Teras Kasi Archive

Thread: TKM lost touch since CU

Orfionos
Wed Jul 13, 2005 4:47 pm
#1

Since the combat upgrade TKM has only ever been a back up profession to fencer, swordsman, etc. This is because the loss of flowing movement in battle, the loss of combos and compared to other professions low damage output. Personally i think TKM should be configured again to something that resembles what TKM used to be but fit in with new combat system. What do you think?
Melakum
Wed Jul 13, 2005 4:55 pm
#2

Reconfigured no, amplified or corrected yes. The Current System makes sense, as no professions are really stand alone and cannot compete in combat without other professions being added to them, that is the beauty of the CU, you can be any profession you want, however you want, a power TKM, a Defensive TKM, A rifleman bounty hunter, a Rifleman/swordsman, and use these skills to amplify your abilities and make the game more fun, if we dont all remember Pre CU, the amount of boredom we would all get due to practically having GOD MODE, with certain UBER templates or professions. As I see it TKM could use two things, a spin attack granted at the master level, and a blind or stun state effect, to help in tanking, all of these are feasible in martial arts, anyone who thinks otherwise is silly, lol I do not believe they need more power, i dont see the need for it, simply a way to better handle enemies, and to hold aggro, ie Spin Attack, and another state effect move, im partial to stun hehe





Melakum
Master Spy
Former Teras Kasi Master

Elder Player (Pre-Order, Pre-Publish Six, Pre CU, Pre NGE, and still here)

Master Spy -JKO-

-JKO-
Cango
Wed Jul 13, 2005 5:22 pm
#3

I think your a fool. I'm a TKM/Swordsman and if anything, too strong. I use my knucklers of Katarn, and use swordsman for the extra speed mods and Critical/power strike. A lot of my strength comes from the defenses. Ive lost very few battles with this template, can tank 2 Level84s with minimum stress, and can kill a strong 226k Jedi, under the condition he doesnt use food

As a plain TKM/CH, I could tank the gorax with no pets.

TKM alone gives great defenses and tankability, Free 6K battle armor, a KD, the ability to self heal wounds, bleeds, poison, disease, and recover from Knockdown, blind, stun, and dizzy. Once dizzy/stun states are fixed, the TKM dizzy attack will be worth while as well.


Do we need to be enhanced? No.
To be honest, I'm surprised people arent screaming nerf.



_______
Cagno Kyraic
Teräs Käsi Master
RedVenom400
Wed Jul 13, 2005 6:05 pm
#4






Melakum wrote:
Reconfigured no, amplified or corrected yes. The Current System makes sense, as no professions are really stand alone and cannot compete in combat without other professions being added to them, that is the beauty of the CU, you can be any profession you want, however you want, a power TKM, a Defensive TKM, A rifleman bounty hunter, a Rifleman/swordsman, and use these skills to amplify your abilities and make the game more fun, if we dont all remember Pre CU, the amount of boredom we would all get due to practically having GOD MODE, with certain UBER templates or professions. As I see it TKM could use two things, a spin attack granted at the master level, and a blind or stun state effect, to help in tanking, all of these are feasible in martial arts, anyone who thinks otherwise is silly, lol I do not believe they need more power, i dont see the need for it, simply a way to better handle enemies, and to hold aggro, ie Spin Attack, and another state effect move, im partial to stun hehe





i guess you all still miss the point , you want blind ? get fencer , want spin pick some pikeman , configure your tka like you configure your car ., tka is not a stand alone professions



Roberto Venomancer Teras Kazi Master Rip
Bounty hunter and Ace Imperial pilot
Regarding jedi nerfs:"All who gain power are afraid to lose it, even the Jedi"Chancelor palpatine
Tymothi
Wed Jul 13, 2005 6:12 pm
#5

Tkm is fine although damage could be better. No profession is great on their own so why should tkm be any different? If you want great defenses then pick up tkm because that's what the profession is all about, we didn't get a defense rating of 5 for nothing. It does suck that we have only 1 decent damaging attack but oh well, we have a single kd which no other melee profession has (pikes have aoe kd).




Tymothi Atreides
TKM
Swordsman 4044
Doc 4004

Melakum
Wed Jul 13, 2005 6:37 pm
#6






RedVenom400 wrote:





Melakum wrote:
Reconfigured no, amplified or corrected yes. The Current System makes sense, as no professions are really stand alone and cannot compete in combat without other professions being added to them, that is the beauty of the CU, you can be any profession you want, however you want, a power TKM, a Defensive TKM, A rifleman bounty hunter, a Rifleman/swordsman, and use these skills to amplify your abilities and make the game more fun, if we dont all remember Pre CU, the amount of boredom we would all get due to practically having GOD MODE, with certain UBER templates or professions. As I see it TKM could use two things, a spin attack granted at the master level, and a blind or stun state effect, to help in tanking, all of these are feasible in martial arts, anyone who thinks otherwise is silly, lol I do not believe they need more power, i dont see the need for it, simply a way to better handle enemies, and to hold aggro, ie Spin Attack, and another state effect move, im partial to stun hehe





i guess you all still miss the point , you want blind ? get fencer , want spin pick some pikeman , configure your tka like you configure your car ., tka is not a stand alone professions




I guess you still miss the point, i dont want blind, i want what is and was stated that tkm is the best tank in the game, tanking includes holding aggro, the biggest part of group tanking, which is what we are supposed to be, i added the stun attack as a gift to me for being so damn cool lol






Melakum
Master Spy
Former Teras Kasi Master

Elder Player (Pre-Order, Pre-Publish Six, Pre CU, Pre NGE, and still here)

Master Spy -JKO-

-JKO-
Melakum
Wed Jul 13, 2005 6:44 pm
#7






Cango wrote:
I think your a fool. I'm a TKM/Swordsman and if anything, too strong. I use my knucklers of Katarn, and use swordsman for the extra speed mods and Critical/power strike. A lot of my strength comes from the defenses. Ive lost very few battles with this template, can tank 2 Level84s with minimum stress, and can kill a strong 226k Jedi, under the condition he doesnt use food

As a plain TKM/CH, I could tank the gorax with no pets.

