Teras Kasi Archive
Thread: Concerns about the Teras Kasi (and brawler) profession.
I'm just about to master TKA, and I understand that the TKA profession is not meant to be the "uberest" (I swear Internet AOL-grammar is retarded), and should not be invincible. However, I have the following complaints/concerns about it. If anyone has anything to say back, please let me hear it.
1) Users of heavy weapons like flamethrowers are able to run away from me while looking in the opposite direction and torching me with a flamethrower, but I can't do a knockdown or even a blind on them when I am giving chase and am within 5m. This doesn't make sense.
2) Same as number 1, except with rifles. How many snipers do you know who can burst run and still take aimed shots at 180 degree angles? I still can't take a good swing at someone while running, but they can aim at my head and hit while running; consistently.
3) How is it that someone carrying a giant weapon (beam cannon, flamethrower) cannot be outrun by a scantily clad master of martial arts? Masters and the like have to be in good physical shape to pull off their moves, yet someone with 100 pounds of weaponry can outrun them or keep pace with them?
4) What is the point of Vibroknucklers? What is the justification for the outrageous HAM cost on a little pair of brass knuckles?
5) Why does the Teras Kasi Artist receive absolutely *no* dodge bonus while a fencer does?
6) What good is Force of Will if it resets your HAM to 1/1/1? At what time is it a better decision to HAM 1/1/1 than it is to recover while keeping the remaining ham bars which weren't incapped?
7) Why is Power Boost there? It's a free 500 black rot to mind for a H/A bonus that goes away faster than one can equip a stim. Not only that, but you have to sit/meditate first, then get up and go kill something in less than 5 seconds or OOPS the bonus is gone.
8) I have no complaints about knockdown, even though once every 30 seconds is retarded when comparing it to any fighting discipline. ![]()
9) Why does it cost an additional 48 skill points (master brawler) just to get Unarmed Lunge 2?
Just read the next patch's notes .
HAM costs are reduced, power boost will be fixed, unarmed damage will be increased and knockdown timer will be set to 5 secs.
Great Point dude,
U will probably get harassed by non-Teras Kasi who frequent this forum because they dont want their profession to get nerfed or the Teras to be too powerful ( and they will claim to be Teras even though they are not). Everything you have said others have been complaining about for a while now and hopefully something will be done because right now the Teras Prof. is not what it should be. It is ammazing to me that other ranged professions can but probots and get pets to tank for them and take all the damage while they sit back and blast away while in no real danger. We do not have that benefit and have to get in the fray and therefore we ALWAYSsuffer damage.
The fact that the devs still see no need to up our defenses and toughness considering this fact is disturbing not to mention that we suffer even more from just trying to use special moves.
So keep complaining dude, I am not going to call you names and throw bogus statistics at you to keep you from expressing your concerns. Your complaint is viable and warrented.
I agree, TKA's should get more better options when it comes to defence etc... I mean let's say that you're a master TKA and your facing a master Bounty hunter or commando. WELL all THEY have to do is run around is circles an uses U as target practice. I mean you CAN'T outrun them, and you have to get up close to attack them. well... how many BH's are stupid enough to just come closer.. and if they have pets, they send their pet to attack/harass you, and THEY will just sit 40 m away just sniping the living cr*p out of you. result==> you die and your opp. hasn't lost any health except for his pet ( that may have died ). it does seem a bit unfair?
OKE a TKA can just pound a bounty hunter in the ground at close range, BUT how many times do you get the chance to get up close, when they keep running from you and you can't catch up, even when THEY are wearing 100 pound armor and weapons, and YOU were nothing but regular clothing. and WHY can they "outrun" you? simply because they have the scout skills so that they can run faster over the terrain.
so, the TKA should have a bit more defense against ranged attacks. and also gun users have the ability to use krayth skins to upgrade their weapons. and what do we get? except for VK that are like the biggest cr*p weapons ever ![]()
lol I think that TKA players should be able to have knifes on their gloves like wolverine has from the X-MEN
or the knifes of Baraka ( Mortal kombat 2
)and like a knife a the tip of their shoe, like you see in the ninja movies. I mean WHY NOT? all the other profs. have cool items and weapons. Why shouldn't we have those? ![]()
Razor,
The Terrain Negotiation you mention is irrelevant unless you are fighting on a large hill.
