Teras Kasi Archive
Thread: Hello, Questins about TKA and Master Doc
Heya! I am currently master doc and a carbine speclialist.
My first character I played was a 2handed swordsman, basically novice but had completed the novice box..
I started a new charcter with the idea of being a master doc and here I am with master now. I tried carbine because my previous character had never even had a gun. I found that leveling up with a gun was waaaaaaaaaaaaaaay easier in the beggning, but now at carbine specialist i can't do near as much damage as my swordsmen could. She could hit for 1200-1700 with her power hammer.
So I started thinking about what my second proffession will be.. i thought about 1 handed sworsmen, then i heard you can heal mind with TKA, I had tried TKA once and liked it but i had focused on 2handed. So I thought hey this sounds cool I will try TKA plus i like the idea of being unarmed, not need weapons to fight and with my doc title on people may have no idea I am a tough girl!
So my question is how viable is the master Doc / TKA combo, and also which boxes should i got???
I currenlty have novice scout and novice artisan, I need those boxes to test out the hides in the area and also to gather resources. How far up the meditation tree should I go?? i read something about cure poisen and stuff I don't neccisarily need that cause I can do it myself. Which tree effects damage reduction? Any recomendations?
Teras Kasi is a class that fully comes to it's own at the master level. If you were to Master both Teras Kasi and Doctor, you would have 18 points left which you could spend on either scout/explorer1 or artisan/survey1--which is quite restricting considering you are a full time (assuming by your post) doc. If you wish to continue finding your own resources to make stims rather than buying them, then you wouldn't want to master TKA. IF you are looking to do TKA part time and want the betterbranches for damage and toughness (you make stims... not much use for meditation asside from it healing mind wounds) I'd say get as much power tree as you can as well as balance 2.
Balance2- biggest increase in unarmed toughness for least points spent and KD1
Power 1-4-more speed and more damage
Hope this helps
awsume, would i really have that many pts left? Hrm............ so hard to choose what to give up... i would have to give up carbine though. I dunno TKA is more interesting then a gun..
thanks for the info though! good stuff.
Starphire wrote:
awsume, would i really have that many pts left? Hrm............ so hard to choose what to give up... i would have to give up carbine though. I dunno TKA is more interesting then a gun..
thanks for the info though! good stuff.
whats more interesting is your signature. i find it pretty **edit** funny. good stuff
also TK and medic skill together are a powerfull combination. apply power boost doctor buffs and heals, you really could be a threat. hopfully you did not pick a wookie, and if you are not a wookie, then wow what a great template.