Teras Kasi Archive

Thread: patch day and why is it that health cost is enormous????

kulumi
Thu Oct 09, 2003 11:18 am
#1

what the **edit**, with the patch why is it that our helth cost has gone up TREMENDOUSLY so much so that i drain my health pool on , of all things, a **edit** cupa ! props to adding range to VK but this setback of health cost has really got me down, what are we to do if newb stuff like cupa's drain us out? i'm starting to get to the point were i want to jump on the wine band wagon.
Witter
Thu Oct 09, 2003 11:23 am
#2

ok so i am all for extended range and all, but how is it that your arms can reach as far as my pole? that is just silly but instead of making you all gimped, can they at least extend the range of the other melee classes to make it a little more believable?....ok small rant going here...i don't understand what the TK's are complaining about. if they did decrease the ham costs for you all than your class should be plenty fun to play (if you play it in the context it is meant to be played) it's the fencer's and the pikeman that need a MAJOR ham cost reduction not to say you weren't in need of the fix, but just by numbers that is at least the 3rd major fix for the unarmed/TK to none for the other melee professions.

Steegee
Thu Oct 09, 2003 3:15 pm
#3

reread the patch notes... they changed the ham cost on some of the fencer weapons as well as other things. Not to say you got all the fixes you need, just saying reread the notes, then test the stuff out and make sure. That should keep ya from ranting untill there's just cause to rant.



Linse D'aja (Annoying Spy) - D'aja (Elder Jedi)


All right, but apart from the sanitation droids, bionic limbs, hyper-drive, moisture vaporators, galactic order, abolisment of slavery, star charts, the compact and efficient central government and interplanetary free trade, what has the Empire ever done?"

shhhh, don't scare the coyote
Ludakrishna
Thu Oct 09, 2003 3:42 pm
#4

hmm well im not a tk but right when the patch came out i read that unarmed costs were decreased but not mine (pikeman) and i wanted to test it out. i got one of my tk friends to duel me. his specials were costing about 80 or less (with FULL SET OF COMPOSITE ON) and mine still cost like 166 for polearm hit 2 (oh yes no armor and quickness/strength as high as possible) /nudge what? eh? costs 250 with ok ubese on minus helmet. thanks for noticing fencer/pikeman need the cost reduction (i c its still in the "testing" phase).


so, were u wounded or somethin makin ham costs higher? or wearin armor encumberin u lots?




LilPup
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