Teras Kasi Archive

Thread: How do Ranged and Melee Defense OFFICIALLY WORK

GoodToTheTouch
Thu Oct 16, 2003 5:31 pm
#1

I understand defense vs. all stack, and Ranged and Melee do, HOWEVER, no one can explain how these multiply, or any thing of that nature, that I've seen so far, I find it very important to know, and if they are percents then 100% would mean basicly god, but don't they level off at 70 or 75?
alphaforge
Fri Oct 17, 2003 6:29 am
#2

That may be true but you need to remember that some players have more than 100% to hit. Don't know about animals. I have a feeling that even if you could get to this point that the code would top it out at 99% effective ness to account for the "Nothings Perfect" rule of life.




Dea'll --- Flurry
GoodToTheTouch
Fri Oct 17, 2003 2:53 pm
#3

yes but would that make a BH miss you some? or a pistoler miss a few shots, you know.... thats what I want to know, or is it damage reduction and how much
Valkari-TKM
Fri Oct 17, 2003 3:39 pm
#4

defenses stack, and it effects accuracy as you have suggested, but as you notice high defense doesn't make the other person miss all the time.


this is because people have minimums to hit accuracy, that defenss can't push lower.


lets take pistoleer for example:


lets say your a novis pistoleer and have +55 pistoleer acuracy, and you start shooting at somone with 100 ranged defense. the pistoleer will land and not confirmed probably around 50% of his shots, so in a sense your 100 ranged defense would effect the pistoleer the same as somone with 5 ranged defense. part of the reason why ranged defense doesn't work all that great vs a bounty hunter, there is only so low they can go.


lets say your a master pistoleer, and you have +125 acruacy, thats 125% chance to hit. lets say your minium cap is 75% or its around that, and you attack somone with 100 ranged defense. that person takes your accuracy down to 75 making you miss 25% of the time. your defense did the same as somone with 50 ranged defense.


although these are just theorized numbers, not confirmed, its works much like this with supported data. I would suspect that somewere around 60ish ranged defense would be ideal to cover most of all class's.


now melee defense you might want at 100 when fighting TKAs who have super high acuracy mods.



in short just cause you have +234234 defense mods, doesn't mean that the person wont hit you, they have mim caps to accuracy, and they are even penalized farther if they are moving. those ranged persons caps change as they get higher in trees. its not the same for a novis as it is a master. a master for the most part will always hit you atleast 50 60% of the time reguardless of how high you get in it.


what it does buy you is some miss's. master pistoleer has 125 accurcy -x amount for moving +x amount accuracy bonus to moving -/+ accuarcy at certian ranges. worst case senario he is moving at 64m fighting somone with 100 ranged defense...and he still will hit you 50 60% of the time.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

GoodToTheTouch
Fri Oct 17, 2003 4:24 pm
#5

oh I thought it had some thing to do with damage?

that sucks
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