Teras Kasi Archive
Thread: A more thoughful take on Knockdown changes
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Selwynn
Wed Aug 06, 2003 8:07 pm
#1
OK, so knockdown changes are going in - again. You know what, I'm not even going to waste anymore engery arguing about it. I have never seen Dev's every go "oh well, based on our player feedback we change our minds." So I'm moving on..
Having said that, if they were going to nerf KD, I think that increasing the action cost is a manageable way to do it. Some thoughts I have include:
1) I'm a master medic, or going to be - that alone is going to help a lot. Giving me action back in the middle of a fight.
2) Unarmed Lunge and especially Unarmed lunge 2 + dizzy is supposedly nearly better on humaniods than knockdown, so that's something I haven't even tried yet.
3) I was planning to go TKM, Master Brawler, and Master Medic, but I made give thought to TK/Doctor for the secondary stat buffs. Buffing your action regen and action move cost stats would counter blance the KD nerf.
Thoughts?
Sel
Having said that, if they were going to nerf KD, I think that increasing the action cost is a manageable way to do it. Some thoughts I have include:
1) I'm a master medic, or going to be - that alone is going to help a lot. Giving me action back in the middle of a fight.
2) Unarmed Lunge and especially Unarmed lunge 2 + dizzy is supposedly nearly better on humaniods than knockdown, so that's something I haven't even tried yet.
3) I was planning to go TKM, Master Brawler, and Master Medic, but I made give thought to TK/Doctor for the secondary stat buffs. Buffing your action regen and action move cost stats would counter blance the KD nerf.
Thoughts?
Sel
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