Teras Kasi Archive

Thread: Changes to TK knockdown / dizzy on TestCenter

Dracoblood
Thu Sep 25, 2003 8:55 am
#1

"Fixed knockdown/stun exploit with AI by clearing dizzy state on knocked-down AI when it attempts to stand"


How was this an exploit? If that's not the desired purpose of 'dizzy', what good is dizzy then?


Now when we knock something down it loses its dizziness when it tries to stand up? I was under the impression that the point of dizzy was to make something fall when it tried to stand up. Has dizzy been made worthless with that patch?

Selwynn
Thu Sep 25, 2003 9:02 am
#2

I don't know why the word "exploit" was used, but you've got it the wrong way around I think. The bug/"exploit"/issue was that NPCs that were getting hit with KD2 (which has the dizzy effect) were losing it instantly ... in other words it was broken on NPCs...

I think what he is trying to say in a complicated way is that the NPCs were heh.. "exploiting" and that has been fixed.



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

kazzam247
Thu Sep 25, 2003 9:02 am
#3

Hi,

It post says "When it attempts to stand" I believe the way it works is when it tries and stands up, it still has a chance of falling over but when it does the dizzy is cleared.

This just stops people falling over more than once with dizzy.

I could be wrong though.

Kazzam



Kazzam (Lowca)
Artisan / Marksman / Brawler / Scout / Medic / CH / Rifleman

Jack of all trades, master of none
Dracoblood
Thu Sep 25, 2003 9:04 am
#4

Oh, wow, thanks. I was so used to seeing 'exploit' used to describe player behavior that I just assumed - had no idea NPC's could exploit us.
Mister_Heavy
Thu Sep 25, 2003 9:05 am
#5






Selwynn wrote:
I don't know why the word "exploit" was used, but you've got it the wrong way around I think. The bug/"exploit"/issue was that NPCs that were getting hit with KD2 (which has the dizzy effect) were losing it instantly ... in other words it was broken on NPCs...

I think what he is trying to say in a complicated way is that the NPCs were heh.. "exploiting" and that has been fixed.





I think Selwynn has it right. I've noticed that NPCs instantly loose their dizzy state when they stand after a KD2. I believe they're fixing that.


Otherwise, yeah, dizzy would have absolutely no purpose.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Selwynn
Thu Sep 25, 2003 9:11 am
#6

"It post says "When it attempts to stand" I believe the way it works is when it tries and stands up, it still has a chance of falling over but when it does the dizzy is cleared.

This just stops people falling over more than once with dizzy."

Umm... it already works like that live, at least on NPCs and it sucks... it makes KD2's dizzy element totally worthless... you KD your target, then before dizzy has any chance to do anything, it's cleared.

I was hoping that they were fixing that problem, and I'm still not sure which way to read that statement.



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

vortex4
Thu Sep 25, 2003 11:17 am
#7

That update note was written in a rather confusing fashion. Some clarification is in order.
Mister_Heavy
Thu Sep 25, 2003 11:20 am
#8

This is just too funny. I wonder how they can put out such ambiguous update notes? The really might as well have said:


"Did something mysterious with knockdown and dizzy having to do with NPC AI.... figure it out for yourselves."




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
StrychnineRictus
Thu Sep 25, 2003 1:14 pm
#9

After reading this statement over and over it does NOT look like they are fixing anything. It looks like they are making it so they get knockdown, the dizzy stays for one stand attempt and if they succeed, the dizzy state goes away. If they fail, they will stay down for another few seconds, but the dizzy state will clear instantly. This includes PvP, i bet. I KDed my friend the other day, then slapped a dizzy on. He was down for about 25-30 seconds. I'm sure PLENTY of people have complained about that, hence this "fix."



______________________________
Jabrakk
Creature Handling Teras Kasi Medic
______________________________
Selwynn
Thu Sep 25, 2003 2:15 pm
#10

Yeah, what the last poster said would make the most sense considering the recent direction of things...

I'm fine with that, I stoped having KD moves being part of my overall stategy as soon as it was clear that SOE was not in favor of them.



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

Falator
Thu Sep 25, 2003 4:37 pm
#11

I have never been able to get dizzy to work on any of the high level creatures (not the super high level ones) or npcs (nyms and bounties). They just always stood up after they were shot once no matter what else happened to them.



Eune Masew
Omnipotent Jedis + laughable death penalties = "Star Wars Galaxies: Jedi Counterstirike"
baje
Fri Sep 26, 2003 11:54 am
#12

To those that complain about the dizzy effect after a KD....$%*^ you. If you are dumb enough to let a TK Artist get that close to you then you deserve to fall over again and again. But I would consent to letting the KD Dizzy hit have a reset like KD has now....have it have a timer so the a KD Dizzy combo is resisted more the 2nd time or something ... i mean if you get hit by a Teras Kasi then you feel pain and drop...no getting away the first time but youshould run off if you get up....run away and never look back. Ranged D needs work too...give us the ability to mitigate shots a bit more and add a cool graphic of us dodging a blast...why not? It would stop the gripes about how guns vs melee sucks...heck give the other melee classes the ability to block the shots withthere weapons...something to add a bit more to this...but hey I like that I can dish out some serious damage quickly and effectively.



--------------------------------------------------------------------------------------------------------

There are 3 kinds of people in this world. Those that make things happen, those that watch things happen, and those of us who wonder...should i shoot them in the head or the gut?
Setis
Fri Sep 26, 2003 11:59 am
#13

I don't want a cool graphic of me dodging a shot if it makes me stop moving, like it does now.



Lt. Colonel Setis Dagre of the Rebel Alliance
Teras Kasi Master/Master Brawler/Master Medic
Tempest
RETIRED, currently residing in Vana'diel, Fenrir server
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