Teras Kasi Archive

Thread: I tested some stuff today..here are results.

PolanderRM
Wed Oct 08, 2003 8:08 pm
#1

Hello fellow TK Artists and Masters. I was able to play for a while today and I wanted to let you know some results of tests I did.


I am a Master Tera Kasi and have a fast pair of vibro knukels that do 189 damage. I dueled a freind that is a Master Medic and a Commando with Flame 1.
First duel was all out to see what damage he could do with flame. He was able to hit me for a 230 damge flame hit leaveing me on fire. He let me get close and I hit him multiple many times. Started with my state affect macro and used UAH2 and UAH3.


The most damage I did was 113. The average hit I did was 43. HE was able to regenerate almost as fast as I could hurt him. Meanwhile I was slowly burning.


Well I tried KD2 and amazingly he could not get back up. I was able to finish him off after about 30 more hits on him.


Dizzy lasted the whole time and he never did get back up.


Next test was him using unarmed and me using unarmed. As a Commando he as Unarmed level 4 under Brawler.


Well he was easily able to use all his state effects on me including intimidate and stun and I think he blinded me. He as not really doing alot of damage to me, but neither was I to him. HE was able to heal himself faster then I could hurt him. With his mind stats maxed even with mind hit it seemed like I would battle him for an hour so I did another KD2. Again he never got up from it and I was able to finish him.


If things stay like this you will here many cries to nerf KD and as of right now it is our only effective move for pvp. I am still trying to swollow the fact that my average damage output is 43. Yikes.


If KD2 stays this way it may be livable. But in the past our only chance to do anything versus a ranged attacker was to use a powerfull damaging attack on them when we actualy got ourselves the oppurtunity to hit them.


Oh well all I can do at this point is Laugh.


And also my brother tried to use his AT-ST in a duel with a brand new charactor that is an artison. No lie he was a friend and it was to test it out. The artison with a cdef pistol was damageing the AT-ST and could have killed it.


anyone else have anything to report?




Master Polander - Rifleman - Combat Medic - Scylla Server
May Your Mind Bar Beware
BoomerSooner
Wed Oct 08, 2003 8:30 pm
#2

Thanks for the info. That is some troubling news though. Hopefully it doesn't stay that way. Would be depressing if KD2 became our only useful special in PvP.


Fenixx

PolanderRM
Wed Oct 08, 2003 8:39 pm
#3

I jost thought of something. with the reduced damage I think that it would actually be impossible for us to kill anyone that is buffed in any way. It has to be a mistake. They could not have meant it to be this way.


My brother is a BH and his EYESHOT is doing about the same damage as I can. He is using a Krayt made scatter with over 300 damage and he is also 2 blocks from Master Pistoleer. He was hitting for average of under 100 also.


It is pretty funny actualy. I refuse to cry about this. I am just hoping it is a mistake.




Master Polander - Rifleman - Combat Medic - Scylla Server
May Your Mind Bar Beware
vortex4
Wed Oct 08, 2003 9:03 pm
#4

I have not found Knockdown2 useful in the least.
jakak
Wed Oct 08, 2003 9:13 pm
#5

i don't htink they reduce the ham usage either.. my ham still drianing like crazy.
PolanderRM
Wed Oct 08, 2003 9:15 pm
#6






vortex4 wrote:
I have not found Knockdown2 useful in the least.




Did you try KD2 in pvp today after the patch? If you did I have no idea how you can say it is not usefull. Before today and since the last big patch I admit I had stopped using it. But if it stays the way it is today I will be using it alot.



Master Polander - Rifleman - Combat Medic - Scylla Server
May Your Mind Bar Beware
Steegee
Wed Oct 08, 2003 9:47 pm
#7

they did release the patch with some serious armor rating and ap bugs. That explains the at-st. People from TC have been posting bout this bug for a while now and they released the patch with it anyways. This could also tie into the low damage you are doing in pvp. Although how i can't say for sure.



Personally i think the "problems" they are having with the servers aren't really there, it's just a cover up so they can fix the glaring problems with the patch that they should have fixed before releasing it. This is coming from an inside source.





Linse D'aja (Annoying Spy) - D'aja (Elder Jedi)


All right, but apart from the sanitation droids, bionic limbs, hyper-drive, moisture vaporators, galactic order, abolisment of slavery, star charts, the compact and efficient central government and interplanetary free trade, what has the Empire ever done?"

shhhh, don't scare the coyote
DarthFingers
Wed Oct 08, 2003 10:46 pm
#8

they compounded the 75% reduction. that is to say in PVP combat they now have it 75% less than it was yesterday which was 75% of what it was before the original reduction. I very much don't think that's what was supposd to happen hopefully the daily bug fixes will get it changed and working properly soon





Severic - Corbantis
Currently Guildless
Udi_C
Wed Oct 08, 2003 11:07 pm
#9

i kill red cons withknockdown 2 and unarmed 3 in about 10 secs on dathomir.


friend of mine did knockdown 2 on 3 grauls then pulled out his rifle so he got rifle xp




I /bo trans for a living.
StrychnineRictus
Wed Oct 08, 2003 11:14 pm
#10

shhhhh! why don't you just ASK them to nerf KD2??



______________________________
Jabrakk
Creature Handling Teras Kasi Medic
______________________________
Noz
Thu Oct 09, 2003 2:50 am
#11

I noticed a few things now after the patch that i find odd.


First off, it stated in the patch message that they were lowering HAM costs, i have not tested all things but from what i can see there is no change. UAH2(most used for me) is still taking the same 28, not that that is much, i can easily live with that. But since it said they were cutting down maybe im just missing what skills were altered.


Anyawy, other than that i can tell you that KD1 also knocks things down long enough for me to kill them with a few UAH2s. Everytime it works they stay down until dead. This has worked on everything i had time to try it on.


I was bugged so i had to log, my constitution froze at 150. Wouldnt go back up after Incap. I used Regen as i was being knicked down, to speed up the recovery time. And it froze at 150 when it wore off. Needless to say i logged off. Not having any medic skills kind of made it a bit slow. Reportd it and hope that it will be ok wheni log back in later.


So this was my quick in and out of SWG after the patch. Looking forward to testing more when i get back on.



Have a good one all,

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