Teras Kasi Archive
Thread: Gah. TKM and have a question.
Oh my goodness...I'm embarassed for you all...well, the two that are TKM or very close to it...
Do some experimenting...use the "search" feature at the bottom of your forum screen...Do something...this is silly.
Stun will cut up the actual damage your opponent does (works especially well coupled with a sucessful intimidate); Blind will lower their accuracy so they are either hitting for less each hit or are hitting bout 40% of the time.
RicoUnderwood wrote:
Use lunge. If you KD a mob the debuff's are reset.
Actually if you have KD2 a single hit rarely sticks but if you KD2 and then mash it about 4 more times while they are getting up you do about 600 damage total plus you have a sticking dizzy as the dizzy effect will stack and then greatly increase your chances of making them fall over
I'm reponding to this because I need to realize that not everyone has the work ethic to do things themselves...I need to get over it.
Blind - Makes them miss much more often...there's not been any hard numbers presented...roughly twice as much missing happens based on most people's experiences on these boards.
Stun - Though it says that it makes them skip an action or turn so to speak...it actually halves their damage...or at least bring it considerably down...though tests I've done make it almost exactly half. Again, no hard numbers have been presented to us to date.
Intimidate - Does very much the same thing as Stun does so far. Greatly decreases their damage.
Dizzy - Gives them a chance to KD themselves by changing postures or running. (Typically only works that I've seen on humanoids...in which case works pretty darn well most of the time). Dizzy + Lunge on them is enough to keep most NPCs on their backs the whole fight...beautiful thing that.
The very strength...backbone if you will of the TK profession is our ability to target and be precise with our strikes...we can debuff them to make them hit like sissies or not at all, then target any pool we want to...keep them on their backs and have our way with them (kinky)...we're a profession for the thinker...the strategist...if you're not...you'll suck. If you do...watch out everyone. We're starting to figure this out and developing a name, a reputation, because of it...it's great. Yet you still see people, masters even, that don't know how to use their own profession properly (i.e. the thread about a TKN beating a TKM on the boards now). It's simply a thinking person's tool to be a very scary totem of death on a battlefield.
Good Journey.
ya what LoBai said
btw recently dizzy on NPCs isn't working. the npc's get up and the dizzy just disapears as they get up.
Sorry Drognon didnt mean to come off as a jerk. I usually play when Ive drank alot,and post likewise
So basically I know what to do but umm...when asked questions I seem to screw up hehe. BTW like the name.
Dragoth
3/4/4/3 TK
Kettemore
mobs can't open a crafting station or buy travel tickets while stunned