like setting default attack to Center of Balance, and report decent success with using that to keep CoB active as much as posssible.

  • Experiment! I have a fondness for both /legsweep and /armorbreak : the first gives me a short "breather" from enemy attacks for a bit ( sometimes helpful ), and the latter really makes it a lot easier to do decent damage to them since it really cripples their defense.
Tayse
Tue May 31, 2005 12:52 am
#9

thanks alot...this whole system is so different than it used to be. lol
After5CST
Tue May 31, 2005 12:57 am
#10






Tayse wrote:


First....How do i fight??? im a master TK and dont know how to make money or gain Rebel points. what special abilities and attacks do i use??? should i look into armor? what other skills should i learn??





Understanding levels is now an important part of SWG. Every creature has a combat level ( typically between 1-80 ), and how much combat XP you acquire in combat is based on the difference in levels. If you defeat something lower in level than you, you get less XP. Much lower, you get no XP. Above you, you get an XP bonus. ( 10% per level differential, in either direction ).


Also important is that things above your level have damage multipliers when they hit you. If your level 80 TKA attempts to defeat a level 146 Dark Trooper, expect to be killed in one or two hits. I typically keep to things +/- 3 levels, as I can stand toe-to-toe with anything in that list and still get at least some XP.


As far as raising money, the easiest thing to do is to run missions ( particularly in groups ). You can pick up decent XP and cash running missions with enemies in your groups' level range in a small party.


Note that TK is now primarily a tank: high defense ( see above for hints on defense ), not very much offensive ability. If you want to add more special moves ( Bleed, Head Hit, whatever ), you will probably want to develop a second melee elite profession just for the moves. ( Moves are now tied to a generic attack type, not a particular weapon. So Head Hit will work for an unarmed TKA, as long as he's learned the move from Swordsman ).


In general, remember that the CU made this a very different game. Don't assume the old things will work, experiment, and find new methods that do. As an example, attacks work on different timers, so it's better to rotate through several different attack types than to just try to spam your "best" attack over and over.


On Doctor Buffs:


Doc buffs now have a bonus of 10%, a relatively short duration ( 40 mins for most ), and no longer require supplies for the doc applying the buff. As opposed to being essential, doctor buffs are now rather optional, and many people don't bother to go looking for a doctor for buffs before they go adventuring.


As a result, doctor has fallen somewhat out of favor on the boards.


If it's any consolation, the changes to doctor were even more radical than to TK, and there's a significant number of pre-CU doctors on the board who have not adapted well to the new system.

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