Teras Kasi Archive

Thread: I don't think they reduced HAM costs at all

exile002
Thu Oct 09, 2003 6:11 am
#1

(topic) =)



\\_ exile \\_
:server / intrepid
:guild / bLz - bLitZKRiEg
:char / Teras Kasi Master / Novice Doctor (0340)
TerasKasi_Mistress
Thu Oct 09, 2003 6:15 am
#2

i agree


my unarmed hit 3 still uses up 63 ham.


they did reduce the ham cost for knockdown 2 though.


i am totally happy on what the developers did for us thumbs up! <3





___________________________________________
Shaeri - First Twi'Lek Dark Jedi Knight of WanderHome

Patina
Thu Oct 09, 2003 7:05 am
#3

I'm happy as well! If you don't notice a differences, it probably because you spam UA3-- it did not seem to change.



-Patina Novice Squad Leader, Novice Forum Poster
Ailillja
Thu Oct 09, 2003 9:09 am
#4

Try your knock down.
Darkprogeny
Thu Oct 09, 2003 9:17 am
#5

i was thinking the same thing till i tried to do it without using my VKs, all of a sudden im noticing a big difference.


me and a guild mate killed a whole bunch of mountain dewbacks, knockdown is definitely working, i hit it, it went down, stayed down, also warcry seems to be back in comission as well.


i spammed specials and destroyed dewback after dewback one after the other, and after killing like 8 of them i still had like over half my HAM bars left to me.


so i believe that the costs ARE down, but once i use my VKs i start draining myself to death once again




Xi'an Draconis

Teras Kasi Master
Eltestor
Thu Oct 09, 2003 9:52 am
#6

They did'nt reduce the ham costs for TKA moves. The patch notes repeated stuff from the older patches. The ham reduction alrdy took place weeks ago. The same can be said for the patch notes about KD.


The ONLY thing they changed for TKA was fixing powerboost.

ChoNaguriai
Thu Oct 09, 2003 10:29 am
#7






Eltestor wrote:

They did'nt reduce the ham costs for TKA moves. The patch notes repeated stuff from the older patches. The ham reduction alrdy took place weeks ago. The same can be said for the patch notes about KD.


The ONLY thing they changed for TKA was fixing powerboost.






Correct. The publish notes contain all major changes since the last publish, it seems.



Cho Naguriai / Project G.H.O.S.T.
Dark Jedi Knight - JediQuest Blog
NJ_Ragman
Thu Oct 09, 2003 11:37 am
#8

looks like they reduced costs to me. the notes in combat notes for yesterdays patch:

#

COMBAT

# Decreased unarmed move costs
# Increased vibroknuckler range to 5 meters
# Fixed bug with intimidate so that it should be successful more often



--
Sau'Rai Luess
"Smile" They said. "It could be worse"
So I did, and it was.

pragmatous
Thu Oct 09, 2003 1:07 pm
#9

you guys are crazy! lol ... you can't notice the cost difference of knockdown? i can! this post is stupid



_______________________________
Ove Afeliti - MASTER Weaponsmith
Lowca Galaxy - Naboo - Theed
Hoikonnen
Thu Oct 09, 2003 3:10 pm
#10

To me it seems like they slightly increased HAM costs without knucklers and slightly decreased HAM costs with knucklers equipped.


And yes I can even KD with knucklers on without killing myself.

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