For the longest time I kept as much terrain negotiation as I could, up to and beyond Novice Ranger. Terrain Negotiation only affects uphill movement it seems. ![]()
Getoc,
Next patch notes? Please tell me where I can read these, I would love to look at the whole game notes and see what's coming.
2) Same as number 1, except with rifles. How many snipers do you know who can burst run and still take aimed shots at 180 degree angles? I still can't take a good swing at someone while running, but they can aim at my head and hit while running; consistently.
3) How is it that someone carrying a giant weapon (beam cannon, flamethrower) cannot be outrun by a scantily clad master of martial arts? Masters and the like have to be in good physical shape to pull off their moves, yet someone with 100 pounds of weaponry can outrun them or keep pace with them?"
If I understand you correctly, these three statements all contain concerns on kiting. Think of it this way, you can not be kited, unless you run after them. Instead, run behind a wall, and have them come after you. If you chase someone with a gun shooting at you, you deserve to be shot, simple as that.
"4) What is the point of Vibroknucklers? What is the justification for the outrageous HAM cost on a little pair of brass knuckles?"
Balance issues. We TKAs do an abnormally large amount of damage per second at mastery, if it was not for the high HAM cost, not much would stand a chance. But from a role playing view, its a motorized blade, vibrating at supersonic speeds to cut better, might be difficult to control.
"5) Why does the Teras Kasi Artist receive absolutely *no* dodge bonus while a fencer does?"
Because we have so much bonuses to everything else. We have the highest toughness and melee/ranged defense gain out of any profession. And like you said, we are not the "uberest".
"6) What good is Force of Will if it resets your HAM to 1/1/1? At what time is it a better decision to HAM 1/1/1 than it is to recover while keeping the remaining ham bars which weren't incapped?"
Force of Will has save me in PvP more than enough times for me to be thankful of a skill such as it. Multiple times I've stood up and killed the person trying to DB me.
"7) Why is Power Boost there? It's a free 500 black rot to mind for a H/A bonus that goes away faster than one can equip a stim. Not only that, but you have to sit/meditate first, then get up and go kill something in less than 5 seconds or OOPS the bonus is gone."
As some others have said, they are fixing Power Boost to become an extremely viable skill after the next patch.
"8) I have no complaints about knockdown, even though once every 30 seconds is retarded when comparing it to any fighting discipline."
I don't even know what you are trying to say here.
"9) Why does it cost an additional 48 skill points (master brawler) just to get Unarmed Lunge 2?"
Because it is a brawler skill, that is why it is a lunge rather than UnarmedRangeKnockdown1. If you want the extra range with a knockdown, get Master Brawler.
Are they uping melee range? they really need to its lame the fact is movement latancy makes this a must.
I vote for 12m seems high but when you have to pe 5m infornt or more of your target then i say the error is + or - 5 m so 12 is good that way if my client says 5 i should be able to hit
Uttrik wrote: "Balance issues. We TKAs do an abnormally large amount of damage per second at mastery, if it was not for the high HAM cost, not much would stand a chance."
You checked out commando special move costs lately?
U will probably get harassed by non-Teras Kasi who frequent this forum because they dont want their profession to get nerfed or the Teras to be too powerful
It's already way too powerful....a graul mauler only doing 14 damage max against a master TKA? that's bull, there's no way someone should be able to solo one of these things like that....and what about Dizzy+KD in PvP? Land that and it's over.....TKM is a joke and I can't believe they're making it better!?!
The way i read the In Testing page was that most of the stuff referring to us is already Live
KD on 5 sec delay i read to mean that things would only be KD's for 5 secs instead of the old 15--
I personally think that if we had rallied for the 15 sec effectiveness but said we were fine wit the timer, we could've made some improvements
I am a LOT more against than i was the 30 sec timer, but everyone still says that the problem is the timer....I could live with the 30 sec timer if they were KD'd for longer, but oh well
Special moves were decreased -- anyone left that remembers the 900+ HAM cost while wearing VKs?
Dizzy removed from target when they try to stand -- done. effectively eliminating the use (or at least the point) of KD2 because of what use is dizzing a target if it automativally gets removed at the exact same moment that its effect is supposed to take place. Still works in PvP, though
...which makes you wonder..why couldnt they just've made ALL the changes to KD and posturechange be for PvP only....that would completly shut up all the whiners about TKs being too powerful, and all us whiners about us getting nerfed too much