Teras Kasi Archive
Thread: Reduced HAM costs, anyone else excited???
i for one am really excited about the reduced HAM costs. my two big things i couldn't work around are/where VKs not being useful do to outrageous ham costs and target out of range. at least the ham reduction is fixed. as for "out of range" i for one don't really run into that problem due to server lag. i run into it when fighting large creatures whose center (i'm pretty sure distance is determine from center AND its only done laterally so hills cause all sorts of problems) is more then 4 or 5 meters away so i have to advance and they pull back and we end up scooting 3k while i try to close.
but yay! maybe i can use VKs more often. btw i just got some 39-207 2.1 speed VKs so i'm just that much more excited!
Dont be too excited...I wont be surprised if the reduction in HAM costs arent enough to even notice!
Lets wait and see....
From what i can see Mister_Heavy is right - some of the changes allready in the game are documented in the update notice.
This is pretty much everything they did since the last major update and some new changes on top of that - makes it seem larger than it really is.
Though i think the reason for this is to be found in their version number system - but well no big deal.
/Knuma
Looking forward to try try the new wookiee roar and powerboost combined with muon gold hehe.
if it works as we think i'll get +750 to Action/health ^_^
wonder if it stacks with doctor and master dancer boosts ??? hehe
I think the *Decreased Unarmed moves cost & *Reduced HAM costs for Advanced Sword Cores & Vibro Units have already been implemented.
I have an old set of 47-187dmg knuckles with 69/54/36 HAM costs, that was made about 3 weeks ago. I just had some custom made recently (wanted it to be named Winnoe's Vibro Claws
) that was after slicing 51-191dmg with 34/51/34 HAM cost
So by looking at that, I believe HAM costs have already been brought down, although I am not adverse to having them reduced further! ![]()
Winnoe Kraytossk <ERPN>
Flurry