TKM alone gives great defenses and tankability, Free 6K battle armor, a KD, the ability to self heal wounds, bleeds, poison, disease, and recover from Knockdown, blind, stun, and dizzy. Once dizzy/stun states are fixed, the TKM dizzy attack will be worth while as well.


Do we need to be enhanced? No.
To be honest, I'm surprised people arent screaming nerf.



ouch flamed, dang man lets not fight lets keep our godness under wraps, the more you say this line the faster the nerf bat will come our way, subtle things like asking for a small state move will help our godness more MUAHAHAHAHAHAHAH lol





Melakum
Master Spy
Former Teras Kasi Master

Elder Player (Pre-Order, Pre-Publish Six, Pre CU, Pre NGE, and still here)

Master Spy -JKO-

-JKO-
sArAhBrIgHtMaN
Wed Jul 13, 2005 7:06 pm
#8

the original poster is going to have to realise that no combat profession will have its full potential alone. the CU overview even says that its best to combine with other professions. that being said probably best not to flame him but just offer him ideas on how to make his TK role better for him. Me for example, a combination of TKM, Pike and 1/2 Doctor, with TKM as the primary role. its what it is going to be now, we must combine with others, get used to it.



P.E.T.A. People Eating Tasty Animals!
Orfionos
Thu Jul 14, 2005 2:03 am
#9

I realise what you are all syaing and i do agree with you to a certain extent; however i still feel TKM needs to be changes slightly. For example I belive martial arts is one flowing attack not a set of attack. Secondly I believe martial arts a set of combo attacks, so i came up with my own idea for combos; in stead of implemanting new combo attacks keep the ones we have but one attack is followed directly after another a different outcome is produced, for example advanced combo attack followed by dizzy attack would lead to a dizzy combo attack.
jlones
Thu Jul 14, 2005 8:17 am
#10

completly agree with the orginal poster TKM to me seems a compelty empty shell of a proffesion


Here why


Damage

we have the lowest damage of all proffesions.


Weapons

the only decent TKM weapons come from ROTW and the knucklers of Katarn can only be gained once per account and have to be bio-linked. So if you dont have ROTW, money, an ADK or bio-linked them before slicing your kinda screwed.


Armor

We have inate armor of 6000 which is very nice and all but now with the apreance of 8000+ resits armor and the fact that this armor can be sliced to reduce armor break TKM are soon going to be fored to wear armor or be pwned in PVP


Defence

TKM are ment to be tanks but at the end of the day 90% of are defence power come from a 1st levelbox (improved COB).


SAC

Again unless you can get a pair of the ROTW knucklers your stuck with a 100 sac weapon where pups can not be used


Specials

We have 4 specials

Combo: low dmg and does not display dmg correctly

taunt: which has 4 boxes dedicated to giving it improvments when at the end of the day swordsman have an area taunt which kinda remove the usefulnes of are single taunt

Leg sweep: nice kd

Dizzy strike: not sure what this does but i know it barely sticks


At the end of the day there seems to be very limited reason to master TK apart from the free armor which as mentioned is becoming less and less effective.


i know your suppesd to mix proffesion but TKM definatly need a bost of some sort


p.s sorry for any spelling mistakes spell chekers dost seem to work for me
Cango
Thu Jul 14, 2005 8:46 am
#11

If you dont get it, and dont know how to mix templates, fine. Get a different profession. Ill be over here tanking Giant Krayts, The Avatar Space platform, The DWB, then soloing a Knight.



_______
Cagno Kyraic
Teräs Käsi Master
jlones
Thu Jul 14, 2005 9:37 am
#12






Cango wrote:
If you dont get it, and dont know how to mix templates, fine. Get a different profession. Ill be over here tanking Giant Krayts, The Avatar Space platform, The DWB, then soloing a Knight.




This has nothing to do with what you can & cant tank in high end pve/pvp the only tkm skill i need to use is improved COB everything else i need i get from swords. TKM to me is a one trick pony and that trick is in are lowest box.
After5CST
Thu Jul 14, 2005 10:09 am
#13

*shrugs*. My two-trick pony is Improved CoB ( available early ) and free armor ( requires basically TKM ). Sure, real armor is better. It's also a lot more expensive.

If I had 50 bajillion credits sitting around ( like some people do ), then free armor wouldn't be very attractive. As it is, though, the ability to go hunting with nothing on me of real value ( shirt, pants, shoes, jacket, maybe a hat if I feel like it ), and come home smiling, is one neat trick.

If your Swords is such a better profession, then enjoy it. Nobody's making you take TK, and I for one can't imagine that it will be made any stronger.

I can name three combat professions off the top of my head ( Squad Leader, Ranger, and Ranger ) that are in much more dire need of adjustment than TK.
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