Teras Kasi Archive
Thread: Pistoleer KD is better than ours!
Im a TKM and a dueled a pistoleer 3 times. all 3 times his pistolwhip dropped me, but when I got up my kd didnt move him at all! What good are our state modifiers when we can get smacked down from any ranged player with a kd?!
Just venting, thats bs!! a TKM should very rarely lose their footing!
Yes, it is amazing and embarrassing when a Murra makes me drop to my knees. I was harvesting herb meat killing these in 3 or 4 hits. Seemed like every 5th one make me say uncle and Durni's can do this to me also. Rediculous.
Chewi TKA 3/3/4/3 CH 4/4/1/4
I agree that TKA KD resist should be higher.
Also, based on your duel lets not cry for pistolwhip just yet. It's harder for you to land a KD on pistoleer because hisKD resist is atleast +10 higherthen yours. ( He could also be Fencer for extra resists).
I'm not crying to nerf Pistolwhip, not at all. I just think we should be more resistant to posture and state changes, as well as having a more reliable kd.
Its tough ehough to get into melee range as it is. We should at least be effective once we get there!
lol, even thought the pistoleer is ranged, they have more then twice the defences we have, andwe have to run up to them. In the end, the tka dev is drunk yet again when he designs our class, doesnt want to make us too strong. I get his point, but its a sick joke he made us blow in pvp.
Unarmed lunge1, cool it kneels them, but have to wait a while before we can do it again, and by the time we catch up to them, there long longgone.
Unarmedknockdown2, nice but fails alot since ranged ppl have betterdefences then us. Also cant stack it with unarmed lunge, we were meant to be kited
Our defences, just blow, 1 dizzy will keep us on the ground, sure we have combat equilibrium, but its nice how it doesnt do anything.
Our dmg? stopping shot from pistoleer, does by far more dmg then unarmed 3, at a range too.
In the end, please nerf the tka, we are way too powerful in pvp