Teras Kasi Archive

Thread: Proposal: Taunt Changes

After5CST
Fri Jul 15, 2005 8:28 am
#1

1) Change Area Taunt to be a Taunt bonus, like the Taunt Bonus in TK.

2) Change Taunt to be a state effect applied to self (e.g. a little icon underneath the HAM bars), possibly with a cooldown timer. Duration TBD, but probably no less than one minute.

3) Change Taunt to no longer perform an action ( e.g. move character to top of hate list ), but merely be a running state on a character.

4) Change Hate formula. A simple guess to current formula is as follows:

Hate = Damage Dealt to Enemies + ( Damage Healed to Allies / 2 ).

The current formula would apply to characters not currently in Taunt state. For a character in Taunt state, the following formula would apply:

Hate = ( 1+Taunt Bonus ) * Damage Dealt to Enemies + ( Damage Healed to Allies / 2 ).


As a result, a low-damage-output character ( for example, a TKM / Artisan ) could have his hate factor multiplied by up to five while Taunt was running (e.g. 200 damage * ( 1 + 4 ) = 1000 hate ). This allows the Taunter to have a good chance of out-hating his teammates and drawing aggro.

Similarly. a TKM/Swordsman can have the best Taunt in the game ( 5 Taunt Bonuses ), so if he wants to be the tank, he can definitely out-hate pretty much anyone else ( 400 * (1+5) = 2400 ).

And, as a final bonus, when the Taunt expires, the TK can take a breather if he so desires ( by not re-activating Taunt ) and let somebody else try to grab enough heat to take the hate.


Comments?

Message Edited by After5CST on 07-15-2005 08:31 AM

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